Files
Kiwy-Signage/windows/pyi_runtime_hook.py
ske087 3845830a86 Add Windows Player support and related files
- New windows/ directory with build scripts, specs, and configuration
- Windows-specific requirements (requirements_win.txt)
- Launch and runtime scripts for Windows (run_win.py, launch_player.bat)
- PyInstaller build configuration (build.spec)
- Updated .gitignore to exclude windows/venv312/
- Updated config and source files for Windows compatibility
- Moved working_files to proper directory
2026-07-24 08:34:00 +03:00

132 lines
5.5 KiB
Python

"""
PyInstaller Runtime Hook for Kiwy Signage Player
------------------------------------------------
Runs at startup of the packaged .exe to fix paths and environment.
Creates all necessary folders LOCAL to the executable's directory.
"""
import os
import sys
import platform
from pathlib import Path
# ── IMPORTANT: Set Windows environment BEFORE any Kivy code runs ──
# This must happen before main.py's top-level code executes, because
# main.py sets SDL_VIDEODRIVER=wayland,x11,dummy which would crash on Windows.
os.environ['SDL_VIDEODRIVER'] = 'windows'
os.environ['SDL_AUDIODRIVER'] = 'directsound'
os.environ['KIVY_WINDOW'] = 'sdl2'
os.environ['KIVY_GL_BACKEND'] = 'angle_sdl2'
os.environ['KIVY_VIDEO'] = 'ffpyplayer'
os.environ['KIVY_AUDIO'] = 'ffpyplayer'
os.environ['FFPYPLAYER_CODECS'] = 'h264,h265,vp9,vp8'
os.environ['SDL_VIDEO_ALLOW_SCREENSAVER'] = '0'
os.environ['KIVY_NO_FILELOG'] = '1'
os.environ['KIVY_INPUTPROVIDERS'] = '' # Let Kivy auto-detect on Windows
# ── Capture ALL early output to a crash log ─────────────────────────
# Ensure we catch any exception that happens before Logger is available.
_startup_log_path = None
try:
_exe_dir = Path(sys.executable).parent
_startup_log_path = _exe_dir / 'logs' / 'startup_crash.log'
(_startup_log_path.parent).mkdir(parents=True, exist_ok=True)
with open(_startup_log_path, 'w') as _f:
_f.write("pyi_runtime_hook.py started\n")
except Exception:
pass
def _setup_paths():
"""Ensure the app can find its bundled files at runtime.
All data folders (config, media, playlists, logs) are created
LOCAL to the executable's directory — NOT in %%APPDATA%%.
"""
# In PyInstaller, sys.executable is the .exe path.
# sys._MEIPASS is the extraction directory (i.e. _internal/ folder).
exe_dir = Path(sys.executable).parent
internal_dir = Path(getattr(sys, '_MEIPASS', exe_dir))
# ── Change cwd to _internal so Builder.load_file('signage_player.kv')
# and other relative file references from main.py resolve ─────
os.chdir(str(internal_dir))
# Add bundled src directory to Python path
src_dir = str(internal_dir / 'src')
if os.path.isdir(src_dir) and src_dir not in sys.path:
sys.path.insert(0, src_dir)
# Add internal directory for config/media/playlists access
if str(internal_dir) not in sys.path:
sys.path.insert(0, str(internal_dir))
# ── Local folders next to the .exe ──────────────────────────────
# All data lives in the SAME folder as the executable so the user
# can copy/move the whole directory and everything still works.
os.environ['KIWY_DATA_DIR'] = str(exe_dir)
# Set KIVY_HOME to a local .kivy folder next to the .exe
kivy_home = exe_dir / '.kivy'
os.environ.setdefault('KIVY_HOME', str(kivy_home))
kivy_home.mkdir(parents=True, exist_ok=True)
# Create local data folders next to the .exe
for sub in ['config', 'config/resources', 'media', 'playlists', 'logs']:
(exe_dir / sub).mkdir(parents=True, exist_ok=True)
def _copy_bundled_resources():
"""Copy bundled resource/config files to the local folders on first run."""
exe_dir = Path(sys.executable).parent
internal_dir = Path(getattr(sys, '_MEIPASS', exe_dir))
# Files to copy (source in bundle -> destination next to .exe)
files_to_copy = [
('config/app_config.json', 'config/app_config.json'),
('config/resources/access-card.png', 'config/resources/access-card.png'),
('config/resources/arrow.png', 'config/resources/arrow.png'),
('config/resources/backward.png', 'config/resources/backward.png'),
('config/resources/card-checked.png', 'config/resources/card-checked.png'),
('config/resources/edit-pen.png', 'config/resources/edit-pen.png'),
('config/resources/exit.png', 'config/resources/exit.png'),
('config/resources/forward.png', 'config/resources/forward.png'),
('config/resources/intro1.mp4', 'config/resources/intro1.mp4'),
('config/resources/pause.png', 'config/resources/pause.png'),
('config/resources/pencil.png', 'config/resources/pencil.png'),
('config/resources/play.png', 'config/resources/play.png'),
('config/resources/settings.png', 'config/resources/settings.png'),
]
for src_rel, dest_rel in files_to_copy:
src_path = internal_dir / src_rel
dest_path = exe_dir / dest_rel
if src_path.is_file() and not dest_path.exists():
try:
dest_path.parent.mkdir(parents=True, exist_ok=True)
import shutil
shutil.copy2(str(src_path), str(dest_path))
except Exception:
pass # Non-critical; app can still run
# ── Wrap everything in try/except to capture early crashes ──────────
try:
_setup_paths()
_copy_bundled_resources()
# If we reach here, the hook finished successfully
try:
with open(_startup_log_path, 'a') as _f:
_f.write("pyi_runtime_hook.py completed successfully\n")
except Exception:
pass
except Exception as _hook_exc:
import traceback as _tb
try:
with open(_startup_log_path, 'a') as _f:
_f.write(f"pyi_runtime_hook.py CRASHED: {_hook_exc}\n")
_tb.print_exc(file=_f)
except Exception:
pass
raise # Re-raise so the .exe still fails visibly