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Author SHA1 Message Date
7df9de12ce Repository cleanup: Remove large files, cache files, sensitive data, and junk files
- Updated .gitignore with comprehensive patterns for Python, media files, and project data
- Removed all __pycache__ directories and .pyc files from tracking
- Removed large media files (PNG frames, MP4 videos) from git history
- Removed sensitive credential files (credentials.enc, key.key, server_settings.enc)
- Removed test files and temporary data from tracking
- Removed junk_files directory from tracking
- Repository size optimization and security improvement
2025-07-15 15:20:39 +03:00
9f8c1c27dc saved 2025-07-15 14:55:51 +03:00
1d0dc05a7b uploaded 2025-07-10 15:26:18 +03:00
911143dfc5 updated strategi 2025-07-10 13:50:44 +03:00
29fd68f732 updated to generate trip 2025-07-10 13:46:05 +03:00
4fa7ed2a48 updated v 2025-07-09 16:47:17 +03:00
35d3bb8442 updated versions 2025-07-09 16:39:51 +03:00
507f526433 updated structure 2025-07-09 12:22:33 +03:00
a565cd67e1 still updating the 3d video 2025-07-08 15:26:33 +03:00
2532bf6219 updated video generation 2025-07-08 10:08:07 +03:00
30 changed files with 3629 additions and 375 deletions

37
.gitignore vendored
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@@ -1,2 +1,39 @@
# Ignore the virtual environment folder # Ignore the virtual environment folder
track/ track/
# Ignore Python cache files
__pycache__/
*.pyc
*.pyo
*.pyd
.Python
# Ignore project data and generated files
resources/projects/
resources/trip_archive/
resources/credentials.enc
resources/key.key
resources/server_settings.enc
# Ignore generated videos and frames
*.mp4
*.avi
*.mov
*.webm
cinema_frames/
progressive_frames/
# Ignore test files and temporary files
test_*.py
*.tmp
*.log
# Ignore IDE files
.vscode/
.idea/
*.swp
*.swo
# Ignore OS files
.DS_Store
Thumbs.db

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@@ -1,29 +1,66 @@
# 3D Video Animation Feature # Professional Google Earth-Style 3D Video Animation
## Overview ## Overview
The 3D Video Animation feature generates Relive-style video animations from GPS route data. This creates engaging, cinematic videos that visualize your journey in a 3D perspective. The Professional Google Earth-Style 3D Video Animation feature generates cinematic, high-quality video animations from GPS route data with realistic space entry sequences. This system creates authentic Google Earth-style visuals with professional terrain rendering, atmospheric effects, and spectacular space-to-Earth transitions.
## Features ## Major Visual Enhancements
### Visual Elements ### Realistic Google Earth Visuals
- **3D Isometric View**: Perspective projection that simulates 3D depth - **Authentic Earth Sphere Rendering**: Realistic planetary view from space with proper curvature
- **Sky Gradient Background**: Blue gradient background that mimics sky - **Professional Terrain Textures**: Multi-layer terrain with forests, mountains, plains, deserts, and water bodies
- **Animated Route Trail**: Color-coded path from blue (start) to red (end) - **Geographic Feature Simulation**: Coastlines, rivers, and landmasses with fractal-like detail
- **Pulsing Position Marker**: Animated current position indicator - **Atmospheric Scattering**: Realistic atmospheric effects and color gradients
- **Grid Overlay**: 3D grid effect for depth perception - **Cloud Layer Rendering**: Dynamic cloud formations with proper shadows
- **Real-time Data Display**: Speed, timestamp, and progress information
### Technical Specifications ### Enhanced Space Entry Sequence
- **Spectacular Space View**: Authentic space background with star fields and Earth sphere
- **Realistic Atmospheric Entry**: Progressive transition through atmospheric layers
- **Earth's Terminator Line**: Day/night boundary visible at high altitudes
- **Professional UI**: Google Earth-style information panels and progress indicators
- **Cinematic Descent**: Smooth altitude progression from 50km to route level
### Advanced Terrain System
- **Multi-Octave Terrain Generation**: Realistic landscape using multiple noise layers
- **Geographic Coordinate Influence**: Terrain varies based on actual GPS coordinates
- **Atmospheric Perspective**: Distance-based color shifts and haze effects
- **Cloud Shadow Mapping**: Realistic shadow patterns on terrain
- **Enhanced Color Palette**: Professional color schemes for different terrain types
### Professional UI Elements
- **Information Panel**: Speed, bearing, altitude, time, and progress with gradients
- **360° Compass**: Full compass with cardinal directions and dynamic needle
- **Gradient Progress Bar**: Color-transitioning progress indicator
- **Enhanced Typography**: Better text rendering with shadows and effects
- **Atmospheric Vignette**: Subtle edge darkening for cinematic feel
## Technical Specifications
- **Resolution**: 1920x1080 (Full HD) - **Resolution**: 1920x1080 (Full HD)
- **Frame Rate**: 30 FPS - **Frame Rate**: 30 FPS (smooth motion)
- **Format**: MP4 video - **Format**: MP4 video (universal compatibility)
- **Compression**: MP4V codec for broad compatibility - **Compression**: MP4V codec optimized for quality
- **Visual Quality**: Professional Google Earth-style rendering
- **Space Entry**: 3-second descent from 50km altitude with realistic visuals
- **Camera Height**: 1000-3000m (dynamic aerial perspective)
- **View Distance**: 3000m ahead (enhanced for aerial views)
- **Field of View**: 75° (optimized for aerial perspective)
- **Tilt Angle**: 65-73° (dynamic for terrain following)
- **Terrain Detail**: Multi-layer realistic terrain with 6+ terrain types
- **Color Depth**: Professional color palette with atmospheric effects
- **Entry Altitude Range**: 50km → 2km (space to aerial transition)
### Animation Effects ## Advanced Animation Features
- **Shadow Effects**: Route lines and markers have 3D shadows - **Space Entry Sequence**: Spectacular 3-second descent from space to route
- **Elevation Simulation**: Simulated terrain elevation using sine waves - **Earth Curvature Rendering**: Realistic planetary curvature at high altitudes
- **Smooth Transitions**: Interpolated movement between GPS points - **Atmospheric Transition**: Smooth space-to-atmosphere visual effects
- **Progress Indicators**: Visual progress through the route - **Enhanced Aerial Perspective**: Optimized 1000-3000m camera height range
- **3D Shadow Effects**: Multi-layer shadows for depth
- **Elevation Dynamics**: Real-time terrain elevation calculation
- **Smooth Interpolation**: Advanced movement interpolation
- **Depth Culling**: Performance optimization through view frustum culling
- **Route Highlighting**: Progressive route visibility during space descent
- **Progressive Rendering**: Back-to-front rendering for proper transparency
- **Atmospheric Effects**: Distance-based fog and atmospheric perspective
- **Dynamic Lighting**: Simulated lighting based on elevation and distance
## Required Libraries ## Required Libraries
@@ -46,33 +83,55 @@ The 3D Video Animation feature generates Relive-style video animations from GPS
4. **Wait** for processing (can take several minutes) 4. **Wait** for processing (can take several minutes)
5. **View** the generated video in the project folder 5. **View** the generated video in the project folder
## Processing Steps ## Enhanced Processing Pipeline
### 1. Data Loading (10%) ### 1. Route Analysis & Camera Planning (10-20%)
- Loads GPS positions from `positions.json` - Advanced GPS data analysis and validation
- Validates minimum route length (10+ points) - Dynamic camera path calculation
- Calculates route boundaries and center point - Elevation profile generation
- Viewport optimization for route coverage
### 2. Route Analysis (20%) ### 2. 3D Scene Setup (20-30%)
- Determines optimal viewport and scaling - Camera position and target calculation
- Calculates center coordinates for camera position - 3D coordinate system establishment
- Sets up coordinate transformation matrices - Terrain mesh generation
- Lighting and atmosphere setup
### 3. Frame Generation (30-70%) ### 3. Enhanced Frame Generation (30-75%)
- Creates individual frames for each GPS point - Dynamic camera positioning for each frame
- Applies 3D perspective transformation - 3D-to-2D perspective projection
- Renders route trail with color progression - Depth-sorted object rendering
- Adds animated markers and text overlays - Advanced route visualization with gradients
- Multi-layer UI element composition
- Atmospheric effect application
### 4. Video Compilation (75-90%) ### 4. Video Assembly & Optimization (75-90%)
- Combines frames into MP4 video - Frame sequence compilation
- Applies compression and optimization - Advanced compression with quality optimization
- Adds metadata and timing information - Metadata embedding
- Audio track preparation (future enhancement)
### 5. Finalization (90-100%) ### 5. Post-Processing & Output (90-100%)
- Saves video to project folder - Final quality optimization
- Cleans up temporary files - File system integration
- Shows completion notification - Temporary file cleanup
- User notification and result display
## Technical Architecture
### Enhanced Rendering Pipeline
```
GPS Data → Camera Path Planning → 3D Scene Setup →
Dynamic Projection → Depth Sorting → Visual Effects →
UI Overlay → Atmospheric Effects → Frame Export
```
### Advanced 3D Mathematics
- **Haversine Distance Calculation**: Precise GPS distance computation
- **Bearing Calculation**: Accurate directional vectors
- **3D Perspective Projection**: Field-of-view based projection
- **Matrix Transformations**: Rotation and translation matrices
- **Depth Buffer Simulation**: Z-order sorting for realistic rendering
## File Output ## File Output
@@ -154,4 +213,30 @@ Metadata Addition → File Output
- **Automatic Naming**: Prevents file name conflicts - **Automatic Naming**: Prevents file name conflicts
- **Folder Opening**: Direct access to output location - **Folder Opening**: Direct access to output location
## Space Entry Sequence Details
### Visual Journey
1. **Space View (0-1 seconds)**: Starts from 50km altitude with black space background and Earth curvature
2. **Atmospheric Entry (1-2 seconds)**: Gradual transition showing atmospheric layers and blue sky emergence
3. **Route Approach (2-3 seconds)**: Descent to 2km altitude with route becoming visible and highlighted
4. **Transition Bridge (3-3.5 seconds)**: Smooth bridge frame announcing route start
5. **Aerial Following (3.5+ seconds)**: Seamless transition to dynamic camera following at optimal aerial height
### Technical Implementation
- **Altitude Range**: 50,000m → 2,000m → 1,000-3,000m (dynamic)
- **Descent Curve**: Cubic ease-out for natural deceleration
- **Camera Transition**: Smooth movement from center overview to route start
- **Transition Bridge**: Dedicated frame for smooth space-to-route handoff
- **Visual Effects**: Earth curvature, atmospheric glow, space-to-sky gradient
- **Route Visibility**: Progressive highlighting during descent approach
- **Error Handling**: Robust fallback frames ensure generation continues
- **Variable Safety**: Protected against undefined position markers
### Enhanced Aerial Perspective
- **Optimal Height Range**: 1000-3000 meters for perfect aerial views
- **Dynamic Variation**: Camera height varies smoothly for cinematic effect
- **Wide Field of View**: 75° FOV for comprehensive aerial perspective
- **Enhanced View Distance**: 3000m ahead for better route anticipation
- **Improved Tilt Angle**: 65-73° for optimal aerial viewing angle
This feature transforms GPS tracking data into professional-quality video animations suitable for sharing, presentations, or personal memories. This feature transforms GPS tracking data into professional-quality video animations suitable for sharing, presentations, or personal memories.

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import json
import numpy as np
import os
from datetime import datetime
import math
# Blender dependencies with fallback handling
try:
import bpy
import bmesh
from mathutils import Vector, Euler
BLENDER_AVAILABLE = True
except ImportError:
BLENDER_AVAILABLE = False
print("Warning: Blender (bpy) not available. This module requires Blender to be installed with Python API access.")
class BlenderGPSAnimator:
"""
Advanced GPS track animation using Blender for high-quality 3D rendering
"""
def __init__(self, output_folder):
self.output_folder = output_folder
if BLENDER_AVAILABLE:
self.setup_blender_scene()
else:
# Don't raise error here, let the caller handle the check
pass
def check_dependencies(self):
"""Check if Blender dependencies are available"""
if not BLENDER_AVAILABLE:
raise ImportError("Blender (bpy) is not available. Please install Blender with Python API access.")
return True
def setup_blender_scene(self):
"""Setup Blender scene for GPS animation"""
# Clear existing mesh objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# Add camera
bpy.ops.object.camera_add(location=(0, 0, 10))
self.camera = bpy.context.object
# Add sun light
bpy.ops.object.light_add(type='SUN', location=(0, 0, 20))
light = bpy.context.object
light.data.energy = 5
# Setup world environment
world = bpy.context.scene.world
world.use_nodes = True
env_texture = world.node_tree.nodes.new('ShaderNodeTexEnvironment')
world.node_tree.links.new(env_texture.outputs[0], world.node_tree.nodes['Background'].inputs[0])
# Set render settings
scene = bpy.context.scene
scene.render.engine = 'CYCLES'
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
scene.render.fps = 30
scene.cycles.samples = 64
def load_gps_data(self, positions_file):
"""Load GPS data from JSON file"""
with open(positions_file, 'r') as f:
positions = json.load(f)
# Convert to numpy array for easier processing
coords = []
times = []
speeds = []
for pos in positions:
coords.append([pos['longitude'], pos['latitude'], pos.get('altitude', 0)])
times.append(pos['fixTime'])
speeds.append(pos.get('speed', 0) * 1.852) # Convert to km/h
return np.array(coords), times, speeds
def create_terrain_mesh(self, coords):
"""Create a simple terrain mesh based on GPS bounds"""
# Calculate bounds
min_lon, min_lat = coords[:, :2].min(axis=0)
max_lon, max_lat = coords[:, :2].max(axis=0)
# Expand bounds slightly
padding = 0.001
min_lon -= padding
min_lat -= padding
max_lon += padding
max_lat += padding
# Create terrain mesh
bpy.ops.mesh.primitive_plane_add(size=2, location=(0, 0, 0))
terrain = bpy.context.object
terrain.name = "Terrain"
# Scale terrain to match GPS bounds
lon_range = max_lon - min_lon
lat_range = max_lat - min_lat
scale_factor = max(lon_range, lat_range) * 100000 # Convert to reasonable scale
terrain.scale = (scale_factor, scale_factor, 1)
# Apply material
mat = bpy.data.materials.new(name="TerrainMaterial")
mat.use_nodes = True
mat.node_tree.nodes.clear()
# Add principled BSDF
bsdf = mat.node_tree.nodes.new(type='ShaderNodeBsdfPrincipled')
bsdf.inputs['Base Color'].default_value = (0.2, 0.5, 0.2, 1.0) # Green
bsdf.inputs['Roughness'].default_value = 0.8
material_output = mat.node_tree.nodes.new(type='ShaderNodeOutputMaterial')
mat.node_tree.links.new(bsdf.outputs['BSDF'], material_output.inputs['Surface'])
terrain.data.materials.append(mat)
return terrain
def create_gps_track_mesh(self, coords):
"""Create a 3D mesh for the GPS track"""
# Normalize coordinates to Blender scale
coords_normalized = self.normalize_coordinates(coords)
# Create curve from GPS points
curve_data = bpy.data.curves.new('GPSTrack', type='CURVE')
curve_data.dimensions = '3D'
curve_data.bevel_depth = 0.02
curve_data.bevel_resolution = 4
# Create spline
spline = curve_data.splines.new('BEZIER')
spline.bezier_points.add(len(coords_normalized) - 1)
for i, coord in enumerate(coords_normalized):
point = spline.bezier_points[i]
point.co = coord
point.handle_left_type = 'AUTO'
point.handle_right_type = 'AUTO'
# Create object from curve
track_obj = bpy.data.objects.new('GPSTrack', curve_data)
bpy.context.collection.objects.link(track_obj)
# Apply material
mat = bpy.data.materials.new(name="TrackMaterial")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs['Base Color'].default_value = (1.0, 0.0, 0.0, 1.0) # Red
bsdf.inputs['Emission'].default_value = (1.0, 0.2, 0.2, 1.0)
bsdf.inputs['Emission Strength'].default_value = 2.0
track_obj.data.materials.append(mat)
return track_obj
def create_vehicle_model(self):
"""Create a simple vehicle model"""
# Create a simple car shape using cubes
bpy.ops.mesh.primitive_cube_add(size=0.1, location=(0, 0, 0.05))
vehicle = bpy.context.object
vehicle.name = "Vehicle"
vehicle.scale = (2, 1, 0.5)
# Apply material
mat = bpy.data.materials.new(name="VehicleMaterial")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs['Base Color'].default_value = (0.0, 0.0, 1.0, 1.0) # Blue
bsdf.inputs['Metallic'].default_value = 0.5
bsdf.inputs['Roughness'].default_value = 0.2
vehicle.data.materials.append(mat)
return vehicle
def normalize_coordinates(self, coords):
"""Normalize GPS coordinates to Blender scale"""
# Center coordinates
center = coords.mean(axis=0)
coords_centered = coords - center
# Scale to reasonable size for Blender
scale_factor = 100
coords_scaled = coords_centered * scale_factor
# Convert to Vector objects
return [Vector((x, y, z)) for x, y, z in coords_scaled]
def animate_vehicle(self, vehicle, coords, times, speeds):
"""Create animation keyframes for vehicle movement"""
coords_normalized = self.normalize_coordinates(coords)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = len(coords_normalized) * 2 # 2 frames per GPS point
for i, (coord, speed) in enumerate(zip(coords_normalized, speeds)):
frame = i * 2 + 1
# Set location
vehicle.location = coord
vehicle.keyframe_insert(data_path="location", frame=frame)
# Calculate rotation based on direction
if i < len(coords_normalized) - 1:
next_coord = coords_normalized[i + 1]
direction = next_coord - coord
if direction.length > 0:
direction.normalize()
# Calculate rotation angle
angle = math.atan2(direction.y, direction.x)
vehicle.rotation_euler = Euler((0, 0, angle), 'XYZ')
vehicle.keyframe_insert(data_path="rotation_euler", frame=frame)
# Set interpolation mode
if vehicle.animation_data:
for fcurve in vehicle.animation_data.action.fcurves:
for keyframe in fcurve.keyframe_points:
keyframe.interpolation = 'BEZIER'
def animate_camera(self, coords):
"""Create smooth camera animation following the vehicle"""
coords_normalized = self.normalize_coordinates(coords)
# Create camera path
for i, coord in enumerate(coords_normalized):
frame = i * 2 + 1
# Position camera above and behind the vehicle
offset = Vector((0, -2, 3))
cam_location = coord + offset
self.camera.location = cam_location
self.camera.keyframe_insert(data_path="location", frame=frame)
# Look at the vehicle
direction = coord - cam_location
if direction.length > 0:
rot_quat = direction.to_track_quat('-Z', 'Y')
self.camera.rotation_euler = rot_quat.to_euler()
self.camera.keyframe_insert(data_path="rotation_euler", frame=frame)
def add_particles_effects(self, vehicle):
"""Add particle effects for enhanced visuals"""
# Add dust particles
bpy.context.view_layer.objects.active = vehicle
bpy.ops.object.modifier_add(type='PARTICLE_SYSTEM')
particles = vehicle.modifiers["ParticleSystem"].particle_system
particles.settings.count = 100
particles.settings.lifetime = 30
particles.settings.emit_from = 'FACE'
particles.settings.physics_type = 'NEWTON'
particles.settings.effector_weights.gravity = 0.1
# Set material for particles
particles.settings.material = 1
def render_animation(self, output_path, progress_callback=None):
"""Render the animation to video"""
scene = bpy.context.scene
# Set output settings
scene.render.filepath = output_path
scene.render.image_settings.file_format = 'FFMPEG'
scene.render.ffmpeg.format = 'MPEG4'
scene.render.ffmpeg.codec = 'H264'
# Render animation
total_frames = scene.frame_end - scene.frame_start + 1
for frame in range(scene.frame_start, scene.frame_end + 1):
scene.frame_set(frame)
# Render frame
frame_path = f"{output_path}_{frame:04d}.png"
scene.render.filepath = frame_path
bpy.ops.render.render(write_still=True)
# Update progress
if progress_callback:
progress = ((frame - scene.frame_start) / total_frames) * 100
progress_callback(progress, f"Rendering frame {frame}/{scene.frame_end}")
def create_gps_animation(self, positions_file, output_path, progress_callback=None):
"""Main method to create GPS animation in Blender"""
try:
# Load GPS data
coords, times, speeds = self.load_gps_data(positions_file)
# Create scene elements
terrain = self.create_terrain_mesh(coords)
track = self.create_gps_track_mesh(coords)
vehicle = self.create_vehicle_model()
# Create animations
self.animate_vehicle(vehicle, coords, times, speeds)
self.animate_camera(coords)
# Add effects
self.add_particles_effects(vehicle)
# Render animation
self.render_animation(output_path, progress_callback)
return True
except Exception as e:
print(f"Error creating Blender animation: {e}")
if progress_callback:
progress_callback(-1, f"Error: {e}")
return False
def generate_blender_animation(positions_file, output_folder, progress_callback=None):
"""
Convenience function to generate Blender animation
"""
animator = BlenderGPSAnimator(output_folder)
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
output_path = os.path.join(output_folder, f"blender_animation_{timestamp}")
success = animator.create_gps_animation(positions_file, output_path, progress_callback)
return f"{output_path}.mp4" if success else None
# Note: This script should be run from within Blender's Python environment
# or with Blender as a Python module (bpy)

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"""
3D Video Animation Generator
Creates Relive-style 3D video animations from GPS route data
"""
import json
import os
import math
import requests
import cv2
import numpy as np
from PIL import Image, ImageDraw, ImageFont
import tempfile
import shutil
from datetime import datetime
def generate_3d_video_animation(project_name, resources_folder, label_widget, progress_widget, popup_widget, clock_module):
"""
Generate a 3D video animation similar to Relive
Args:
project_name: Name of the project
resources_folder: Path to resources folder
label_widget: Kivy label for status updates
progress_widget: Kivy progress bar
popup_widget: Kivy popup to dismiss when done
clock_module: Kivy Clock module for scheduling
"""
def update_progress(progress_val, status_text):
"""Update UI from background thread"""
def _update(dt):
progress_widget.value = progress_val
label_widget.text = status_text
clock_module.schedule_once(_update, 0)
def finish_generation(success, message, output_path=None):
"""Finish the generation process"""
def _finish(dt):
if popup_widget:
popup_widget.dismiss()
# Show result popup
from kivy.uix.popup import Popup
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
result_layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
if success:
result_label = Label(
text=f"3D Video Generated Successfully!\n\nSaved to:\n{output_path}",
color=(0, 1, 0, 1),
halign="center"
)
open_btn = Button(
text="Open Video Folder",
size_hint_y=None,
height=40,
background_color=(0.2, 0.7, 0.2, 1)
)
open_btn.bind(on_press=lambda x: (os.system(f"xdg-open '{os.path.dirname(output_path)}'"), result_popup.dismiss()))
result_layout.add_widget(result_label)
result_layout.add_widget(open_btn)
else:
result_label = Label(
text=f"Generation Failed:\n{message}",
color=(1, 0, 0, 1),
halign="center"
)
result_layout.add_widget(result_label)
close_btn = Button(
text="Close",
size_hint_y=None,
height=40,
background_color=(0.3, 0.3, 0.3, 1)
)
result_layout.add_widget(close_btn)
result_popup = Popup(
title="3D Video Generation Result",
content=result_layout,
size_hint=(0.9, 0.6),
auto_dismiss=False
)
close_btn.bind(on_press=lambda x: result_popup.dismiss())
result_popup.open()
clock_module.schedule_once(_finish, 0)
def run_generation():
"""Main generation function"""
try:
# Step 1: Load route data
update_progress(10, "Loading route data...")
project_folder = os.path.join(resources_folder, "projects", project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
finish_generation(False, "No route data found!")
return
with open(positions_path, "r") as f:
positions = json.load(f)
if len(positions) < 10:
finish_generation(False, "Route too short for 3D animation (minimum 10 points)")
return
# Step 2: Calculate route bounds and center
update_progress(20, "Calculating route boundaries...")
lats = [pos['latitude'] for pos in positions]
lons = [pos['longitude'] for pos in positions]
center_lat = sum(lats) / len(lats)
center_lon = sum(lons) / len(lons)
min_lat, max_lat = min(lats), max(lats)
min_lon, max_lon = min(lons), max(lons)
# Step 3: Generate frames
update_progress(30, "Generating 3D frames...")
# Create temporary directory for frames
temp_dir = tempfile.mkdtemp()
frames_dir = os.path.join(temp_dir, "frames")
os.makedirs(frames_dir)
# Video settings
width, height = 1920, 1080
fps = 30
total_frames = len(positions) * 2 # 2 frames per position for smooth animation
# Generate frames
for i, pos in enumerate(positions):
progress = 30 + (i / len(positions)) * 40
update_progress(progress, f"Generating frame {i+1}/{len(positions)}...")
frame = create_3d_frame(
pos, positions, i, center_lat, center_lon,
min_lat, max_lat, min_lon, max_lon,
width, height
)
# Save frame
frame_path = os.path.join(frames_dir, f"frame_{i:06d}.png")
cv2.imwrite(frame_path, frame)
# Step 4: Create video
update_progress(75, "Compiling video...")
# Output path
output_filename = f"{project_name}_3d_animation_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4"
output_path = os.path.join(project_folder, output_filename)
# Create video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
video_writer = cv2.VideoWriter(output_path, fourcc, fps, (width, height))
# Add frames to video
frame_files = sorted([f for f in os.listdir(frames_dir) if f.endswith('.png')])
for frame_file in frame_files:
frame_path = os.path.join(frames_dir, frame_file)
frame = cv2.imread(frame_path)
video_writer.write(frame)
video_writer.release()
# Step 5: Add audio (optional)
update_progress(90, "Adding finishing touches...")
# Clean up
shutil.rmtree(temp_dir)
update_progress(100, "3D Video generated successfully!")
finish_generation(True, "Success!", output_path)
except Exception as e:
finish_generation(False, str(e))
# Start generation in background
import threading
thread = threading.Thread(target=run_generation)
thread.daemon = True
thread.start()
def create_3d_frame(current_pos, all_positions, frame_index, center_lat, center_lon,
min_lat, max_lat, min_lon, max_lon, width, height):
"""
Create a single 3D-style frame
"""
# Create canvas
frame = np.zeros((height, width, 3), dtype=np.uint8)
# Background gradient (sky effect)
for y in range(height):
color_intensity = int(255 * (1 - y / height))
sky_color = (min(255, color_intensity + 50), min(255, color_intensity + 100), 255)
frame[y, :] = sky_color
# Calculate perspective transformation
# Simple isometric-style projection
scale_x = width * 0.6 / (max_lon - min_lon) if max_lon != min_lon else 1000
scale_y = height * 0.6 / (max_lat - min_lat) if max_lat != min_lat else 1000
# Draw route path with 3D effect
route_points = []
for i, pos in enumerate(all_positions[:frame_index + 1]):
# Convert GPS to screen coordinates
x = int((pos['longitude'] - min_lon) * scale_x + width * 0.2)
y = int(height * 0.8 - (pos['latitude'] - min_lat) * scale_y)
# Add 3D effect (elevation simulation)
elevation_offset = int(20 * math.sin(i * 0.1)) # Simulated elevation
y -= elevation_offset
route_points.append((x, y))
# Draw route trail with gradient
if len(route_points) > 1:
for i in range(1, len(route_points)):
# Color gradient from blue to red
progress = i / len(route_points)
color_r = int(255 * progress)
color_b = int(255 * (1 - progress))
color = (color_b, 100, color_r)
# Draw thick line with 3D shadow effect
pt1, pt2 = route_points[i-1], route_points[i]
# Shadow
cv2.line(frame, (pt1[0]+2, pt1[1]+2), (pt2[0]+2, pt2[1]+2), (50, 50, 50), 8)
# Main line
cv2.line(frame, pt1, pt2, color, 6)
# Draw current position marker
if route_points:
current_point = route_points[-1]
# Pulsing effect
pulse_size = int(15 + 10 * math.sin(frame_index * 0.3))
# Shadow
cv2.circle(frame, (current_point[0]+3, current_point[1]+3), pulse_size, (0, 0, 0), -1)
# Main marker
cv2.circle(frame, current_point, pulse_size, (0, 255, 255), -1)
cv2.circle(frame, current_point, pulse_size-3, (255, 255, 255), 2)
# Add grid effect for 3D feel
grid_spacing = 50
for x in range(0, width, grid_spacing):
cv2.line(frame, (x, 0), (x, height), (100, 100, 100), 1)
for y in range(0, height, grid_spacing):
cv2.line(frame, (0, y), (width, y), (100, 100, 100), 1)
# Add text overlay
try:
# Position info
speed = current_pos.get('speed', 0) if current_pos else 0
timestamp = current_pos.get('deviceTime', '') if current_pos else ''
text_y = 50
cv2.putText(frame, f"Speed: {speed:.1f} km/h", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 2)
text_y += 40
if timestamp:
cv2.putText(frame, f"Time: {timestamp[:16]}", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
text_y += 40
cv2.putText(frame, f"Point: {frame_index + 1}/{len(all_positions)}", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
except Exception:
pass # Skip text if font issues
return frame
def get_elevation_data(lat, lon):
"""
Get elevation data for a coordinate (optional enhancement)
"""
try:
# Using a free elevation API
url = f"https://api.open-elevation.com/api/v1/lookup?locations={lat},{lon}"
response = requests.get(url, timeout=5)
if response.status_code == 200:
data = response.json()
return data['results'][0]['elevation']
except Exception:
pass
return 0 # Default elevation

View File

@@ -1,13 +1,20 @@
kivy kivy
cryptography cryptography
kiwy-garden kivy-garden
folium folium
selenium selenium
pillow pillow
geopy geopy
opencv-python opencv-python
moviepy
requests requests
numpy numpy
matplotlib matplotlib
scipy scipy
imageio
ffmpeg-python
pydeck
plotly
dash
pandas
geopandas
bpy

View File

@@ -1 +0,0 @@
gAAAAABoa47dY_7ed4KPuQv7x1BWyfC8-MEwtoIo0u5lhW2Qp1BwdtL9Biry5xG0BhOGE7MgaO7-kSKJuZDiOxVzSXenDEeT0Bq7dW5GvIK8o_7Z5CN0gyXog_bBCV3FZvQ-b_s9fCkn

View File

@@ -1 +0,0 @@
wetp_PNG9CC5432-W9H3rUbaqIurwldZxHlOgori5kY=

View File

@@ -1 +0,0 @@
gAAAAABoY8pRV-Q85rU5krZOR_0dyq0MEBWpw35Mxz6scGhReSBw4yDI7f_-v1qmIaiEwaq0jXlNtA9T12JTY1rH4XJL6CGXTvhyChXeSAjx2xtuVtPzgrMtQZZwqdjbiy2izWUMCH71nNRNVTPHmgnQ-U0do_zxQyXuXV9gD6XI_BSS51d5B67Hg06iQzbgbqB7SJoPBfu-QGigBiAxmoF_snkfx10rnJoySx59kmI6w0ZV4lAwd_BCH1H58ylHtZWvin14Oruhu_0RWLtUipqHplYmgXskvXvtMFxOBg-1dpVq3zqZ_nW425xTWLGw4ElIGgXPYXO4cgPiDrMTTTi6y4Ymyt193r4jhVeU5A-UswEdhdEEJ4sEOV57UHdjSdPNVj8Ce3ZKAXPJ1DWQhpLCKpoLu4unQTp3V89wxZ63PcbrqglnFwtFNFmjVAQ97Q5qSZH6-VvA

View File

@@ -3,12 +3,14 @@ from kivy.uix.screenmanager import Screen
import os import os
import json import json
import math import math
from datetime import datetime
from kivy.clock import Clock from kivy.clock import Clock
from kivy.properties import StringProperty, NumericProperty, AliasProperty from kivy.properties import StringProperty, NumericProperty, AliasProperty
from py_scripts.utils import ( from py_scripts.utils import (
process_preview_util, optimize_route_entries_util process_preview_util, optimize_route_entries_util
) )
from py_scripts.video_3d_generator import generate_3d_video_animation from py_scripts.advanced_3d_generator import NavigationAnimationGenerator
# BlenderGPSAnimator imported conditionally when needed
from kivy.uix.popup import Popup from kivy.uix.popup import Popup
from kivy.uix.button import Button from kivy.uix.button import Button
from kivy.uix.label import Label from kivy.uix.label import Label
@@ -48,8 +50,6 @@ class CreateAnimationScreen(Screen):
count = 0 count = 0
self.ids.route_entries_label.text = f"Your route has {count} entries," self.ids.route_entries_label.text = f"Your route has {count} entries,"
def open_rename_popup(self): def open_rename_popup(self):
from kivy.uix.popup import Popup from kivy.uix.popup import Popup
from kivy.uix.boxlayout import BoxLayout from kivy.uix.boxlayout import BoxLayout
@@ -128,7 +128,6 @@ class CreateAnimationScreen(Screen):
on_save=lambda: self.on_pre_enter() on_save=lambda: self.on_pre_enter()
) )
def preview_route(self): def preview_route(self):
# Show processing popup # Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10) layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
@@ -165,22 +164,16 @@ class CreateAnimationScreen(Screen):
0.5 0.5
) )
def open_pauses_popup(self): def generate_google_earth_animation(self):
"""Navigate to the pause edit screen""" """Generate Google Earth-style flythrough animation using NavigationAnimationGenerator"""
pause_edit_screen = self.manager.get_screen("pause_edit")
pause_edit_screen.set_project_and_callback(self.project_name, self.on_pre_enter)
self.manager.current = "pause_edit"
def generate_3d_video(self):
"""Generate a 3D video animation similar to Relive"""
# Show processing popup # Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10) layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Preparing 3D video generation...") label = Label(text="Initializing Google Earth flythrough...")
progress = ProgressBar(max=100, value=0) progress = ProgressBar(max=100, value=0)
layout.add_widget(label) layout.add_widget(label)
layout.add_widget(progress) layout.add_widget(progress)
popup = Popup( popup = Popup(
title="Generating 3D Video Animation", title="Generating Google Earth Flythrough",
content=layout, content=layout,
size_hint=(0.9, None), size_hint=(0.9, None),
size=(0, 200), size=(0, 200),
@@ -188,16 +181,761 @@ class CreateAnimationScreen(Screen):
) )
popup.open() popup.open()
# Schedule the 3D video generation def run_google_earth_animation():
Clock.schedule_once( try:
lambda dt: generate_3d_video_animation( # Update status
self.project_name, def update_status(progress_val, status_text):
RESOURCES_FOLDER, def _update(dt):
label, progress.value = progress_val
progress, label.text = status_text
popup, Clock.schedule_once(_update, 0)
Clock
), project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
0.5 positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Loading GPS data...")
# Check dependencies first
generator = NavigationAnimationGenerator(project_folder)
generator.check_dependencies()
update_status(20, "Processing GPS coordinates...")
df = generator.load_gps_data(positions_path)
update_status(40, "Creating Google Earth flythrough...")
output_video_path = os.path.join(project_folder, f"{self.project_name}_google_earth_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the generator
def generator_progress(progress, message):
update_status(40 + (progress * 0.5), message) # Map 0-100% to 40-90%
update_status(90, "Creating flythrough video...")
success = generator.generate_frames(positions_path, style='google_earth', progress_callback=generator_progress)
if success and len(success) > 0:
update_status(95, "Rendering final video...")
video_success = generator.create_video(success, output_video_path, generator_progress)
if video_success:
update_status(100, "Google Earth flythrough complete!")
output_path = output_video_path
else:
raise Exception("Failed to create video from frames")
else:
raise Exception("Failed to generate frames")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Google Earth Flythrough Complete!",
f"Your Google Earth-style flythrough has been saved to:\n{output_path}",
output_path
) )
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
def show_error(dt):
popup.dismiss()
self.show_error_popup("Google Earth Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_google_earth_animation(), 0.5)
def generate_blender_animation(self):
"""Generate cinema-quality animation using Blender (or fallback to advanced 3D)"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing cinema rendering pipeline...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Cinema Animation",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_blender_animation():
try:
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
# Check if Blender is available
try:
from py_scripts.blender_animator import BLENDER_AVAILABLE, BlenderGPSAnimator
if BLENDER_AVAILABLE:
update_status(10, "Loading GPS data into Blender...")
# Use Blender for rendering
animator = BlenderGPSAnimator(project_folder)
animator.check_dependencies()
update_status(25, "Processing GPS coordinates...")
gps_data = animator.load_gps_data(positions_path)
output_video_path = os.path.join(project_folder, f"{self.project_name}_blender_cinema_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the animator
def animator_progress(progress, message):
update_status(25 + (progress * 0.6), message) # Map 0-100% to 25-85%
update_status(85, "Rendering cinema-quality video...")
success = animator.create_gps_animation(
positions_path,
output_video_path,
progress_callback=animator_progress
)
if success:
update_status(100, "Blender cinema animation complete!")
output_path = output_video_path
else:
raise Exception("Failed to generate Blender animation")
else:
raise ImportError("Blender not available")
except ImportError:
# Fallback to advanced 3D animation with cinema-quality settings
update_status(10, "Blender not available - using advanced 3D cinema mode...")
# Import here to avoid startup delays
import matplotlib
matplotlib.use('Agg')
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import cv2
# Load GPS data
with open(positions_path, 'r') as f:
positions = json.load(f)
if len(positions) < 2:
update_status(0, "Error: Need at least 2 GPS points")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(20, "Processing GPS coordinates for cinema rendering...")
# Extract coordinates
lats = np.array([pos['latitude'] for pos in positions])
lons = np.array([pos['longitude'] for pos in positions])
alts = np.array([pos.get('altitude', 0) for pos in positions])
timestamps = [pos.get('fixTime', '') for pos in positions]
# Convert to relative coordinates
lat_center = np.mean(lats)
lon_center = np.mean(lons)
alt_min = np.min(alts)
x = (lons - lon_center) * 111320 * np.cos(np.radians(lat_center))
y = (lats - lat_center) * 110540
z = alts - alt_min
update_status(30, "Creating cinema-quality frames...")
# Cinema settings - higher quality
frames_folder = os.path.join(project_folder, "cinema_frames")
os.makedirs(frames_folder, exist_ok=True)
fps = 24 # Cinema standard
total_frames = min(len(positions), 200) # Limit for reasonable processing time
points_per_frame = max(1, len(positions) // total_frames)
frame_files = []
# Generate cinema-quality frames
for frame_idx in range(total_frames):
current_progress = 30 + (frame_idx / total_frames) * 50
update_status(current_progress, f"Rendering cinema frame {frame_idx + 1}/{total_frames}...")
end_point = min((frame_idx + 1) * points_per_frame, len(positions))
# Create high-quality 3D plot
plt.style.use('dark_background') # Cinema-style dark theme
fig = plt.figure(figsize=(16, 12), dpi=150) # Higher resolution
ax = fig.add_subplot(111, projection='3d')
# Plot route with cinema styling
if end_point > 1:
# Gradient effect for completed route
colors = np.linspace(0, 1, end_point)
ax.scatter(x[:end_point], y[:end_point], z[:end_point],
c=colors, cmap='plasma', s=30, alpha=0.8)
ax.plot(x[:end_point], y[:end_point], z[:end_point],
color='cyan', linewidth=3, alpha=0.9)
# Current position with glow effect
if end_point > 0:
current_idx = end_point - 1
# Multiple layers for glow effect
for size, alpha in [(200, 0.3), (150, 0.5), (100, 0.8)]:
ax.scatter(x[current_idx], y[current_idx], z[current_idx],
c='yellow', s=size, alpha=alpha, marker='o')
# Trail effect
trail_start = max(0, current_idx - 10)
if current_idx > trail_start:
trail_alpha = np.linspace(0.3, 1.0, current_idx - trail_start + 1)
for i, alpha in enumerate(trail_alpha):
idx = trail_start + i
ax.scatter(x[idx], y[idx], z[idx],
c='orange', s=60, alpha=alpha)
# Remaining route preview
if end_point < len(positions):
ax.plot(x[end_point:], y[end_point:], z[end_point:],
color='gray', linewidth=1, alpha=0.4, linestyle='--')
# Cinema-style labels and styling
ax.set_xlabel('East-West (m)', color='white', fontsize=14)
ax.set_ylabel('North-South (m)', color='white', fontsize=14)
ax.set_zlabel('Elevation (m)', color='white', fontsize=14)
# Progress and time info
progress_percent = (end_point / len(positions)) * 100
timestamp_str = timestamps[end_point-1] if end_point > 0 else "Start"
ax.set_title(f'CINEMA GPS JOURNEY\nProgress: {progress_percent:.1f}% • Point {end_point}/{len(positions)}{timestamp_str}',
color='white', fontsize=16, pad=20, weight='bold')
# Consistent view with cinematic angle
margin = max(np.ptp(x), np.ptp(y)) * 0.15
ax.set_xlim(np.min(x) - margin, np.max(x) + margin)
ax.set_ylim(np.min(y) - margin, np.max(y) + margin)
ax.set_zlim(np.min(z) - 20, np.max(z) + 20)
# Dynamic camera movement for cinematic effect
azim = 45 + (frame_idx * 0.5) % 360 # Slowly rotating view
ax.view_init(elev=25, azim=azim)
# Cinema-style grid
ax.grid(True, alpha=0.2, color='white')
ax.xaxis.pane.fill = False
ax.yaxis.pane.fill = False
ax.zaxis.pane.fill = False
# Make pane edges more subtle
ax.xaxis.pane.set_edgecolor('gray')
ax.yaxis.pane.set_edgecolor('gray')
ax.zaxis.pane.set_edgecolor('gray')
ax.xaxis.pane.set_alpha(0.1)
ax.yaxis.pane.set_alpha(0.1)
ax.zaxis.pane.set_alpha(0.1)
# Save high-quality frame
frame_path = os.path.join(frames_folder, f"cinema_frame_{frame_idx:04d}.png")
try:
plt.savefig(frame_path, dpi=150, bbox_inches='tight',
facecolor='black', edgecolor='none', format='png')
plt.close(fig)
if os.path.exists(frame_path) and os.path.getsize(frame_path) > 1024:
test_frame = cv2.imread(frame_path)
if test_frame is not None:
frame_files.append(frame_path)
if frame_idx == 0:
h, w, c = test_frame.shape
update_status(current_progress, f"Cinema quality: {w}x{h} at {fps} FPS")
except Exception as frame_error:
update_status(current_progress, f"Error creating frame {frame_idx}: {str(frame_error)}")
plt.close(fig)
continue
plt.style.use('default') # Reset style
# Create cinema video
if not frame_files:
raise Exception("No valid cinema frames were generated")
update_status(80, f"Creating cinema video from {len(frame_files)} frames...")
output_video_path = os.path.join(project_folder, f"{self.project_name}_cinema_3d_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Cinema video creation with higher quality
first_frame = cv2.imread(frame_files[0])
height, width, layers = first_frame.shape
# Try to create high-quality video
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
video_writer = cv2.VideoWriter(output_video_path, fourcc, fps, (width, height))
if video_writer.isOpened():
for i, frame_file in enumerate(frame_files):
frame = cv2.imread(frame_file)
if frame is not None:
video_writer.write(frame)
if i % 10 == 0:
progress = 80 + (i / len(frame_files)) * 8
update_status(progress, f"Encoding cinema frame {i+1}/{len(frame_files)}")
video_writer.release()
if os.path.exists(output_video_path) and os.path.getsize(output_video_path) > 1024:
update_status(90, "Cinema video created successfully")
output_path = output_video_path
else:
raise Exception("Cinema video creation failed")
else:
raise Exception("Could not initialize cinema video writer")
# Clean up frames
for frame_file in frame_files:
try:
os.remove(frame_file)
except:
pass
try:
os.rmdir(frames_folder)
except:
pass
update_status(100, "Cinema animation complete!")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Cinema Animation Complete!",
f"Your cinema-quality animation has been saved to:\n{output_path}\n\nNote: Blender was not available, so advanced 3D cinema mode was used instead.",
output_path
)
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
print(f"DEBUG: Cinema animation error: {error_message}")
import traceback
traceback.print_exc()
def show_error(dt):
popup.dismiss()
self.show_error_popup("Cinema Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_blender_animation(), 0.5)
def generate_progressive_3d_animation(self):
"""Generate a progressive 3D animation that builds the trip point by point"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing progressive 3D animation...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Progressive 3D Animation",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_progressive_animation():
try:
# Import here to avoid startup delays
import matplotlib
matplotlib.use('Agg') # Use non-interactive backend
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import cv2 # Use OpenCV instead of MoviePy
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Loading GPS data...")
# Load GPS data
with open(positions_path, 'r') as f:
positions = json.load(f)
if len(positions) < 2:
update_status(0, "Error: Need at least 2 GPS points")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(20, "Processing GPS coordinates...")
# Extract coordinates and timestamps
lats = [pos['latitude'] for pos in positions]
lons = [pos['longitude'] for pos in positions]
alts = [pos.get('altitude', 0) for pos in positions]
timestamps = [pos.get('fixTime', '') for pos in positions]
# Convert to numpy arrays for easier manipulation
lats = np.array(lats)
lons = np.array(lons)
alts = np.array(alts)
# Normalize coordinates for better visualization
lat_center = np.mean(lats)
lon_center = np.mean(lons)
alt_min = np.min(alts)
# Convert to relative coordinates (in meters approximately)
x = (lons - lon_center) * 111320 * np.cos(np.radians(lat_center)) # longitude to meters
y = (lats - lat_center) * 110540 # latitude to meters
z = alts - alt_min # relative altitude
update_status(30, "Creating animation frames...")
# Create frames folder
frames_folder = os.path.join(project_folder, "progressive_frames")
os.makedirs(frames_folder, exist_ok=True)
# Animation settings
fps = 10 # frames per second
points_per_frame = max(1, len(positions) // 100) # Show multiple points per frame for long routes
total_frames = len(positions) // points_per_frame
frame_files = []
# Generate frames
for frame_idx in range(total_frames):
current_progress = 30 + (frame_idx / total_frames) * 50
update_status(current_progress, f"Creating frame {frame_idx + 1}/{total_frames}...")
# Points to show in this frame
end_point = min((frame_idx + 1) * points_per_frame, len(positions))
# Create 3D plot
fig = plt.figure(figsize=(12, 9), dpi=100)
ax = fig.add_subplot(111, projection='3d')
# Plot the route progressively
if end_point > 1:
# Plot completed route in blue
ax.plot(x[:end_point], y[:end_point], z[:end_point],
'b-', linewidth=2, alpha=0.7, label='Route')
# Plot points as small dots
ax.scatter(x[:end_point], y[:end_point], z[:end_point],
c='blue', s=20, alpha=0.6)
# Highlight current position in red
if end_point > 0:
current_idx = end_point - 1
ax.scatter(x[current_idx], y[current_idx], z[current_idx],
c='red', s=100, marker='o', label='Current Position')
# Add a small trail behind current position
trail_start = max(0, current_idx - 5)
if current_idx > trail_start:
ax.plot(x[trail_start:current_idx+1],
y[trail_start:current_idx+1],
z[trail_start:current_idx+1],
'r-', linewidth=4, alpha=0.8)
# Plot remaining route in light gray (preview)
if end_point < len(positions):
ax.plot(x[end_point:], y[end_point:], z[end_point:],
'lightgray', linewidth=1, alpha=0.3, label='Remaining Route')
# Set labels and title
ax.set_xlabel('East-West (meters)')
ax.set_ylabel('North-South (meters)')
ax.set_zlabel('Elevation (meters)')
# Add progress info
progress_percent = (end_point / len(positions)) * 100
timestamp_str = timestamps[end_point-1] if end_point > 0 else "Start"
ax.set_title(f'GPS Trip Animation\nProgress: {progress_percent:.1f}% - Point {end_point}/{len(positions)}\nTime: {timestamp_str}',
fontsize=14, pad=20)
# Set consistent view limits for all frames
margin = max(np.ptp(x), np.ptp(y)) * 0.1
ax.set_xlim(np.min(x) - margin, np.max(x) + margin)
ax.set_ylim(np.min(y) - margin, np.max(y) + margin)
ax.set_zlim(np.min(z) - 10, np.max(z) + 10)
# Set viewing angle for better 3D perspective
ax.view_init(elev=20, azim=45)
# Add legend
ax.legend(loc='upper right')
# Add grid
ax.grid(True, alpha=0.3)
# Save frame with comprehensive error handling
frame_path = os.path.join(frames_folder, f"frame_{frame_idx:04d}.png")
try:
plt.savefig(frame_path, dpi=100, bbox_inches='tight',
facecolor='white', edgecolor='none',
format='png', optimize=False)
plt.close(fig)
# Verify frame was saved properly and is readable by OpenCV
if os.path.exists(frame_path) and os.path.getsize(frame_path) > 1024:
# Test if OpenCV can read the frame
test_frame = cv2.imread(frame_path)
if test_frame is not None:
frame_files.append(frame_path)
if frame_idx == 0: # Log first frame details
h, w, c = test_frame.shape
update_status(current_progress, f"First frame: {w}x{h}, size: {os.path.getsize(frame_path)} bytes")
else:
update_status(current_progress, f"Warning: Frame {frame_idx} not readable by OpenCV")
try:
os.remove(frame_path)
except:
pass
else:
update_status(current_progress, f"Warning: Frame {frame_idx} too small or missing")
except Exception as e:
update_status(current_progress, f"Error saving frame {frame_idx}: {str(e)}")
try:
plt.close(fig)
except:
pass
continue
# Validate frames before creating video
if not frame_files:
raise Exception("No valid frames were generated")
update_status(80, f"Creating video from {len(frame_files)} frames...")
# Create video using OpenCV with better error handling
output_video_path = os.path.join(project_folder,
f"{self.project_name}_progressive_3d_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
if frame_files:
try:
# Read first frame to get dimensions
first_frame = cv2.imread(frame_files[0])
if first_frame is None:
raise Exception(f"Could not read first frame: {frame_files[0]}")
height, width, layers = first_frame.shape
update_status(82, f"Video dimensions: {width}x{height}")
# Try different codecs for better compatibility
codecs_to_try = [
('mp4v', '.mp4'),
('XVID', '.avi'),
('MJPG', '.avi')
]
video_created = False
for codec, ext in codecs_to_try:
try:
# Update output path for different codecs
if ext != '.mp4':
test_output_path = output_video_path.replace('.mp4', ext)
else:
test_output_path = output_video_path
update_status(84, f"Trying codec {codec}...")
# Create video writer
fourcc = cv2.VideoWriter_fourcc(*codec)
video_writer = cv2.VideoWriter(test_output_path, fourcc, fps, (width, height))
if not video_writer.isOpened():
update_status(85, f"Failed to open video writer with {codec}")
continue
# Add frames to video
frames_written = 0
for i, frame_file in enumerate(frame_files):
frame = cv2.imread(frame_file)
if frame is not None:
# Ensure frame dimensions match
if frame.shape[:2] != (height, width):
frame = cv2.resize(frame, (width, height))
video_writer.write(frame)
frames_written += 1
if i % 10 == 0: # Update progress every 10 frames
progress = 85 + (i / len(frame_files)) * 3
update_status(progress, f"Writing frame {i+1}/{len(frame_files)} with {codec}")
video_writer.release()
# Check if video file was created and has reasonable size
if os.path.exists(test_output_path) and os.path.getsize(test_output_path) > 1024:
output_video_path = test_output_path
video_created = True
update_status(88, f"Video created successfully with {codec} ({frames_written} frames)")
break
else:
update_status(86, f"Video file not created or too small with {codec}")
except Exception as codec_error:
update_status(87, f"Error with {codec}: {str(codec_error)}")
continue
if not video_created:
raise Exception("Failed to create video with any codec")
except Exception as video_error:
raise Exception(f"Video creation failed: {str(video_error)}")
update_status(90, "Cleaning up temporary files...")
# Clean up frame files
for frame_file in frame_files:
try:
os.remove(frame_file)
except:
pass
try:
os.rmdir(frames_folder)
except:
pass
update_status(100, "Progressive 3D animation complete!")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Progressive 3D Animation Complete!",
f"Your progressive 3D animation has been saved to:\n{output_video_path}\n\nThe animation shows {len(positions)} GPS points building the route progressively from start to finish.",
output_video_path
)
Clock.schedule_once(show_success, 1)
else:
raise Exception("No frames were generated")
except Exception as e:
error_message = str(e)
print(f"DEBUG: Progressive animation error: {error_message}")
import traceback
traceback.print_exc()
def show_error(dt):
popup.dismiss()
self.show_error_popup("Progressive Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_progressive_animation(), 0.5)
def open_pauses_popup(self):
"""Navigate to the pause edit screen"""
pause_edit_screen = self.manager.get_screen("pause_edit")
pause_edit_screen.set_project_and_callback(self.project_name, self.on_pre_enter)
self.manager.current = "pause_edit"
def show_success_popup(self, title, message, file_path):
"""Show success popup with option to open file location"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=15)
# Success message
success_label = Label(
text=message,
text_size=(None, None),
halign="center",
valign="middle"
)
layout.add_widget(success_label)
# Buttons
btn_layout = BoxLayout(orientation='horizontal', spacing=10, size_hint_y=None, height=50)
open_folder_btn = Button(
text="Open Folder",
background_color=(0.2, 0.6, 0.9, 1)
)
ok_btn = Button(
text="OK",
background_color=(0.3, 0.7, 0.3, 1)
)
btn_layout.add_widget(open_folder_btn)
btn_layout.add_widget(ok_btn)
layout.add_widget(btn_layout)
popup = Popup(
title=title,
content=layout,
size_hint=(0.9, 0.6),
auto_dismiss=False
)
def open_folder(instance):
folder_path = os.path.dirname(file_path)
os.system(f'xdg-open "{folder_path}"') # Linux
popup.dismiss()
def close_popup(instance):
popup.dismiss()
open_folder_btn.bind(on_press=open_folder)
ok_btn.bind(on_press=close_popup)
popup.open()
def show_error_popup(self, title, message):
"""Show error popup"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=15)
error_label = Label(
text=f"Error: {message}",
text_size=(None, None),
halign="center",
valign="middle"
)
layout.add_widget(error_label)
ok_btn = Button(
text="OK",
background_color=(0.8, 0.3, 0.3, 1),
size_hint_y=None,
height=50
)
layout.add_widget(ok_btn)
popup = Popup(
title=title,
content=layout,
size_hint=(0.8, 0.4),
auto_dismiss=False
)
ok_btn.bind(on_press=lambda x: popup.dismiss())
popup.open()

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import kivy
from kivy.uix.screenmanager import Screen
import os
import json
import math
from datetime import datetime
from kivy.clock import Clock
from kivy.properties import StringProperty, NumericProperty, AliasProperty
from py_scripts.utils import (
process_preview_util, optimize_route_entries_util
)
from py_scripts.advanced_3d_generator import NavigationAnimationGenerator
from py_scripts.blender_animator import BlenderGPSAnimator
from kivy.uix.popup import Popup
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.progressbar import ProgressBar
from kivy.uix.textinput import TextInput
from config import RESOURCES_FOLDER
class CreateAnimationScreen(Screen):
project_name = StringProperty("")
preview_html_path = StringProperty("") # Path to the HTML file for preview
preview_image_path = StringProperty("") # Add this line
preview_image_version = NumericProperty(0) # Add this line
def get_preview_image_source(self):
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
img_path = os.path.join(project_folder, "preview.png")
if os.path.exists(img_path):
return img_path
return "resources/images/track.png"
preview_image_source = AliasProperty(
get_preview_image_source, None, bind=['project_name', 'preview_image_version']
)
def on_pre_enter(self):
# Update the route entries label with the actual number of entries
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
count = 0
if os.path.exists(positions_path):
with open(positions_path, "r") as f:
try:
positions = json.load(f)
count = len(positions)
except Exception:
count = 0
self.ids.route_entries_label.text = f"Your route has {count} entries,"
def open_rename_popup(self):
from kivy.uix.popup import Popup
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.textinput import TextInput
from kivy.uix.label import Label
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Enter new project name:")
input_field = TextInput(text=self.project_name, multiline=False)
btn_save = Button(text="Save", background_color=(0.008, 0.525, 0.290, 1))
btn_cancel = Button(text="Cancel")
layout.add_widget(label)
layout.add_widget(input_field)
layout.add_widget(btn_save)
layout.add_widget(btn_cancel)
popup = Popup(
title="Rename Project",
content=layout,
size_hint=(0.92, None),
size=(0, 260),
auto_dismiss=False
)
def do_rename(instance):
new_name = input_field.text.strip()
if new_name and new_name != self.project_name:
if self.rename_project_folder(self.project_name, new_name):
self.project_name = new_name
popup.dismiss()
self.on_pre_enter() # Refresh label
else:
label.text = "Rename failed (name exists?)"
else:
label.text = "Please enter a new name."
btn_save.bind(on_press=do_rename)
btn_cancel.bind(on_press=lambda x: popup.dismiss())
popup.open()
def rename_project_folder(self, old_name, new_name):
import os
old_path = os.path.join(RESOURCES_FOLDER, "projects", old_name)
new_path = os.path.join(RESOURCES_FOLDER, "projects", new_name)
if os.path.exists(old_path) and not os.path.exists(new_path):
os.rename(old_path, new_path)
return True
return False
def optimize_route_entries(self):
# Create the popup and UI elements
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Processing route entries...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Optimizing Route",
content=layout,
size_hint=(0.92, None),
size=(0, 260),
auto_dismiss=False
)
popup.open()
# Now call the utility function with these objects
optimize_route_entries_util(
self.project_name,
RESOURCES_FOLDER,
label,
progress,
popup,
Clock,
on_save=lambda: self.on_pre_enter()
)
def preview_route(self):
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Processing route preview...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Previewing Route",
content=layout,
size_hint=(0.8, None),
size=(0, 180),
auto_dismiss=False
)
popup.open()
def set_preview_image_path(path):
self.preview_image_path = path
self.preview_image_version += 1 # Force AliasProperty to update
self.property('preview_image_source').dispatch(self)
self.ids.preview_image.reload()
# Schedule the processing function
Clock.schedule_once(
lambda dt: process_preview_util(
self.project_name,
RESOURCES_FOLDER,
label,
progress,
popup,
self.ids.preview_image,
set_preview_image_path,
Clock
),
0.5
)
def open_pauses_popup(self):
"""Navigate to the pause edit screen"""
pause_edit_screen = self.manager.get_screen("pause_edit")
pause_edit_screen.set_project_and_callback(self.project_name, self.on_pre_enter)
self.manager.current = "pause_edit"
def show_video_generation_options(self):
"""Show popup with video generation mode options including new advanced animations"""
from kivy.uix.popup import Popup
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
layout = BoxLayout(orientation='vertical', spacing=12, padding=15)
# Title
title_label = Label(
text="Choose Animation Style & Quality",
font_size=20,
size_hint_y=None,
height=40,
color=(1, 1, 1, 1)
)
layout.add_widget(title_label)
# Classic 3D Mode
classic_layout = BoxLayout(orientation='vertical', spacing=5)
classic_title = Label(
text="🏃‍♂️ Classic 3D (Original Pipeline)",
font_size=16,
size_hint_y=None,
height=30,
color=(0.2, 0.8, 0.2, 1)
)
classic_desc = Label(
text="• Traditional OpenCV/PIL approach\n• Fast generation\n• Good for simple tracks\n• Test (720p) or Production (2K)",
font_size=11,
size_hint_y=None,
height=70,
color=(0.9, 0.9, 0.9, 1),
halign="left",
valign="middle"
)
classic_desc.text_size = (None, None)
classic_layout.add_widget(classic_title)
classic_layout.add_widget(classic_desc)
layout.add_widget(classic_layout)
# Classic buttons
classic_btn_layout = BoxLayout(orientation='horizontal', spacing=10, size_hint_y=None, height=45)
classic_test_btn = Button(
text="Classic 720p",
background_color=(0.2, 0.8, 0.2, 1),
font_size=12
)
classic_prod_btn = Button(
text="Classic 2K",
background_color=(0.3, 0.6, 0.3, 1),
font_size=12
)
classic_btn_layout.add_widget(classic_test_btn)
classic_btn_layout.add_widget(classic_prod_btn)
layout.add_widget(classic_btn_layout)
# Advanced Navigation Mode
advanced_layout = BoxLayout(orientation='vertical', spacing=5)
advanced_title = Label(
text="🧭 Navigation Animation",
font_size=16,
size_hint_y=None,
height=30,
color=(0.2, 0.6, 0.9, 1)
)
advanced_desc = Label(
text="• Satellite terrain details\n• 3D camera following at 1000-2000m\n• Google Earth entry scene\n• Professional navigation view",
font_size=11,
size_hint_y=None,
height=70,
color=(0.9, 0.9, 0.9, 1),
halign="left",
valign="middle"
)
advanced_desc.text_size = (None, None)
advanced_layout.add_widget(advanced_title)
advanced_layout.add_widget(advanced_desc)
layout.add_widget(advanced_layout)
# Advanced button
advanced_btn = Button(
text="Generate Navigation Animation",
background_color=(0.2, 0.6, 0.9, 1),
size_hint_y=None,
height=45,
font_size=13
)
layout.add_widget(advanced_btn)
# Google Earth Flythrough Mode
google_earth_layout = BoxLayout(orientation='vertical', spacing=5)
google_earth_title = Label(
text="🌍 Google Earth Flythrough",
font_size=16,
size_hint_y=None,
height=30,
color=(0.1, 0.8, 0.1, 1)
)
google_earth_desc = Label(
text="• Realistic 3D terrain with mountains\n• Cinematic camera following at 1000-2000m\n• Google Earth-style flythrough\n• Professional geographic animation",
font_size=11,
size_hint_y=None,
height=70,
color=(0.9, 0.9, 0.9, 1),
halign="left",
valign="middle"
)
google_earth_desc.text_size = (None, None)
google_earth_layout.add_widget(google_earth_title)
google_earth_layout.add_widget(google_earth_desc)
layout.add_widget(google_earth_layout)
# Google Earth button
google_earth_btn = Button(
text="Generate Google Earth Flythrough",
background_color=(0.1, 0.8, 0.1, 1),
size_hint_y=None,
height=45,
font_size=13
)
layout.add_widget(google_earth_btn)
# Blender Cinema Mode
blender_layout = BoxLayout(orientation='vertical', spacing=5)
blender_title = Label(
text="<22> Cinema Quality (Blender)",
font_size=16,
size_hint_y=None,
height=30,
color=(0.9, 0.6, 0.2, 1)
)
blender_desc = Label(
text="• Professional 3D rendering\n• Photorealistic visuals\n• Cinema-grade quality\n• Longer processing time",
font_size=11,
size_hint_y=None,
height=70,
color=(0.9, 0.9, 0.9, 1),
halign="left",
valign="middle"
)
blender_desc.text_size = (None, None)
blender_layout.add_widget(blender_title)
blender_layout.add_widget(blender_desc)
layout.add_widget(blender_layout)
# Blender button
blender_btn = Button(
text="Generate Blender Cinema Animation",
background_color=(0.9, 0.6, 0.2, 1),
size_hint_y=None,
height=45,
font_size=13
)
layout.add_widget(blender_btn)
# Cancel button
cancel_btn = Button(
text="Cancel",
background_color=(0.5, 0.5, 0.5, 1),
size_hint_y=None,
height=40,
font_size=12
)
layout.add_widget(cancel_btn)
popup = Popup(
title="Select Animation Style",
content=layout,
size_hint=(0.95, 0.9),
auto_dismiss=False
)
def start_classic_test(instance):
popup.dismiss()
self.generate_3d_video_test_mode()
def start_classic_production(instance):
popup.dismiss()
self.generate_3d_video_production_mode()
def start_advanced_3d(instance):
popup.dismiss()
self.generate_advanced_3d_animation()
def start_google_earth(instance):
popup.dismiss()
self.generate_google_earth_animation()
def start_blender_animation(instance):
popup.dismiss()
self.generate_blender_animation()
classic_test_btn.bind(on_press=start_classic_test)
classic_prod_btn.bind(on_press=start_classic_production)
advanced_btn.bind(on_press=start_advanced_3d)
google_earth_btn.bind(on_press=start_google_earth)
blender_btn.bind(on_press=start_blender_animation)
cancel_btn.bind(on_press=lambda x: popup.dismiss())
popup.open()
def generate_blender_animation(self):
"""Generate cinema-quality animation using Blender"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing Blender rendering pipeline...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Blender Cinema Animation",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_blender_animation():
try:
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Loading GPS data into Blender...")
# Check dependencies first
animator = BlenderGPSAnimator(project_folder)
animator.check_dependencies()
update_status(25, "Processing GPS coordinates...")
gps_data = animator.load_gps_data(positions_path)
output_video_path = os.path.join(project_folder, f"{self.project_name}_blender_cinema_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the animator
def animator_progress(progress, message):
update_status(25 + (progress * 0.6), message) # Map 0-100% to 25-85%
update_status(85, "Rendering cinema-quality video...")
success = animator.create_gps_animation(
positions_path,
output_video_path,
progress_callback=animator_progress
)
if success:
update_status(100, "Blender cinema animation complete!")
output_path = output_video_path
else:
raise Exception("Failed to render Blender animation")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Blender Cinema Animation Complete!",
f"Your cinema-quality animation has been rendered to:\n{output_path}",
output_path
)
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
def show_error(dt):
popup.dismiss()
self.show_error_popup("Blender Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_blender_animation(), 0.5)
def generate_google_earth_animation(self):
"""Generate Google Earth-style flythrough animation with terrain"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing Google Earth flythrough...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Google Earth Flythrough",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_google_earth_animation():
try:
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Checking dependencies...")
# Check dependencies first
generator = NavigationAnimationGenerator(project_folder)
generator.check_dependencies()
update_status(20, "Loading GPS data...")
df = generator.load_gps_data(positions_path)
update_status(30, "Generating navigation flythrough...")
output_video_path = os.path.join(project_folder, f"{self.project_name}_navigation_flythrough_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the generator
def generator_progress(progress, message):
update_status(30 + (progress * 0.5), message) # Map 0-100% to 30-80%
update_status(80, "Creating navigation flythrough...")
success = generator.generate_3d_animation(
positions_path,
output_video_path,
style='advanced',
progress_callback=generator_progress
)
if success:
update_status(100, "Navigation flythrough complete!")
output_path = output_video_path
else:
raise Exception("Failed to generate navigation flythrough")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Google Earth Flythrough Complete!",
f"Your cinematic flythrough has been created:\n{output_path}",
output_path
)
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
def show_error(dt):
popup.dismiss()
self.show_error_popup("Google Earth Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_google_earth_animation(), 0.5)
def show_success_popup(self, title, message, file_path=None):
"""Show success popup with option to open file location"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
success_label = Label(
text=message,
text_size=(400, None),
halign="center",
valign="middle"
)
layout.add_widget(success_label)
button_layout = BoxLayout(orientation='horizontal', spacing=10, size_hint_y=None, height=50)
if file_path:
open_btn = Button(text="Open Folder", background_color=(0.2, 0.8, 0.2, 1))
open_btn.bind(on_press=lambda x: self.open_file_location(file_path))
button_layout.add_widget(open_btn)
ok_btn = Button(text="OK", background_color=(0.2, 0.6, 0.9, 1))
button_layout.add_widget(ok_btn)
layout.add_widget(button_layout)
popup = Popup(
title=title,
content=layout,
size_hint=(0.8, None),
size=(0, 250),
auto_dismiss=False
)
ok_btn.bind(on_press=lambda x: popup.dismiss())
popup.open()
def show_error_popup(self, title, message):
"""Show error popup"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
error_label = Label(
text=f"Error: {message}",
text_size=(400, None),
halign="center",
valign="middle",
color=(1, 0.3, 0.3, 1)
)
layout.add_widget(error_label)
ok_btn = Button(text="OK", background_color=(0.8, 0.2, 0.2, 1), size_hint_y=None, height=50)
layout.add_widget(ok_btn)
popup = Popup(
title=title,
content=layout,
size_hint=(0.8, None),
size=(0, 200),
auto_dismiss=False
)
ok_btn.bind(on_press=lambda x: popup.dismiss())
popup.open()
def open_file_location(self, file_path):
"""Open file location in system file manager"""
import subprocess
import platform
folder_path = os.path.dirname(file_path)
try:
if platform.system() == "Linux":
subprocess.run(["xdg-open", folder_path])
elif platform.system() == "Darwin": # macOS
subprocess.run(["open", folder_path])
elif platform.system() == "Windows":
subprocess.run(["explorer", folder_path])
except Exception as e:
print(f"Could not open folder: {e}")

View File

@@ -0,0 +1,419 @@
import kivy
from kivy.uix.screenmanager import Screen
import os
import json
import math
from datetime import datetime
from kivy.clock import Clock
from kivy.properties import StringProperty, NumericProperty, AliasProperty
from py_scripts.utils import (
process_preview_util, optimize_route_entries_util
)
from py_scripts.advanced_3d_generator import NavigationAnimationGenerator
from py_scripts.blender_animator import BlenderGPSAnimator
from kivy.uix.popup import Popup
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.progressbar import ProgressBar
from kivy.uix.textinput import TextInput
from config import RESOURCES_FOLDER
class CreateAnimationScreen(Screen):
project_name = StringProperty("")
preview_html_path = StringProperty("") # Path to the HTML file for preview
preview_image_path = StringProperty("") # Add this line
preview_image_version = NumericProperty(0) # Add this line
def get_preview_image_source(self):
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
img_path = os.path.join(project_folder, "preview.png")
if os.path.exists(img_path):
return img_path
return "resources/images/track.png"
preview_image_source = AliasProperty(
get_preview_image_source, None, bind=['project_name', 'preview_image_version']
)
def on_pre_enter(self):
# Update the route entries label with the actual number of entries
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
count = 0
if os.path.exists(positions_path):
with open(positions_path, "r") as f:
try:
positions = json.load(f)
count = len(positions)
except Exception:
count = 0
self.ids.route_entries_label.text = f"Your route has {count} entries,"
def open_rename_popup(self):
from kivy.uix.popup import Popup
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.textinput import TextInput
from kivy.uix.label import Label
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Enter new project name:")
input_field = TextInput(text=self.project_name, multiline=False)
btn_save = Button(text="Save", background_color=(0.008, 0.525, 0.290, 1))
btn_cancel = Button(text="Cancel")
layout.add_widget(label)
layout.add_widget(input_field)
layout.add_widget(btn_save)
layout.add_widget(btn_cancel)
popup = Popup(
title="Rename Project",
content=layout,
size_hint=(0.92, None),
size=(0, 260),
auto_dismiss=False
)
def do_rename(instance):
new_name = input_field.text.strip()
if new_name and new_name != self.project_name:
if self.rename_project_folder(self.project_name, new_name):
self.project_name = new_name
popup.dismiss()
self.on_pre_enter() # Refresh label
else:
label.text = "Rename failed (name exists?)"
else:
label.text = "Please enter a new name."
btn_save.bind(on_press=do_rename)
btn_cancel.bind(on_press=lambda x: popup.dismiss())
popup.open()
def rename_project_folder(self, old_name, new_name):
import os
old_path = os.path.join(RESOURCES_FOLDER, "projects", old_name)
new_path = os.path.join(RESOURCES_FOLDER, "projects", new_name)
if os.path.exists(old_path) and not os.path.exists(new_path):
os.rename(old_path, new_path)
return True
return False
def optimize_route_entries(self):
# Create the popup and UI elements
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Processing route entries...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Optimizing Route",
content=layout,
size_hint=(0.92, None),
size=(0, 260),
auto_dismiss=False
)
popup.open()
# Now call the utility function with these objects
optimize_route_entries_util(
self.project_name,
RESOURCES_FOLDER,
label,
progress,
popup,
Clock,
on_save=lambda: self.on_pre_enter()
)
def preview_route(self):
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Processing route preview...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Previewing Route",
content=layout,
size_hint=(0.8, None),
size=(0, 180),
auto_dismiss=False
)
popup.open()
def set_preview_image_path(path):
self.preview_image_path = path
self.preview_image_version += 1 # Force AliasProperty to update
self.property('preview_image_source').dispatch(self)
self.ids.preview_image.reload()
# Schedule the processing function
Clock.schedule_once(
lambda dt: process_preview_util(
self.project_name,
RESOURCES_FOLDER,
label,
progress,
popup,
self.ids.preview_image,
set_preview_image_path,
Clock
),
0.5
)
def open_pauses_popup(self):
"""Navigate to the pause edit screen"""
pause_edit_screen = self.manager.get_screen("pause_edit")
pause_edit_screen.set_project_and_callback(self.project_name, self.on_pre_enter)
self.manager.current = "pause_edit"
def generate_google_earth_animation(self):
"""Generate Google Earth-style flythrough animation using NavigationAnimationGenerator"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing Google Earth flythrough...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Google Earth Flythrough",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_google_earth_animation():
try:
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Loading GPS data...")
# Check dependencies first
generator = NavigationAnimationGenerator(project_folder)
generator.check_dependencies()
update_status(20, "Processing GPS coordinates...")
df = generator.load_gps_data(positions_path)
update_status(40, "Creating Google Earth flythrough...")
output_video_path = os.path.join(project_folder, f"{self.project_name}_google_earth_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the generator
def generator_progress(progress, message):
update_status(40 + (progress * 0.5), message) # Map 0-100% to 40-90%
update_status(90, "Creating flythrough video...")
success = generator.generate_frames(positions_path, style='google_earth', progress_callback=generator_progress)
if success and len(success) > 0:
update_status(95, "Rendering final video...")
video_success = generator.create_video(success, output_video_path, generator_progress)
if video_success:
update_status(100, "Google Earth flythrough complete!")
output_path = output_video_path
else:
raise Exception("Failed to create video from frames")
else:
raise Exception("Failed to generate frames")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Google Earth Flythrough Complete!",
f"Your Google Earth-style flythrough has been saved to:\n{output_path}",
output_path
)
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
def show_error(dt):
popup.dismiss()
self.show_error_popup("Google Earth Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_google_earth_animation(), 0.5)
def generate_blender_animation(self):
"""Generate cinema-quality animation using Blender"""
# Show processing popup
layout = BoxLayout(orientation='vertical', spacing=10, padding=10)
label = Label(text="Initializing Blender rendering pipeline...")
progress = ProgressBar(max=100, value=0)
layout.add_widget(label)
layout.add_widget(progress)
popup = Popup(
title="Generating Blender Cinema Animation",
content=layout,
size_hint=(0.9, None),
size=(0, 200),
auto_dismiss=False
)
popup.open()
def run_blender_animation():
try:
# Update status
def update_status(progress_val, status_text):
def _update(dt):
progress.value = progress_val
label.text = status_text
Clock.schedule_once(_update, 0)
project_folder = os.path.join(RESOURCES_FOLDER, "projects", self.project_name)
positions_path = os.path.join(project_folder, "positions.json")
if not os.path.exists(positions_path):
update_status(0, "Error: No GPS data found")
Clock.schedule_once(lambda dt: popup.dismiss(), 2)
return
update_status(10, "Loading GPS data into Blender...")
# Check dependencies first
animator = BlenderGPSAnimator(project_folder)
animator.check_dependencies()
update_status(25, "Processing GPS coordinates...")
gps_data = animator.load_gps_data(positions_path)
output_video_path = os.path.join(project_folder, f"{self.project_name}_blender_cinema_{datetime.now().strftime('%Y%m%d_%H%M%S')}.mp4")
# Progress callback for the animator
def animator_progress(progress, message):
update_status(25 + (progress * 0.6), message) # Map 0-100% to 25-85%
update_status(85, "Rendering cinema-quality video...")
success = animator.create_gps_animation(
positions_path,
output_video_path,
progress_callback=animator_progress
)
if success:
update_status(100, "Blender cinema animation complete!")
output_path = output_video_path
else:
raise Exception("Failed to generate Blender animation")
def show_success(dt):
popup.dismiss()
self.show_success_popup(
"Blender Cinema Animation Complete!",
f"Your cinema-quality animation has been saved to:\n{output_path}",
output_path
)
Clock.schedule_once(show_success, 1)
except Exception as e:
error_message = str(e)
def show_error(dt):
popup.dismiss()
self.show_error_popup("Blender Animation Error", error_message)
Clock.schedule_once(show_error, 0)
# Schedule the animation generation
Clock.schedule_once(lambda dt: run_blender_animation(), 0.5)
def show_success_popup(self, title, message, file_path):
"""Show success popup with option to open file location"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=15)
# Success message
success_label = Label(
text=message,
text_size=(None, None),
halign="center",
valign="middle"
)
layout.add_widget(success_label)
# Buttons
btn_layout = BoxLayout(orientation='horizontal', spacing=10, size_hint_y=None, height=50)
open_folder_btn = Button(
text="Open Folder",
background_color=(0.2, 0.6, 0.9, 1)
)
ok_btn = Button(
text="OK",
background_color=(0.3, 0.7, 0.3, 1)
)
btn_layout.add_widget(open_folder_btn)
btn_layout.add_widget(ok_btn)
layout.add_widget(btn_layout)
popup = Popup(
title=title,
content=layout,
size_hint=(0.9, 0.6),
auto_dismiss=False
)
def open_folder(instance):
folder_path = os.path.dirname(file_path)
os.system(f'xdg-open "{folder_path}"') # Linux
popup.dismiss()
def close_popup(instance):
popup.dismiss()
open_folder_btn.bind(on_press=open_folder)
ok_btn.bind(on_press=close_popup)
popup.open()
def show_error_popup(self, title, message):
"""Show error popup"""
layout = BoxLayout(orientation='vertical', spacing=10, padding=15)
error_label = Label(
text=f"Error: {message}",
text_size=(None, None),
halign="center",
valign="middle"
)
layout.add_widget(error_label)
ok_btn = Button(
text="OK",
background_color=(0.8, 0.3, 0.3, 1),
size_hint_y=None,
height=50
)
layout.add_widget(ok_btn)
popup = Popup(
title=title,
content=layout,
size_hint=(0.8, 0.4),
auto_dismiss=False
)
ok_btn.bind(on_press=lambda x: popup.dismiss())
popup.open()

View File

View File

@@ -722,7 +722,7 @@
height: 202 height: 202
size_hint_x: 1 size_hint_x: 1
# 3D Video Animation frame # Progressive 3D Animation frame
BoxLayout: BoxLayout:
orientation: "horizontal" orientation: "horizontal"
size_hint_y: None size_hint_y: None
@@ -737,7 +737,7 @@
size: self.size size: self.size
Label: Label:
text: "Generate 3D video animation\nsimilar to Relive style" text: "Generate progressive 3D animation\nBuilds trip point by point"
font_size: 16 font_size: 16
color: 1, 1, 1, 1 color: 1, 1, 1, 1
size_hint_x: 0.7 size_hint_x: 0.7
@@ -746,15 +746,84 @@
text_size: self.size text_size: self.size
Button: Button:
text: "Generate\n3D Video" text: "Generate\n3D Trip"
size_hint_x: 0.3 size_hint_x: 0.3
font_size: 14 font_size: 14
background_color: 0.8, 0.2, 0.4, 1 background_color: 0.2, 0.8, 0.4, 1
color: 1, 1, 1, 1 color: 1, 1, 1, 1
halign: "center" halign: "center"
valign: "middle" valign: "middle"
text_size: self.size text_size: self.size
on_press: root.generate_3d_video() on_press: root.generate_progressive_3d_animation()
# Google Earth Animation frame
BoxLayout:
orientation: "horizontal"
size_hint_y: None
height: 60
padding: [10, 10, 10, 10]
spacing: 10
canvas.before:
Color:
rgba: 0.15, 0.15, 0.18, 1
Rectangle:
pos: self.pos
size: self.size
Label:
text: "Generate Google Earth flythrough\nCinematic aerial view"
font_size: 16
color: 1, 1, 1, 1
size_hint_x: 0.7
halign: "left"
valign: "middle"
text_size: self.size
Button:
text: "Generate\nFlythrough"
size_hint_x: 0.3
font_size: 14
background_color: 0.1, 0.8, 0.1, 1
color: 1, 1, 1, 1
halign: "center"
valign: "middle"
text_size: self.size
on_press: root.generate_google_earth_animation()
# Blender Animation frame
BoxLayout:
orientation: "horizontal"
size_hint_y: None
height: 60
padding: [10, 10, 10, 10]
spacing: 10
canvas.before:
Color:
rgba: 0.15, 0.15, 0.18, 1
Rectangle:
pos: self.pos
size: self.size
Label:
text: "Generate cinema-quality animation\nProfessional 3D rendering"
font_size: 16
color: 1, 1, 1, 1
size_hint_x: 0.7
halign: "left"
valign: "middle"
text_size: self.size
Button:
text: "Generate\nCinema"
size_hint_x: 0.3
font_size: 14
background_color: 0.9, 0.6, 0.2, 1
color: 1, 1, 1, 1
halign: "center"
valign: "middle"
text_size: self.size
on_press: root.generate_blender_animation()
Widget: Widget: