Files
Kiwy-Signage/windows/build.spec
T
ske087 3845830a86 Add Windows Player support and related files
- New windows/ directory with build scripts, specs, and configuration
- Windows-specific requirements (requirements_win.txt)
- Launch and runtime scripts for Windows (run_win.py, launch_player.bat)
- PyInstaller build configuration (build.spec)
- Updated .gitignore to exclude windows/venv312/
- Updated config and source files for Windows compatibility
- Moved working_files to proper directory
2026-07-24 08:34:00 +03:00

241 lines
6.6 KiB
RPMSpec

# -*- mode: python ; coding: utf-8 -*-
"""
PyInstaller spec file for Kiwy Signage Player (Windows .exe)
Build command (from windows/ directory):
pyinstaller build.spec --clean --noconfirm
OR use the build script:
build_win.bat
"""
import os
import sys
from pathlib import Path
# --- Paths -----------------------------------------------------------
# This spec file is in windows/build.spec, so the project root is
# always two levels up from this file's real location.
# __file__ may not be available in PyInstaller spec context fallback to cwd.
try:
_spec_dir = Path(__file__).resolve().parent
except NameError:
_spec_dir = Path(os.getcwd()).resolve()
# _spec_dir is now the absolute path to the windows/ directory
BUILD_DIR = _spec_dir
ROOT_DIR = BUILD_DIR.parent
SRC_DIR = ROOT_DIR / 'src'
CONFIG_DIR = ROOT_DIR / 'config'
RESOURCES_DIR = CONFIG_DIR / 'resources'
# --- Determine hidden imports that PyInstaller might miss -------------
hidden_imports = [
# Kivy core modules
'kivy.core.window',
'kivy.core.video',
'kivy.core.audio',
'kivy.core.text',
'kivy.core.image',
'kivy.core.gl',
'kivy.core.camera',
'kivy.core.clipboard',
'kivy.core.spelling',
'kivy.core.text.markup',
'kivy.core.window.window_sdl2',
'kivy.core.image.img_sdl2',
'kivy.core.video.video_ffpyplayer',
'kivy.core.audio.audio_ffpyplayer',
# Kivy modules
'kivy.uix.video',
'kivy.uix.vkeyboard',
'kivy.uix.popup',
'kivy.uix.image',
'kivy.uix.button',
'kivy.uix.label',
'kivy.uix.textinput',
'kivy.uix.boxlayout',
'kivy.uix.floatlayout',
'kivy.uix.slider',
'kivy.uix.widget',
'kivy.uix.checkbox',
'kivy.graphics',
'kivy.graphics.texture',
'kivy.graphics.vertex_instructions',
'kivy.graphics.context_instructions',
'kivy.clock',
'kivy.loader',
'kivy.animation',
'kivy.lang',
'kivy.logger',
'kivy.config',
'kivy.properties',
'kivy.metrics',
'kivy.factory',
# Graphics providers
'kivy.graphics.opengl',
'kivy.graphics.opengl_utils',
'kivy.graphics.fbo',
'kivy.graphics.gl_instructions',
'kivy.graphics.stencil_instructions',
'kivy.graphics.scissor_instructions',
'kivy.graphics.buffer',
'kivy.graphics.vbo',
'kivy.graphics.shader',
'kivy.graphics.compiler',
# ffpyplayer
'ffpyplayer',
'ffpyplayer.player',
'ffpyplayer.pic',
'ffpyplayer.writer',
# Networking
'requests',
'aiohttp',
'urllib3',
'certifi',
'bcrypt',
# Platform
'ctypes',
'ctypes.wintypes',
'subprocess',
'shutil',
'glob',
'selectors',
'tempfile',
]
# Exclude Linux-only modules
excluded_imports = [
'gi', # GTK introspection (Linux)
'gi.repository',
'evdev', # We inject a fake evdev module in run_win.py
]
# --- Application data files to bundle --------------------------------
# Resources (icons, intro video, etc.)
resources_data = []
for item in RESOURCES_DIR.iterdir():
if item.is_file():
target_dir = 'config/resources'
resources_data.append((str(item), target_dir))
# Config directory (app_config.json)
config_data = []
config_file = CONFIG_DIR / 'app_config.json'
if config_file.exists():
config_data.append((str(config_file), 'config'))
# Source files - .kv file
kv_file = SRC_DIR / 'signage_player.kv'
kv_data = []
if kv_file.exists():
kv_data.append((str(kv_file), '.'))
# Bundle the entire src directory as a tree
source_tree = Tree(str(SRC_DIR), prefix='', excludes=['*.pyc', '__pycache__', '*.ini'])
# --- Collect binary DLLs from kivy_deps and ffpyplayer ----------------
import importlib.util
from pathlib import Path as _Path
def _find_share_dlls(package_path, subdir='bin'):
"""Find .dll files under a package's share/ directory."""
if not package_path:
return []
base = _Path(package_path).parent
# Check: share/<pkg>/bin/ relative to parent
share = base / 'share'
if share.is_dir():
results = []
for root, dirs, files in os.walk(share):
for f in files:
if f.endswith('.dll'):
results.append((os.path.join(root, f), '.'))
return results
return []
# SDL2 DLLs
_sdl2_spec = importlib.util.find_spec('kivy_deps.sdl2')
_sdl2_dlls = _find_share_dlls(_sdl2_spec.origin if _sdl2_spec else None)
# ANGLE DLLs
_angle_spec = importlib.util.find_spec('kivy_deps.angle')
_angle_dlls = _find_share_dlls(_angle_spec.origin if _angle_spec else None)
# GLEW DLLs
_glew_spec = importlib.util.find_spec('kivy_deps.glew')
_glew_dlls = _find_share_dlls(_glew_spec.origin if _glew_spec else None)
# ffpyplayer FFmpeg DLLs
_ffpy_spec = importlib.util.find_spec('ffpyplayer')
_ffpy_dlls = _find_share_dlls(_ffpy_spec.origin if _ffpy_spec else None)
_all_binaries = _sdl2_dlls + _angle_dlls + _glew_dlls + _ffpy_dlls
if not _all_binaries:
print("=" * 70)
print("WARNING: No Kivy/ffpyplayer DLLs found via share/ directories.")
print("PyInstaller may still auto-detect them, but if the .exe")
print("fails with 'SDL2.dll not found' or similar, you will need")
print("to manually add the DLL paths to the spec file.")
print("=" * 70)
# --- Build the .exe --------------------------------------------------
a = Analysis(
['run_win.py'], # Entry point (relative to this spec)
pathex=[str(BUILD_DIR), str(SRC_DIR)], # Where to find modules
binaries=_all_binaries,
datas=resources_data + config_data + kv_data,
hiddenimports=hidden_imports,
hookspath=[],
hooksconfig={},
runtime_hooks=[str(BUILD_DIR / 'pyi_runtime_hook.py')],
excludes=excluded_imports,
noarchive=False,
module_collection_mode={
'kivy': 'pyz',
'kivy.core': 'pyz',
'kivy.uix': 'pyz',
'kivy.graphics': 'pyz',
},
)
# Add the source tree (main.py, etc.)
a.datas += source_tree
pyz = PYZ(a.pure)
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='KiwySignagePlayer',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=True, # Show console for debugging startup errors
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
icon=str(RESOURCES_DIR / 'app_icon.ico') if (RESOURCES_DIR / 'app_icon.ico').exists() else None,
)
# --- COLLECT everything into a single folder -------------------------
coll = COLLECT(
exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='KiwySignagePlayer',
)