ske087 079d8c7f9d Stop tracking credentials and player runtime state
Removes the tracked credential files. They are kept on disk, but they must not
be in the repository: player_auth.json holds a live auth_code, player_id and
server_url.

  removed from tracking: player_auth.json, src/player_auth.json,
                         working_files/player_auth.json

Also fixes the ignore rules for the player's runtime state, which were being
reported as untracked and would have been committed:

  - .player_heartbeat is rewritten every 10 seconds, so committing it creates
    endless noise and merge conflicts on every machine.
  - .player_stop_requested is transient session state.
  - logs/startup_marker.txt and the various log outputs are runtime artifacts.

While doing this I found that the existing ignore entry was spelled
".player_heartbear" - a long-standing typo, so the heartbeat was never actually
ignored. The correct patterns are now present; the typo is left in place with a
comment so nothing changes unexpectedly for existing clones.

Note the deliberate exceptions, both tracked on purpose:

  - windows/webview2_sdk/ - build.spec bundles those DLLs, so a fresh clone
    needs them or web links silently fall back to the Chrome/Edge engine.
  - windows/webview2_runtime/MicrosoftEdgeWebview2Setup.exe (~1.7 MB) - so a
    machine without the WebView2 Runtime can install it on first start. The
    ~203 MB offline standalone installer stays ignored; fetch it with
    webview2_runtime/download_runtime_installers.ps1 -Offline when building for
    machines that have no internet.
2026-09-13 10:15:10 +03:00
2026-07-21 12:23:59 +03:00
2026-01-17 21:00:49 +02:00
S
Description
No description provided
130 MiB
Languages
Python 69.5%
Shell 22.1%
kvlang 8.4%