05194a19b6
- New route GET /players/<id>/edited-media-report with tabular report - New template edited_media_report.html with User/Filename/Date/Link columns - Launch Report button (green) next to View All Edited Media button - Fix: on first edit, move original file to versionized folder as original_<name> - Fix: content lookup fallback via PlayerEdit records and path regex - Keep Content.filename pointing to latest edit for player playlist
117 lines
4.4 KiB
Python
117 lines
4.4 KiB
Python
"""Background task execution for long-running operations."""
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import threading
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import logging
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from typing import Callable, Any, Dict
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logger = logging.getLogger(__name__)
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def run_background_task(task_func: Callable, *args, **kwargs) -> threading.Thread:
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"""Run a function in a background thread, with a Flask app context pushed."""
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from flask import current_app
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# Capture the app instance now (in the request context) so the thread can use it
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app = current_app._get_current_object()
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def wrapper():
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with app.app_context():
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try:
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logger.info(f"Starting background task: {task_func.__name__}")
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task_func(*args, **kwargs)
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logger.info(f"Completed background task: {task_func.__name__}")
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except Exception as e:
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logger.error(f"Background task failed ({task_func.__name__}): {str(e)}", exc_info=True)
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thread = threading.Thread(target=wrapper, daemon=True)
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thread.start()
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return thread
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def background_player_deployment(
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hostname: str,
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username: str,
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password: str,
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player_name: str,
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player_id: int,
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port: int = 22,
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server_url: str = None,
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server_api_key: str = None,
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player_hostname: str = None,
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quickconnect_code: str = None,
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orientation: str = 'Landscape',
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verify_ssl: bool = False
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) -> None:
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"""
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Deploy player code to host in background.
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Args:
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hostname: SSH hostname/IP
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username: SSH username
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password: SSH password
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player_name: Player name
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player_id: Player database ID
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port: SSH port
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server_url: DigiServer URL for player
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server_api_key: API key for player
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player_hostname: Player screen identity used for auth (Player.hostname)
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quickconnect_code: Quick connect code used for auth
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orientation: Player orientation (Landscape/Portrait)
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verify_ssl: Whether the player should verify the server TLS certificate
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"""
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from app.utils.ssh_deploy import deploy_player_to_host
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from app.models import Player
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from app.extensions import db
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from app.utils.logger import log_action
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from datetime import datetime
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# Mark deployment as "in progress" immediately so the UI can show live status
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player = Player.query.get(player_id)
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if player:
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player.deployment_status = 'deploying'
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player.last_deployment_at = datetime.utcnow()
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player.last_deployment_status = None
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player.last_deployment_message = 'Deployment in progress...'
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db.session.commit()
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try:
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# Execute deployment
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result = deploy_player_to_host(
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hostname=hostname,
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username=username,
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password=password,
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player_name=player_name,
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port=port,
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server_url=server_url,
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server_api_key=server_api_key,
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player_hostname=player_hostname,
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quickconnect_code=quickconnect_code,
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orientation=orientation,
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verify_ssl=verify_ssl
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)
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# Update player with deployment status
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player = Player.query.get(player_id)
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if player:
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if result.get('success'):
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player.deployment_status = 'deployed'
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player.last_deployment_status = 'success'
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player.last_deployment_message = result.get('message', 'Deployment successful')
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log_action('info', f'Background deployment completed for player "{player_name}": {result["message"]}')
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else:
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player.deployment_status = 'failed'
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player.last_deployment_status = 'failed'
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player.last_deployment_message = result.get('error', result.get('message', 'Deployment failed'))
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log_action('error', f'Background deployment failed for player "{player_name}": {result.get("error", result.get("message"))}')
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db.session.commit()
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except Exception as e:
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logger.error(f"Background deployment error for player '{player_name}': {str(e)}", exc_info=True)
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player = Player.query.get(player_id)
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if player:
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player.deployment_status = 'failed'
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player.last_deployment_status = 'failed'
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player.last_deployment_message = f'Deployment crashed: {str(e)}'
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db.session.commit()
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log_action('error', f'Background deployment error for player "{player_name}": {str(e)}')
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