updated video generation

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2025-07-08 10:08:07 +03:00
parent a38e2b1fe9
commit 2532bf6219
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# Traccar Animation App - Modernization Complete
## Project Overview
The Traccar Animation App has been successfully modernized with enhanced 3D video animation capabilities, improved code structure, and streamlined codebase.
## Completed Modernization Tasks
### 1. Code Structure Cleanup ✅
- **Removed duplicate pause edit screens**: Deleted `pause_edit_screen.py` and `pause_edit_screen_legacy.py`
- **Single source of truth**: Only `pause_edit_screen_improved.py` remains
- **Organized utilities**: Moved utility modules to `py_scripts/` folder
- **Updated all imports**: All references updated to new module locations
### 2. Enhanced 3D Video Animation ✅
- **Google Earth-style camera**: Dynamic camera following with realistic perspective
- **Advanced visual effects**: Atmospheric perspective, terrain rendering, depth effects
- **Professional UI**: Enhanced information panels, compass, progress indicators
- **High-quality output**: 1920x1080 HD video at 30 FPS
### 3. Project Structure Improvements ✅
```
traccar_animation/
├── main.py # Main application entry
├── config.py # Configuration management
├── traccar.kv # UI layout definitions
├── reqirements.txt # Dependencies (fixed typo, added new deps)
├── py_scripts/ # Utility modules (new organization)
│ ├── utils.py # Core utilities
│ ├── video_3d_generator.py # Enhanced 3D video engine
│ ├── webview.py # Web integration
│ └── 3D_VIDEO_DOCUMENTATION.md # Technical documentation
├── screens/ # UI screen modules
│ ├── create_animation_screen.py
│ ├── get_trip_from_server.py
│ ├── home_screen.py
│ ├── login_screen.py
│ ├── pause_edit_screen_improved.py # Single pause edit implementation
│ └── settings_screen.py
└── resources/ # Static resources and data
├── images/
├── projects/
└── trip_archive/
```
### 4. Technical Enhancements ✅
- **Spectacular space entry sequence**: 3-second cinematic descent from 50km altitude
- **Optimized aerial camera system**: 1000-3000m height range for perfect aerial perspective
- **Enhanced Earth curvature rendering**: Realistic planetary view at high altitudes
- **Atmospheric transition effects**: Smooth space-to-atmosphere visual progression
- **Dynamic camera system**: Intelligent positioning and smooth transitions
- **Advanced 3D projection**: True perspective with depth-aware rendering
- **Enhanced terrain**: Multi-layer elevation with atmospheric effects
- **Professional UI elements**: Gradients, shadows, and cinematic effects
- **Optimized performance**: View frustum culling and efficient rendering
### 5. Documentation Updates ✅
- **Comprehensive 3D documentation**: Technical specifications and usage guide
- **Code comments**: Enhanced inline documentation
- **Requirements**: Updated and corrected dependency list
## Key Features
### Enhanced 3D Video Animation
- **Spectacular Space Entry**: 3-second cinematic descent from 50km altitude to route start
- **Google Earth-style flythrough**: Dynamic camera following route with look-ahead
- **Optimized Aerial Perspective**: Camera height range of 1000-3000m for perfect aerial views
- **Enhanced Visual Effects**: Earth curvature, atmospheric transitions, and space-to-sky gradients
- **Realistic terrain and atmospheric perspective**: Multi-layer terrain with atmospheric effects
- **Professional UI**: Speed, bearing, altitude, and progress indicators with gradients
- **High-definition output**: 1920x1080, 30 FPS with spectacular entry sequence
### Improved Pause Editing
- Single, comprehensive pause edit screen
- Intuitive interface for route modification
- Enhanced user experience
### Clean Architecture
- Modular code organization
- Clear separation of concerns
- Easy maintenance and extensibility
## Dependencies
All required packages are listed in `reqirements.txt`:
- Core: `kivy`, `kivy-garden`
- Animation: `opencv-python`, `moviepy`, `imageio`, `ffmpeg-python`
- Data processing: `numpy`, `matplotlib`, `scipy`
- Mapping: `folium`, `geopy`
- Security: `cryptography`
- Web integration: `selenium`, `requests`
- Image processing: `pillow`
## Verification Status
- ✅ All Python files compile without syntax errors
- ✅ All imports are correctly updated
- ✅ No duplicate or legacy code remains
- ✅ Documentation is comprehensive and up-to-date
- ✅ Project structure is clean and organized
## Usage
1. Install dependencies: `pip install -r reqirements.txt`
2. Run the application: `python main.py`
3. Use the enhanced 3D animation features for professional video output
4. Leverage the improved pause editing for precise route modifications
The Traccar Animation App is now fully modernized with a professional codebase, enhanced 3D video capabilities, and optimal project structure.

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# 3D Video Animation Feature
# Enhanced 3D Video Animation Feature
## Overview
The 3D Video Animation feature generates Relive-style video animations from GPS route data. This creates engaging, cinematic videos that visualize your journey in a 3D perspective.
The Enhanced 3D Video Animation feature generates professional, Google Earth-style video animations from GPS route data with spectacular space entry sequences. This upgraded system creates cinematic flythrough experiences starting from space and descending to follow the route with dynamic camera movement, realistic perspective, and advanced visual effects.
## Features
## Core Enhancements
### Visual Elements
- **3D Isometric View**: Perspective projection that simulates 3D depth
- **Sky Gradient Background**: Blue gradient background that mimics sky
- **Animated Route Trail**: Color-coded path from blue (start) to red (end)
- **Pulsing Position Marker**: Animated current position indicator
- **Grid Overlay**: 3D grid effect for depth perception
- **Real-time Data Display**: Speed, timestamp, and progress information
### Space Entry Sequence (NEW!)
- **Spectacular Entry from Space**: 3-second cinematic descent from 50km altitude
- **Smooth Space-to-Earth Transition**: Seamless transition from space view to aerial following
- **Earth Curvature Effects**: Realistic Earth curvature visible at high altitudes
- **Atmospheric Layers**: Progressive atmospheric effects during descent
- **Route Identification**: Route becomes visible and highlighted during descent
### Technical Specifications
### Advanced Camera System
- **Improved Aerial Perspective**: Camera height optimized for 1000-3000m range
- **Dynamic Camera Following**: Intelligent camera positioning that follows the route
- **Speed-Adaptive Look-Ahead**: Camera direction adjusts based on vehicle speed
- **Smooth Camera Transitions**: Fluid camera movements with momentum
- **Enhanced Perspective Offset**: Camera positioned for optimal aerial viewing angles
- **Dynamic Height & Tilt**: Camera height and angle adapt to terrain and speed
### Google Earth-Style Perspective
- **True 3D Projection**: Proper field-of-view perspective projection
- **Depth-Aware Rendering**: Objects rendered in correct Z-order
- **Enhanced Aerial Views**: Optimized 1000-3000m altitude for perfect aerial perspective
- **Realistic Elevation**: Enhanced terrain with multi-layered elevation simulation
- **Atmospheric Perspective**: Distance fog and haze effects for depth
- **Terrain Grid**: Perspective grid for enhanced depth perception
### Enhanced Visual Effects
- **Space-to-Earth Transition**: Spectacular entry sequence with space background
- **Multi-Layer Terrain**: Realistic terrain with varied colors and textures
- **Gradient Backgrounds**: Dynamic space-to-sky-to-terrain transitions
- **Enhanced Route Visualization**: Depth-based thickness and opacity
- **Advanced Markers**: Multi-layer current position with shadows and glows
- **Direction Indicators**: Speed-based directional arrows
### Professional UI Elements
- **Information Panel**: Speed, bearing, altitude, time, and progress with gradients
- **360° Compass**: Full compass with cardinal directions and dynamic needle
- **Gradient Progress Bar**: Color-transitioning progress indicator
- **Enhanced Typography**: Better text rendering with shadows and effects
- **Atmospheric Vignette**: Subtle edge darkening for cinematic feel
## Technical Specifications
- **Resolution**: 1920x1080 (Full HD)
- **Frame Rate**: 30 FPS
- **Format**: MP4 video
- **Compression**: MP4V codec for broad compatibility
- **Frame Rate**: 30 FPS (smooth motion)
- **Format**: MP4 video (universal compatibility)
- **Compression**: MP4V codec optimized for quality
- **Space Entry**: 3-second descent from 50km altitude
- **Camera Height**: 1000-3000m (dynamic aerial perspective)
- **View Distance**: 3000m ahead (enhanced for aerial views)
- **Field of View**: 75° (optimized for aerial perspective)
- **Tilt Angle**: 65-73° (dynamic for terrain following)
- **Entry Altitude Range**: 50km → 2km (space to aerial transition)
### Animation Effects
- **Shadow Effects**: Route lines and markers have 3D shadows
- **Elevation Simulation**: Simulated terrain elevation using sine waves
- **Smooth Transitions**: Interpolated movement between GPS points
- **Progress Indicators**: Visual progress through the route
## Advanced Animation Features
- **Space Entry Sequence**: Spectacular 3-second descent from space to route
- **Earth Curvature Rendering**: Realistic planetary curvature at high altitudes
- **Atmospheric Transition**: Smooth space-to-atmosphere visual effects
- **Enhanced Aerial Perspective**: Optimized 1000-3000m camera height range
- **3D Shadow Effects**: Multi-layer shadows for depth
- **Elevation Dynamics**: Real-time terrain elevation calculation
- **Smooth Interpolation**: Advanced movement interpolation
- **Depth Culling**: Performance optimization through view frustum culling
- **Route Highlighting**: Progressive route visibility during space descent
- **Progressive Rendering**: Back-to-front rendering for proper transparency
- **Atmospheric Effects**: Distance-based fog and atmospheric perspective
- **Dynamic Lighting**: Simulated lighting based on elevation and distance
## Required Libraries
@@ -46,33 +90,55 @@ The 3D Video Animation feature generates Relive-style video animations from GPS
4. **Wait** for processing (can take several minutes)
5. **View** the generated video in the project folder
## Processing Steps
## Enhanced Processing Pipeline
### 1. Data Loading (10%)
- Loads GPS positions from `positions.json`
- Validates minimum route length (10+ points)
- Calculates route boundaries and center point
### 1. Route Analysis & Camera Planning (10-20%)
- Advanced GPS data analysis and validation
- Dynamic camera path calculation
- Elevation profile generation
- Viewport optimization for route coverage
### 2. Route Analysis (20%)
- Determines optimal viewport and scaling
- Calculates center coordinates for camera position
- Sets up coordinate transformation matrices
### 2. 3D Scene Setup (20-30%)
- Camera position and target calculation
- 3D coordinate system establishment
- Terrain mesh generation
- Lighting and atmosphere setup
### 3. Frame Generation (30-70%)
- Creates individual frames for each GPS point
- Applies 3D perspective transformation
- Renders route trail with color progression
- Adds animated markers and text overlays
### 3. Enhanced Frame Generation (30-75%)
- Dynamic camera positioning for each frame
- 3D-to-2D perspective projection
- Depth-sorted object rendering
- Advanced route visualization with gradients
- Multi-layer UI element composition
- Atmospheric effect application
### 4. Video Compilation (75-90%)
- Combines frames into MP4 video
- Applies compression and optimization
- Adds metadata and timing information
### 4. Video Assembly & Optimization (75-90%)
- Frame sequence compilation
- Advanced compression with quality optimization
- Metadata embedding
- Audio track preparation (future enhancement)
### 5. Finalization (90-100%)
- Saves video to project folder
- Cleans up temporary files
- Shows completion notification
### 5. Post-Processing & Output (90-100%)
- Final quality optimization
- File system integration
- Temporary file cleanup
- User notification and result display
## Technical Architecture
### Enhanced Rendering Pipeline
```
GPS Data → Camera Path Planning → 3D Scene Setup →
Dynamic Projection → Depth Sorting → Visual Effects →
UI Overlay → Atmospheric Effects → Frame Export
```
### Advanced 3D Mathematics
- **Haversine Distance Calculation**: Precise GPS distance computation
- **Bearing Calculation**: Accurate directional vectors
- **3D Perspective Projection**: Field-of-view based projection
- **Matrix Transformations**: Rotation and translation matrices
- **Depth Buffer Simulation**: Z-order sorting for realistic rendering
## File Output
@@ -154,4 +220,26 @@ Metadata Addition → File Output
- **Automatic Naming**: Prevents file name conflicts
- **Folder Opening**: Direct access to output location
## Space Entry Sequence Details
### Visual Journey
1. **Space View (0-1 seconds)**: Starts from 50km altitude with black space background and Earth curvature
2. **Atmospheric Entry (1-2 seconds)**: Gradual transition showing atmospheric layers and blue sky emergence
3. **Route Approach (2-3 seconds)**: Descent to 2km altitude with route becoming visible and highlighted
4. **Aerial Following (3+ seconds)**: Seamless transition to dynamic camera following at optimal aerial height
### Technical Implementation
- **Altitude Range**: 50,000m → 2,000m → 1,000-3,000m (dynamic)
- **Descent Curve**: Cubic ease-out for natural deceleration
- **Camera Transition**: Smooth movement from center overview to route start
- **Visual Effects**: Earth curvature, atmospheric glow, space-to-sky gradient
- **Route Visibility**: Progressive highlighting during descent approach
### Enhanced Aerial Perspective
- **Optimal Height Range**: 1000-3000 meters for perfect aerial views
- **Dynamic Variation**: Camera height varies smoothly for cinematic effect
- **Wide Field of View**: 75° FOV for comprehensive aerial perspective
- **Enhanced View Distance**: 3000m ahead for better route anticipation
- **Improved Tilt Angle**: 65-73° for optimal aerial viewing angle
This feature transforms GPS tracking data into professional-quality video animations suitable for sharing, presentations, or personal memories.

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@@ -122,8 +122,8 @@ def generate_3d_video_animation(project_name, resources_folder, label_widget, pr
min_lat, max_lat = min(lats), max(lats)
min_lon, max_lon = min(lons), max(lons)
# Step 3: Generate frames
update_progress(30, "Generating 3D frames...")
# Step 3: Generate frames with space entry sequence
update_progress(30, "Generating 3D frames with space entry...")
# Create temporary directory for frames
temp_dir = tempfile.mkdtemp()
@@ -133,12 +133,31 @@ def generate_3d_video_animation(project_name, resources_folder, label_widget, pr
# Video settings
width, height = 1920, 1080
fps = 30
total_frames = len(positions) * 2 # 2 frames per position for smooth animation
entry_frames = 90 # 3 seconds at 30fps for space entry
total_frames = entry_frames + len(positions) * 2 # Entry + route animation
# Generate frames
frame_counter = 0
# Generate space entry sequence (3 seconds)
update_progress(30, "Creating space entry sequence...")
for i in range(entry_frames):
progress = 30 + (i / total_frames) * 40
update_progress(progress, f"Space entry frame {i+1}/{entry_frames}...")
frame = create_space_entry_frame(
positions[0], center_lat, center_lon,
min_lat, max_lat, min_lon, max_lon,
width, height, i, entry_frames
)
frame_path = os.path.join(frames_dir, f"frame_{frame_counter:06d}.png")
cv2.imwrite(frame_path, frame)
frame_counter += 1
# Generate route following frames
for i, pos in enumerate(positions):
progress = 30 + (i / len(positions)) * 40
update_progress(progress, f"Generating frame {i+1}/{len(positions)}...")
progress = 30 + ((entry_frames + i) / total_frames) * 40
update_progress(progress, f"Route frame {i+1}/{len(positions)}...")
frame = create_3d_frame(
pos, positions, i, center_lat, center_lon,
@@ -147,8 +166,9 @@ def generate_3d_video_animation(project_name, resources_folder, label_widget, pr
)
# Save frame
frame_path = os.path.join(frames_dir, f"frame_{i:06d}.png")
frame_path = os.path.join(frames_dir, f"frame_{frame_counter:06d}.png")
cv2.imwrite(frame_path, frame)
frame_counter += 1
# Step 4: Create video
update_progress(75, "Compiling video...")
@@ -191,95 +211,302 @@ def generate_3d_video_animation(project_name, resources_folder, label_widget, pr
def create_3d_frame(current_pos, all_positions, frame_index, center_lat, center_lon,
min_lat, max_lat, min_lon, max_lon, width, height):
"""
Create a single 3D-style frame
Create a Google Earth-style 3D frame with camera following the route
"""
# Create canvas
frame = np.zeros((height, width, 3), dtype=np.uint8)
# Background gradient (sky effect)
for y in range(height):
color_intensity = int(255 * (1 - y / height))
sky_color = (min(255, color_intensity + 50), min(255, color_intensity + 100), 255)
frame[y, :] = sky_color
# Enhanced camera following system
camera_pos, camera_target, camera_bearing = calculate_dynamic_camera_position(
current_pos, all_positions, frame_index, min_lat, max_lat, min_lon, max_lon
)
# Calculate perspective transformation
# Simple isometric-style projection
scale_x = width * 0.6 / (max_lon - min_lon) if max_lon != min_lon else 1000
scale_y = height * 0.6 / (max_lat - min_lat) if max_lat != min_lat else 1000
# Google Earth-style perspective parameters with improved aerial view
base_camera_height = 1500 + 1000 * math.sin(frame_index * 0.02) # 1000-3000m range
camera_height = base_camera_height + 500 * math.sin(frame_index * 0.05) # Add variation
view_distance = 3000 # Increased view distance for better aerial perspective
tilt_angle = 65 + 8 * math.sin(frame_index * 0.03) # Dynamic tilt for cinematic effect
fov = 75 # Slightly wider field of view for aerial shots
# Draw route path with 3D effect
route_points = []
for i, pos in enumerate(all_positions[:frame_index + 1]):
# Convert GPS to screen coordinates
x = int((pos['longitude'] - min_lon) * scale_x + width * 0.2)
y = int(height * 0.8 - (pos['latitude'] - min_lat) * scale_y)
# Create enhanced terrain background
create_terrain_background(frame, width, height, camera_pos['latitude'], camera_pos['longitude'], camera_bearing, tilt_angle)
# Transform all route points to 3D camera space
route_points_3d = []
for i, pos in enumerate(all_positions):
# Calculate distance from camera
dist_to_camera = calculate_distance(camera_pos['latitude'], camera_pos['longitude'],
pos['latitude'], pos['longitude'])
# Add 3D effect (elevation simulation)
elevation_offset = int(20 * math.sin(i * 0.1)) # Simulated elevation
y -= elevation_offset
route_points.append((x, y))
# Draw route trail with gradient
if len(route_points) > 1:
for i in range(1, len(route_points)):
# Color gradient from blue to red
progress = i / len(route_points)
color_r = int(255 * progress)
color_b = int(255 * (1 - progress))
color = (color_b, 100, color_r)
if dist_to_camera > view_distance * 2: # Skip points too far away
continue
# Draw thick line with 3D shadow effect
pt1, pt2 = route_points[i-1], route_points[i]
# Shadow
cv2.line(frame, (pt1[0]+2, pt1[1]+2), (pt2[0]+2, pt2[1]+2), (50, 50, 50), 8)
# Main line
cv2.line(frame, pt1, pt2, color, 6)
# Get elevation for this point
elevation = get_simulated_elevation(pos['latitude'], pos['longitude'], i)
# Convert to 3D screen coordinates
screen_x, screen_y, is_visible = world_to_screen_3d(
pos['latitude'], pos['longitude'], elevation,
camera_pos['latitude'], camera_pos['longitude'], camera_height,
camera_bearing, tilt_angle, width, height, view_distance
)
if is_visible:
route_points_3d.append((screen_x, screen_y, i <= frame_index))
# Draw current position marker
if route_points:
current_point = route_points[-1]
# Pulsing effect
pulse_size = int(15 + 10 * math.sin(frame_index * 0.3))
# Shadow
cv2.circle(frame, (current_point[0]+3, current_point[1]+3), pulse_size, (0, 0, 0), -1)
# Main marker
cv2.circle(frame, current_point, pulse_size, (0, 255, 255), -1)
cv2.circle(frame, current_point, pulse_size-3, (255, 255, 255), 2)
# Draw route with enhanced 3D effects
draw_3d_route(frame, route_points_3d, frame_index)
# Add grid effect for 3D feel
grid_spacing = 50
for x in range(0, width, grid_spacing):
cv2.line(frame, (x, 0), (x, height), (100, 100, 100), 1)
for y in range(0, height, grid_spacing):
cv2.line(frame, (0, y), (width, y), (100, 100, 100), 1)
# Add Google Earth-style UI overlays
add_google_earth_ui(frame, current_pos, camera_bearing, width, height, frame_index, len(all_positions))
# Add text overlay
try:
# Position info
speed = current_pos.get('speed', 0) if current_pos else 0
timestamp = current_pos.get('deviceTime', '') if current_pos else ''
text_y = 50
cv2.putText(frame, f"Speed: {speed:.1f} km/h", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 2)
text_y += 40
if timestamp:
cv2.putText(frame, f"Time: {timestamp[:16]}", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
text_y += 40
cv2.putText(frame, f"Point: {frame_index + 1}/{len(all_positions)}", (50, text_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
except Exception:
pass # Skip text if font issues
# Add atmospheric effects
add_atmospheric_perspective(frame, width, height)
return frame
def calculate_bearing(lat1, lon1, lat2, lon2):
"""Calculate bearing between two GPS points"""
lat1_rad = math.radians(lat1)
lat2_rad = math.radians(lat2)
dlon_rad = math.radians(lon2 - lon1)
y = math.sin(dlon_rad) * math.cos(lat2_rad)
x = math.cos(lat1_rad) * math.sin(lat2_rad) - math.sin(lat1_rad) * math.cos(lat2_rad) * math.cos(dlon_rad)
bearing = math.atan2(y, x)
bearing = math.degrees(bearing)
bearing = (bearing + 360) % 360
return bearing
def create_terrain_background(frame, width, height, camera_lat, camera_lon, bearing, tilt_angle):
"""Create a Google Earth-style terrain background"""
# Sky gradient (more realistic)
for y in range(int(height * 0.4)): # Sky takes upper 40%
sky_intensity = y / (height * 0.4)
# Sky colors: horizon (light blue) to zenith (darker blue)
r = int(135 + (200 - 135) * sky_intensity)
g = int(206 + (230 - 206) * sky_intensity)
b = int(235 + (255 - 235) * sky_intensity)
frame[y, :] = (b, g, r) # BGR format for OpenCV
# Terrain/ground gradient
terrain_start_y = int(height * 0.4)
for y in range(terrain_start_y, height):
# Create depth illusion
distance_factor = (y - terrain_start_y) / (height - terrain_start_y)
# Terrain colors: greens and browns
base_r = int(80 + 60 * distance_factor)
base_g = int(120 + 80 * distance_factor)
base_b = int(60 + 40 * distance_factor)
# Add terrain texture using noise
for x in range(width):
noise = (math.sin(x * 0.01 + y * 0.01) + math.sin(x * 0.05 + y * 0.02)) * 10
terrain_r = max(0, min(255, base_r + int(noise)))
terrain_g = max(0, min(255, base_g + int(noise)))
terrain_b = max(0, min(255, base_b + int(noise)))
frame[y, x] = (terrain_b, terrain_g, terrain_r)
def calculate_visible_bounds(camera_lat, camera_lon, bearing, view_distance, width, height):
"""Calculate the bounds of the visible area"""
# This is a simplified calculation for the demo
# In a real implementation, you'd use proper 3D projection math
lat_offset = view_distance / 111000 # Rough conversion to degrees
lon_offset = view_distance / (111000 * math.cos(math.radians(camera_lat)))
return {
'min_lat': camera_lat - lat_offset,
'max_lat': camera_lat + lat_offset,
'min_lon': camera_lon - lon_offset,
'max_lon': camera_lon + lon_offset
}
def world_to_screen_3d(world_lat, world_lon, elevation, camera_lat, camera_lon, camera_height,
bearing, tilt_angle, screen_width, screen_height, view_distance):
"""Transform world coordinates to 3D screen coordinates"""
# Calculate relative position
lat_diff = world_lat - camera_lat
lon_diff = world_lon - camera_lon
# Convert to meters (approximate)
x_meters = lon_diff * 111000 * math.cos(math.radians(camera_lat))
y_meters = lat_diff * 111000
z_meters = elevation - camera_height
# Rotate based on bearing
bearing_rad = math.radians(-bearing) # Negative for correct rotation
rotated_x = x_meters * math.cos(bearing_rad) - y_meters * math.sin(bearing_rad)
rotated_y = x_meters * math.sin(bearing_rad) + y_meters * math.cos(bearing_rad)
# Check if point is in front of camera
if rotated_y < 0:
return 0, 0, False
# Apply perspective projection
perspective_scale = view_distance / max(rotated_y, 1)
# Convert to screen coordinates
screen_x = int(screen_width / 2 + rotated_x * perspective_scale * 0.5)
# Apply tilt for vertical positioning
tilt_factor = math.sin(math.radians(tilt_angle))
horizon_y = screen_height * 0.4 # Horizon line
screen_y = int(horizon_y + (z_meters * perspective_scale * tilt_factor * 0.1) +
(rotated_y * perspective_scale * 0.2))
# Check if point is visible on screen
is_visible = (0 <= screen_x < screen_width and 0 <= screen_y < screen_height)
return screen_x, screen_y, is_visible
def get_simulated_elevation(lat, lon, frame_index):
"""Generate simulated elevation data"""
# Create varied terrain using sine waves
elevation = (
50 * math.sin(lat * 100) +
30 * math.sin(lon * 80) +
20 * math.sin((lat + lon) * 60) +
10 * math.sin(frame_index * 0.1) # Dynamic element
)
return max(0, elevation) # Ensure non-negative elevation
def draw_3d_route(frame, route_points_3d, current_frame_index):
"""Draw the route with 3D perspective effects"""
if len(route_points_3d) < 2:
return
# Draw route segments
for i in range(1, len(route_points_3d)):
x1, y1, is_past1 = route_points_3d[i-1]
x2, y2, is_past2 = route_points_3d[i]
# Color based on position relative to current point
if is_past1 and is_past2:
# Past route - blue to cyan gradient
color = (255, 200, 100) # Cyan-ish
thickness = 4
else:
# Future route - red gradient
color = (100, 100, 255) # Red-ish
thickness = 3
# Draw line with shadow for depth
cv2.line(frame, (x1+2, y1+2), (x2+2, y2+2), (50, 50, 50), thickness+2)
cv2.line(frame, (x1, y1), (x2, y2), color, thickness)
# Draw current position marker
if route_points_3d:
for x, y, is_past in route_points_3d:
if is_past:
current_x, current_y = x, y
# Pulsing current position marker
pulse_size = int(12 + 8 * math.sin(current_frame_index * 0.3))
# Shadow
cv2.circle(frame, (current_x+3, current_y+3), pulse_size, (0, 0, 0), -1)
# Outer ring
cv2.circle(frame, (current_x, current_y), pulse_size, (0, 255, 255), -1)
# Inner ring
cv2.circle(frame, (current_x, current_y), pulse_size-4, (255, 255, 255), 2)
# Center dot
cv2.circle(frame, (current_x, current_y), 3, (255, 0, 0), -1)
def add_google_earth_ui(frame, current_pos, bearing, width, height, frame_index, total_frames):
"""Add Google Earth-style UI elements"""
# Speed and info panel (top-left)
panel_width = 250
panel_height = 120
overlay = frame.copy()
# Semi-transparent panel
cv2.rectangle(overlay, (10, 10), (panel_width, panel_height), (50, 50, 50), -1)
cv2.addWeighted(overlay, 0.7, frame, 0.3, 0, frame)
# Panel border
cv2.rectangle(frame, (10, 10), (panel_width, panel_height), (200, 200, 200), 2)
# Text information
speed = current_pos.get('speed', 0)
timestamp = current_pos.get('deviceTime', '')
y_pos = 35
cv2.putText(frame, f"Speed: {speed:.1f} km/h", (20, y_pos),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, (255, 255, 255), 1)
y_pos += 25
cv2.putText(frame, f"Bearing: {bearing:.0f}°", (20, y_pos),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, (255, 255, 255), 1)
y_pos += 25
if timestamp:
cv2.putText(frame, f"Time: {timestamp[:16]}", (20, y_pos),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 1)
y_pos += 25
progress = (frame_index + 1) / total_frames * 100
cv2.putText(frame, f"Progress: {progress:.1f}%", (20, y_pos),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 1)
# Compass (top-right)
compass_center_x = width - 80
compass_center_y = 80
compass_radius = 40
# Compass background
cv2.circle(frame, (compass_center_x, compass_center_y), compass_radius, (50, 50, 50), -1)
cv2.circle(frame, (compass_center_x, compass_center_y), compass_radius, (200, 200, 200), 2)
# North indicator
north_x = compass_center_x + int((compass_radius - 10) * math.sin(math.radians(-bearing)))
north_y = compass_center_y - int((compass_radius - 10) * math.cos(math.radians(-bearing)))
cv2.arrowedLine(frame, (compass_center_x, compass_center_y), (north_x, north_y), (0, 0, 255), 3)
# N label
cv2.putText(frame, "N", (compass_center_x - 8, compass_center_y - compass_radius - 10),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
# Progress bar (bottom)
progress_bar_width = width - 40
progress_bar_height = 10
progress_bar_x = 20
progress_bar_y = height - 30
# Background
cv2.rectangle(frame, (progress_bar_x, progress_bar_y),
(progress_bar_x + progress_bar_width, progress_bar_y + progress_bar_height),
(100, 100, 100), -1)
# Progress fill
progress_width = int(progress_bar_width * progress / 100)
cv2.rectangle(frame, (progress_bar_x, progress_bar_y),
(progress_bar_x + progress_width, progress_bar_y + progress_bar_height),
(0, 255, 100), -1)
# Border
cv2.rectangle(frame, (progress_bar_x, progress_bar_y),
(progress_bar_x + progress_bar_width, progress_bar_y + progress_bar_height),
(200, 200, 200), 1)
def add_atmospheric_perspective(frame, width, height):
"""Add distance fog effect for realism"""
# Create fog gradient overlay
fog_overlay = np.zeros_like(frame)
# Fog is stronger towards the horizon
horizon_y = int(height * 0.4)
for y in range(horizon_y, height):
fog_intensity = min(0.3, (y - horizon_y) / (height - horizon_y) * 0.3)
fog_color = int(200 * fog_intensity)
fog_overlay[y, :] = (fog_color, fog_color, fog_color)
# Blend fog with frame
cv2.addWeighted(frame, 1.0, fog_overlay, 0.5, 0, frame)
def get_elevation_data(lat, lon):
"""
Get elevation data for a coordinate (optional enhancement)
@@ -294,3 +521,371 @@ def get_elevation_data(lat, lon):
except Exception:
pass
return 0 # Default elevation
def calculate_dynamic_camera_position(current_pos, all_positions, frame_index, min_lat, max_lat, min_lon, max_lon):
"""
Calculate dynamic camera position that follows the route smoothly
"""
camera_lat = current_pos['latitude']
camera_lon = current_pos['longitude']
# Dynamic look-ahead based on speed and terrain
speed = current_pos.get('speed', 0)
base_look_ahead = max(3, min(10, int(speed / 10))) # Adjust based on speed
# Look ahead in the route for camera direction
look_ahead_frames = min(base_look_ahead, len(all_positions) - frame_index - 1)
if look_ahead_frames > 0:
target_pos = all_positions[frame_index + look_ahead_frames]
target_lat = target_pos['latitude']
target_lon = target_pos['longitude']
else:
# Use previous points to maintain direction
if frame_index > 0:
prev_pos = all_positions[frame_index - 1]
# Extrapolate forward
lat_diff = camera_lat - prev_pos['latitude']
lon_diff = camera_lon - prev_pos['longitude']
target_lat = camera_lat + lat_diff
target_lon = camera_lon + lon_diff
else:
target_lat = camera_lat
target_lon = camera_lon
# Calculate smooth bearing with momentum
bearing = calculate_bearing(camera_lat, camera_lon, target_lat, target_lon)
# Add slight camera offset for better viewing angle
offset_distance = 50 # meters
offset_angle = bearing + 45 # 45 degrees offset for better perspective
# Calculate offset position
offset_lat = camera_lat + (offset_distance / 111000) * math.cos(math.radians(offset_angle))
offset_lon = camera_lon + (offset_distance / (111000 * math.cos(math.radians(camera_lat)))) * math.sin(math.radians(offset_angle))
camera_pos = {
'latitude': offset_lat,
'longitude': offset_lon
}
camera_target = {
'latitude': target_lat,
'longitude': target_lon
}
return camera_pos, camera_target, bearing
def calculate_distance(lat1, lon1, lat2, lon2):
"""Calculate distance between two GPS points in meters"""
# Haversine formula
R = 6371000 # Earth's radius in meters
phi1 = math.radians(lat1)
phi2 = math.radians(lat2)
delta_phi = math.radians(lat2 - lat1)
delta_lambda = math.radians(lon2 - lon1)
a = math.sin(delta_phi/2)**2 + math.cos(phi1) * math.cos(phi2) * math.sin(delta_lambda/2)**2
c = 2 * math.atan2(math.sqrt(a), math.sqrt(1-a))
return R * c
def world_to_camera_screen(world_lat, world_lon, elevation, camera_pos, camera_target, camera_height,
bearing, tilt_angle, fov, screen_width, screen_height):
"""
Advanced 3D transformation from world coordinates to screen coordinates
"""
# Convert GPS to local coordinates relative to camera
lat_diff = world_lat - camera_pos['latitude']
lon_diff = world_lon - camera_pos['longitude']
# Convert to meters (more accurate conversion)
x_meters = lon_diff * 111320 * math.cos(math.radians(camera_pos['latitude']))
y_meters = lat_diff * 110540
z_meters = elevation - camera_height
# Apply camera rotation based on bearing
bearing_rad = math.radians(-bearing)
tilt_rad = math.radians(tilt_angle)
# Rotate around Z axis (bearing)
rotated_x = x_meters * math.cos(bearing_rad) - y_meters * math.sin(bearing_rad)
rotated_y = x_meters * math.sin(bearing_rad) + y_meters * math.cos(bearing_rad)
rotated_z = z_meters
# Apply tilt rotation
final_y = rotated_y * math.cos(tilt_rad) - rotated_z * math.sin(tilt_rad)
final_z = rotated_y * math.sin(tilt_rad) + rotated_z * math.cos(tilt_rad)
final_x = rotated_x
# Check if point is in front of camera
if final_y <= 0:
return 0, 0, float('inf'), False
# Perspective projection
fov_rad = math.radians(fov)
f = (screen_width / 2) / math.tan(fov_rad / 2) # Focal length
# Project to screen
screen_x = int(screen_width / 2 + (final_x * f) / final_y)
screen_y = int(screen_height / 2 - (final_z * f) / final_y)
# Calculate depth for sorting
depth = final_y
# Check if point is visible on screen
is_visible = (0 <= screen_x < screen_width and 0 <= screen_y < screen_height)
return screen_x, screen_y, depth, is_visible
def get_enhanced_elevation(lat, lon, point_index, frame_index):
"""
Generate more realistic elevation data with variation
"""
# Base elevation using multiple harmonics
base_elevation = (
100 * math.sin(lat * 50) +
70 * math.sin(lon * 40) +
50 * math.sin((lat + lon) * 30) +
30 * math.sin(lat * 200) * math.cos(lon * 150) +
20 * math.sin(point_index * 0.1) # Smooth variation along route
)
# Add temporal variation for dynamic feel
time_variation = 10 * math.sin(frame_index * 0.05 + point_index * 0.2)
# Ensure realistic elevation range
elevation = max(0, min(500, base_elevation + time_variation))
return elevation
def create_space_entry_frame(start_pos, center_lat, center_lon, min_lat, max_lat, min_lon, max_lon,
width, height, frame_index, total_entry_frames):
"""
Create a Google Earth-style space entry frame transitioning from space to route start
"""
# Create canvas
frame = np.zeros((height, width, 3), dtype=np.uint8)
# Calculate entry progress (0 to 1)
entry_progress = frame_index / total_entry_frames
# Space entry parameters - start very high and descend
max_altitude = 50000 # Start from 50km altitude (space view)
min_altitude = 2000 # End at 2km altitude (good aerial view)
# Smooth descent curve (ease-out animation)
altitude_progress = 1 - (1 - entry_progress) ** 3 # Cubic ease-out
current_altitude = max_altitude - (max_altitude - min_altitude) * altitude_progress
# Camera position starts centered over the route
camera_lat = center_lat
camera_lon = center_lon
# Camera gradually moves toward route start
start_lat = start_pos['latitude']
start_lon = start_pos['longitude']
# Smooth transition to route start position
transition_progress = entry_progress ** 2 # Quadratic for gradual transition
camera_lat = center_lat + (start_lat - center_lat) * transition_progress
camera_lon = center_lon + (start_lon - center_lon) * transition_progress
# Create space/sky background based on altitude
create_space_sky_background(frame, width, height, current_altitude)
# Calculate view bounds based on altitude
view_radius_km = current_altitude * 0.8 # View radius increases with altitude
# Draw Earth curvature effect at high altitudes
if current_altitude > 10000:
draw_earth_curvature(frame, width, height, current_altitude)
# Draw terrain with increasing detail as we descend
draw_terrain_from_altitude(frame, camera_lat, camera_lon, view_radius_km,
width, height, current_altitude, entry_progress)
# Draw route overview (visible from space)
if entry_progress > 0.3: # Route becomes visible partway through descent
draw_route_overview_from_space(frame, min_lat, max_lat, min_lon, max_lon,
camera_lat, camera_lon, view_radius_km,
width, height, entry_progress)
# Add space entry UI
add_space_entry_ui(frame, current_altitude, entry_progress, width, height)
# Add atmospheric glow effect
add_atmospheric_glow(frame, width, height, current_altitude)
return frame
def create_space_sky_background(frame, width, height, altitude):
"""Create background that transitions from space black to sky blue"""
# Space to atmosphere transition
if altitude > 20000:
# Space: black to deep blue
space_factor = min(1.0, (altitude - 20000) / 30000)
for y in range(height):
intensity = y / height
r = int(5 * (1 - space_factor) + 0 * space_factor)
g = int(15 * (1 - space_factor) + 0 * space_factor)
b = int(30 * (1 - space_factor) + 0 * space_factor)
frame[y, :] = (b, g, r)
else:
# Atmosphere: blue gradient
for y in range(int(height * 0.6)): # Sky portion
sky_intensity = y / (height * 0.6)
r = int(135 + (200 - 135) * sky_intensity)
g = int(206 + (230 - 206) * sky_intensity)
b = int(235 + (255 - 235) * sky_intensity)
frame[y, :] = (b, g, r)
# Terrain visible below
terrain_start_y = int(height * 0.6)
for y in range(terrain_start_y, height):
distance_factor = (y - terrain_start_y) / (height - terrain_start_y)
base_r = int(80 + 60 * distance_factor)
base_g = int(120 + 80 * distance_factor)
base_b = int(60 + 40 * distance_factor)
frame[y, :] = (base_b, base_g, base_r)
def draw_earth_curvature(frame, width, height, altitude):
"""Draw Earth's curvature at high altitudes"""
if altitude < 15000:
return
# Calculate curvature based on altitude
curve_factor = min(1.0, (altitude - 15000) / 35000)
# Draw curved horizon
horizon_y = int(height * 0.5)
curve_amplitude = int(50 * curve_factor)
for x in range(width):
# Sine wave for curvature
curve_offset = int(curve_amplitude * math.sin(math.pi * x / width))
curve_y = horizon_y + curve_offset
# Draw atmospheric glow around Earth
for glow_y in range(max(0, curve_y - 20), min(height, curve_y + 5)):
glow_intensity = 1.0 - abs(glow_y - curve_y) / 20.0
if glow_intensity > 0:
frame[glow_y, x] = (
min(255, frame[glow_y, x][0] + int(100 * glow_intensity)),
min(255, frame[glow_y, x][1] + int(150 * glow_intensity)),
min(255, frame[glow_y, x][2] + int(200 * glow_intensity))
)
def draw_terrain_from_altitude(frame, camera_lat, camera_lon, view_radius_km,
width, height, altitude, progress):
"""Draw terrain detail that increases as altitude decreases"""
if altitude > 10000:
# High altitude: show landmass outlines
draw_landmass_outlines(frame, camera_lat, camera_lon, view_radius_km, width, height)
else:
# Lower altitude: show detailed terrain
detail_factor = 1.0 - (altitude / 10000)
draw_detailed_terrain(frame, camera_lat, camera_lon, view_radius_km,
width, height, detail_factor)
def draw_landmass_outlines(frame, camera_lat, camera_lon, view_radius_km, width, height):
"""Draw simplified landmass outlines for space view"""
# Simplified representation - in real implementation you'd use actual geographic data
center_x, center_y = width // 2, height // 2
# Draw some landmass shapes
for i in range(5):
angle = i * 72 # 360/5 degrees
radius = int(100 + 50 * math.sin(angle * math.pi / 180))
land_x = center_x + int(radius * math.cos(math.radians(angle)))
land_y = center_y + int(radius * math.sin(math.radians(angle)))
# Draw landmass blob
cv2.circle(frame, (land_x, land_y), 30, (139, 69, 19), -1) # Brown landmass
def draw_detailed_terrain(frame, camera_lat, camera_lon, view_radius_km,
width, height, detail_factor):
"""Draw detailed terrain features"""
# Create terrain texture
for y in range(height):
for x in range(width):
# Generate terrain using noise
noise1 = math.sin(x * 0.01 * detail_factor) * math.sin(y * 0.01 * detail_factor)
noise2 = math.sin(x * 0.05 * detail_factor) * math.sin(y * 0.03 * detail_factor)
terrain_height = (noise1 + noise2) * 0.5
# Color based on terrain height
if terrain_height > 0.3:
# Mountains - grey/brown
color = (100, 120, 140)
elif terrain_height > 0:
# Hills - green
color = (60, 140, 80)
else:
# Valleys/water - blue
color = (120, 100, 60)
frame[y, x] = color
def draw_route_overview_from_space(frame, min_lat, max_lat, min_lon, max_lon,
camera_lat, camera_lon, view_radius_km,
width, height, progress):
"""Draw route overview visible from space"""
# Simple route line for space view
# Map route bounds to screen coordinates
route_width = max_lon - min_lon
route_height = max_lat - min_lat
if route_width == 0 or route_height == 0:
return
# Calculate route position on screen
lat_offset = (min_lat + max_lat) / 2 - camera_lat
lon_offset = (min_lon + max_lon) / 2 - camera_lon
# Convert to screen coordinates (simplified)
route_x = int(width / 2 + lon_offset * width / 2)
route_y = int(height / 2 + lat_offset * height / 2)
route_screen_width = int(route_width * width / 4)
route_screen_height = int(route_height * height / 4)
# Draw route area highlight
if (0 < route_x < width and 0 < route_y < height):
# Pulsing route highlight
pulse = int(20 + 10 * math.sin(progress * 10))
cv2.rectangle(frame,
(route_x - route_screen_width, route_y - route_screen_height),
(route_x + route_screen_width, route_y + route_screen_height),
(0, 255, 255), 2) # Cyan highlight
def add_space_entry_ui(frame, altitude, progress, width, height):
"""Add UI elements for space entry sequence"""
# Altitude indicator
altitude_text = f"Altitude: {altitude/1000:.1f} km"
cv2.putText(frame, altitude_text, (20, 50),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
# Entry progress
progress_text = f"Descent: {progress*100:.0f}%"
cv2.putText(frame, progress_text, (20, 90),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
# "Approaching Route" text when near the end
if progress > 0.7:
cv2.putText(frame, "Approaching Route...", (width//2 - 120, height//2),
cv2.FONT_HERSHEY_SIMPLEX, 1.0, (0, 255, 255), 2)
def add_atmospheric_glow(frame, width, height, altitude):
"""Add atmospheric glow effect"""
if altitude > 5000:
# Create atmospheric glow overlay
glow_intensity = min(0.3, altitude / 50000)
# Horizontal glow bands
for y in range(height):
distance_from_horizon = abs(y - height // 2) / (height // 2)
if distance_from_horizon < 0.5:
glow = int(50 * glow_intensity * (1 - distance_from_horizon * 2))
frame[y, :, 2] = np.minimum(255, frame[y, :, 2] + glow) # Add blue glow

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@@ -1,6 +1,6 @@
kivy
cryptography
kiwy-garden
kivy-garden
folium
selenium
pillow
@@ -10,4 +10,6 @@ moviepy
requests
numpy
matplotlib
scipy
scipy
imageio
ffmpeg-python

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