- Fixed start.sh environment variable loading from systemctl - Use here-document (<<<) instead of pipe for subshell to preserve exports - Added better error handling for evdev device enumeration - Added exception handling in intro video playback with detailed logging - App now properly initializes with DISPLAY=:0 and WAYLAND_DISPLAY=wayland-0
233 lines
7.6 KiB
Bash
Executable File
233 lines
7.6 KiB
Bash
Executable File
#!/bin/bash
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# Kivy Signage Player Startup Script with Watchdog
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# This script monitors and auto-restarts the player if it crashes
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# Get the directory where this script is located
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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# Configuration
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MAX_RETRIES=999999 # Effectively unlimited retries
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RESTART_DELAY=5 # Seconds to wait before restart
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HEALTH_CHECK_INTERVAL=30 # Seconds between health checks
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HEARTBEAT_FILE="$SCRIPT_DIR/.player_heartbeat"
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STOP_FLAG_FILE="$SCRIPT_DIR/.player_stop_requested"
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LOG_FILE="$SCRIPT_DIR/player_watchdog.log"
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# Ensure log file is writable
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if [ ! -w "$(dirname "$LOG_FILE")" ]; then
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LOG_FILE="/tmp/kivy-player-watchdog.log"
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fi
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# Function to log messages (MUST be defined before use)
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log_message() {
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local msg="[$(date '+%Y-%m-%d %H:%M:%S')] $1"
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echo "$msg"
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# Try to write to log file, ignore errors if permission denied
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echo "$msg" >> "$LOG_FILE" 2>/dev/null || true
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}
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# Load user's environment from systemd user session (most reliable method)
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# This ensures we get the proper DISPLAY/WAYLAND_DISPLAY and session variables
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load_user_environment() {
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# Try to get environment from active user session via systemctl
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local user_env
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if command -v systemctl &>/dev/null; then
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user_env=$(systemctl --user show-environment 2>/dev/null)
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if [ -n "$user_env" ]; then
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# Extract display-related variables without subshell to preserve exports
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while IFS='=' read -r key value; do
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case "$key" in
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DISPLAY|WAYLAND_DISPLAY|XDG_RUNTIME_DIR|DBUS_SESSION_BUS_ADDRESS)
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export "$key=$value"
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;;
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esac
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done <<< "$user_env"
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log_message "Loaded user environment from systemctl --user"
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# Verify we got valid display
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if [ -n "$DISPLAY" ] || [ -n "$WAYLAND_DISPLAY" ]; then
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log_message "Display environment ready: DISPLAY='$DISPLAY' WAYLAND_DISPLAY='$WAYLAND_DISPLAY'"
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return 0
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else
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log_message "Systemctl didn't provide display variables, trying fallback..."
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fi
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fi
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fi
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# Fallback: detect display manually
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log_message "Falling back to manual display detection..."
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if [ -z "$DISPLAY" ] && [ -z "$WAYLAND_DISPLAY" ]; then
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# Try to detect Wayland display
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if [ -S "/run/user/$(id -u)/wayland-0" ]; then
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export WAYLAND_DISPLAY=wayland-0
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log_message "Detected Wayland display: $WAYLAND_DISPLAY"
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# Try to detect X11 display
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elif [ -S "/tmp/.X11-unix/X0" ]; then
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export DISPLAY=:0
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log_message "Detected X11 display: $DISPLAY"
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else
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# Wait for display to come up (useful for systemd or delayed starts)
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log_message "Waiting for display server to be ready (up to 30 seconds)..."
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for i in {1..30}; do
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sleep 1
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if [ -S "/run/user/$(id -u)/wayland-0" ] 2>/dev/null; then
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export WAYLAND_DISPLAY=wayland-0
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log_message "Display server detected on attempt $i: Wayland"
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return 0
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elif [ -S "/tmp/.X11-unix/X0" ] 2>/dev/null; then
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export DISPLAY=:0
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log_message "Display server detected on attempt $i: X11"
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return 0
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fi
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done
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fi
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fi
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# Verify we have a display now
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if [ -z "$DISPLAY" ] && [ -z "$WAYLAND_DISPLAY" ]; then
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log_message "WARNING: No display server detected. This may cause graphics issues."
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return 1
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fi
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log_message "Display environment ready: DISPLAY=$DISPLAY WAYLAND_DISPLAY=$WAYLAND_DISPLAY"
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return 0
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}
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# Load the user environment early
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load_user_environment
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# Function to check if player is healthy
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check_health() {
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# Check if heartbeat file exists and is recent (within last 60 seconds)
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if [ -f "$HEARTBEAT_FILE" ]; then
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local last_update=$(stat -c %Y "$HEARTBEAT_FILE" 2>/dev/null || echo 0)
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local current_time=$(date +%s)
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local diff=$((current_time - last_update))
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if [ $diff -lt 60 ]; then
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return 0 # Healthy
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else
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log_message "⚠️ Player heartbeat stale (${diff}s old)"
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return 1 # Unhealthy
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fi
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else
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# If heartbeat file doesn't exist yet, assume player is starting
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return 0
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fi
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}
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# Cleanup function
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cleanup() {
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log_message "🛑 Watchdog received stop signal"
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rm -f "$HEARTBEAT_FILE"
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rm -f "$STOP_FLAG_FILE"
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exit 0
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}
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# Trap signals for graceful shutdown
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trap cleanup SIGINT SIGTERM
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log_message "=========================================="
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log_message "🚀 Kivy Signage Player Watchdog Started"
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log_message "=========================================="
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log_message "Project directory: $SCRIPT_DIR"
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log_message "Max retries: Unlimited"
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log_message "Restart delay: ${RESTART_DELAY}s"
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log_message ""
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# Remove old stop flag if exists (fresh start)
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rm -f "$STOP_FLAG_FILE"
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# Change to the project directory
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cd "$SCRIPT_DIR"
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# Check if virtual environment exists
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if [ -d ".venv" ]; then
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log_message "✓ Virtual environment found"
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source .venv/bin/activate
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else
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log_message "⚠️ Creating virtual environment..."
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python3 -m venv .venv
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source .venv/bin/activate
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log_message "📦 Installing dependencies..."
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pip3 install -r requirements.txt
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log_message "✓ Virtual environment ready"
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fi
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# Check if configuration exists
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if [ ! -f "config/app_config.json" ]; then
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log_message "⚠️ WARNING: Configuration file not found!"
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log_message "Player may not function correctly without configuration"
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fi
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# Main watchdog loop
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retry_count=0
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while true; do
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retry_count=$((retry_count + 1))
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log_message ""
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log_message "=========================================="
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log_message "▶️ Starting player (attempt #${retry_count})"
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log_message "=========================================="
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# Clean old heartbeat
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rm -f "$HEARTBEAT_FILE"
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# Start the player
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cd "$SCRIPT_DIR/src"
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python3 main.py &
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PLAYER_PID=$!
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log_message "Player PID: $PLAYER_PID"
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# Monitor the player
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while true; do
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sleep $HEALTH_CHECK_INTERVAL
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# Check if process is still running
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if ! kill -0 $PLAYER_PID 2>/dev/null; then
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log_message "❌ Player process crashed or stopped (PID: $PLAYER_PID)"
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break
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fi
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# Check health via heartbeat
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if ! check_health; then
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log_message "❌ Player health check failed - may be frozen"
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kill $PLAYER_PID 2>/dev/null
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sleep 2
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kill -9 $PLAYER_PID 2>/dev/null
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break
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fi
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# Player is healthy, continue monitoring
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done
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# Player stopped or crashed
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# Check if user requested intentional exit
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if [ -f "$STOP_FLAG_FILE" ]; then
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log_message "✋ Stop flag detected - user requested exit via password"
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log_message "Watchdog will NOT restart the player"
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log_message "To restart, run ./start.sh again"
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rm -f "$HEARTBEAT_FILE"
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break
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fi
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log_message "⏳ Waiting ${RESTART_DELAY}s before restart..."
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sleep $RESTART_DELAY
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# Cleanup any zombie processes
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pkill -9 -f "python3 main.py" 2>/dev/null
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done
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log_message ""
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log_message "=========================================="
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log_message "Watchdog stopped"
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log_message "=========================================="
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# Deactivate virtual environment (this line is never reached in watchdog mode)
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deactivate
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