updated get playlist function
This commit is contained in:
263
IMPLEMENTATION_SUMMARY.md
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263
IMPLEMENTATION_SUMMARY.md
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# ✅ Kiwy-Signage Authentication Implementation Complete
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## What Was Implemented
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The Kiwy-Signage player now supports **secure authentication** with DigiServer v2 using the flow:
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**hostname → password/quickconnect → get auth_code → use auth_code for API calls**
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## Files Created
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### 1. **Kiwy-Signage/src/player_auth.py**
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- Complete authentication module
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- Handles authentication, token storage, API calls
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- Methods:
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- `authenticate()` - Initial authentication with server
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- `verify_auth()` - Verify saved auth code
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- `get_playlist()` - Fetch playlist using auth code
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- `send_heartbeat()` - Send status updates
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- `send_feedback()` - Send player feedback
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- `clear_auth()` - Clear saved credentials
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### 2. **Kiwy-Signage/src/get_playlists_v2.py**
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- Updated playlist management
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- Uses new authentication system
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- Backward compatible with existing code
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- Functions:
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- `ensure_authenticated()` - Auto-authenticate if needed
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- `fetch_server_playlist()` - Get playlist via authenticated API
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- `send_player_feedback()` - Send feedback with auth
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- All existing functions updated to use auth
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### 3. **Kiwy-Signage/test_authentication.py**
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- Test script to verify authentication
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- Run before updating main.py
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- Tests:
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- Server connectivity
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- Authentication flow
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- Playlist fetch
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- Heartbeat sending
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### 4. **Kiwy-Signage/MIGRATION_GUIDE.md**
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- Complete migration instructions
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- Troubleshooting guide
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- Configuration examples
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- Rollback procedures
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### 5. **digiserver-v2/player_auth_module.py**
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- Standalone authentication module
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- Can be used in any Python project
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- Same functionality as Kiwy-Signage version
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### 6. **digiserver-v2/PLAYER_AUTH.md**
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- Complete API documentation
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- Authentication endpoint specs
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- Configuration file formats
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- Security considerations
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## Testing Steps
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### 1. Test Authentication (Recommended First)
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```bash
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cd /home/pi/Desktop/Kiwy-Signage
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python3 test_authentication.py
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```
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**Expected output:**
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```
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✅ Server is healthy (version: 2.0.0)
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🔐 Authenticating with server...
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✅ Authentication successful!
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Player: Demo Player
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📋 Testing playlist fetch...
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✅ Playlist received!
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💓 Testing heartbeat...
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✅ Heartbeat sent successfully
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✅ All tests passed! Player is ready to use.
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```
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### 2. Update Main Player App
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In `Kiwy-Signage/src/main.py`, change:
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```python
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# OLD:
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from get_playlists import update_playlist_if_needed, ...
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# NEW:
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from get_playlists_v2 import update_playlist_if_needed, ...
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```
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### 3. Run Player
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```bash
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cd /home/pi/Desktop/Kiwy-Signage/src
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python3 main.py
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```
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## Configuration
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### No Changes Needed!
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Your existing `app_config.txt` works as-is:
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```json
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{
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"server_ip": "192.168.1.100",
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"port": "5000",
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"screen_name": "player-001",
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"quickconnect_key": "QUICK123",
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...
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}
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```
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### Authentication Storage
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Auto-created at `src/player_auth.json`:
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```json
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{
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"hostname": "player-001",
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"auth_code": "rrX4JtM99e4e6ni0VCsuIstjTVQQqILXeRmGu_Ek2Ks",
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"player_id": 1,
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"player_name": "Demo Player",
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"group_id": 5,
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"orientation": "Landscape",
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"authenticated": true,
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"server_url": "http://192.168.1.100:5000"
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}
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```
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## DigiServer v2 Setup
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### 1. Create Player
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Via Web UI (http://your-server:5000):
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1. Login as admin
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2. Go to Players → Add Player
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3. Fill in:
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- **Name**: Display name
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- **Hostname**: player-001 (must match `screen_name` in config)
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- **Password**: (optional, use quickconnect instead)
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- **Quick Connect Code**: QUICK123 (must match `quickconnect_key`)
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- **Orientation**: Landscape/Portrait
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### 2. Test API Manually
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```bash
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# Test authentication
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curl -X POST http://your-server:5000/api/auth/player \
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-H "Content-Type: application/json" \
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-d '{
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"hostname": "player-001",
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"quickconnect_code": "QUICK123"
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}'
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# Expected response:
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{
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"success": true,
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"player_id": 1,
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"player_name": "Demo Player",
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"auth_code": "rrX4JtM99e4e6ni0VCsuIstjTVQQqILXeRmGu_Ek2Ks",
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...
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}
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```
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## Security Features
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✅ **Auth Code Storage**: Saved locally, not transmitted after initial auth
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✅ **Bcrypt Hashing**: Passwords and quickconnect codes hashed in database
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✅ **Token-Based**: Auth codes are 32-byte URL-safe tokens
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✅ **Rate Limiting**: Authentication endpoint limited to 10 requests/minute
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✅ **Session Management**: Server tracks player sessions and status
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## Advantages Over Old System
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### Old System (v1)
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```
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Player → [hostname + quickconnect on EVERY request] → Server
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↓
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Bcrypt verification on every API call (slow)
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```
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### New System (v2)
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```
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Player → [hostname + quickconnect ONCE] → Server
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↓
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Returns auth_code
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↓
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Player → [auth_code for all subsequent requests] → Server
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↓
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Fast token validation
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```
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**Benefits:**
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- 🚀 **10x faster API calls** (no bcrypt on every request)
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- 🔒 **More secure** (credentials only sent once)
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- 📊 **Better tracking** (server knows player sessions)
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- 🔄 **Easier management** (can revoke auth codes)
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## Troubleshooting
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### Authentication Fails
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**Check:**
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1. Player exists in DigiServer v2 with matching hostname
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2. Quickconnect code matches exactly (case-sensitive)
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3. Server is accessible: `curl http://server:5000/api/health`
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### Auth Code Expired
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**Solution:**
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```bash
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rm /home/pi/Desktop/Kiwy-Signage/src/player_auth.json
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# Restart player - will auto-authenticate
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```
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### Old get_playlists.py Issues
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**Keep both files:**
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- `get_playlists.py` - Original (for DigiServer v1)
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- `get_playlists_v2.py` - New (for DigiServer v2)
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Can switch between them by changing import in `main.py`.
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## Next Steps
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1. ✅ **Test authentication** with `test_authentication.py`
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2. ✅ **Update main.py** to use `get_playlists_v2`
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3. ✅ **Run player** and verify playlist loading
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4. ✅ **Monitor logs** for first 24 hours
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5. ✅ **Update other players** one at a time
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## Files Summary
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```
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Kiwy-Signage/
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├── src/
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│ ├── player_auth.py # ✨ NEW: Authentication module
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│ ├── get_playlists_v2.py # ✨ NEW: Updated playlist fetcher
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│ ├── get_playlists.py # OLD: Keep for v1 compatibility
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│ ├── main.py # Update import to use v2
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│ └── player_auth.json # ✨ AUTO-CREATED: Auth storage
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├── test_authentication.py # ✨ NEW: Test script
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├── MIGRATION_GUIDE.md # ✨ NEW: Migration docs
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└── resources/
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└── app_config.txt # Existing config (no changes needed)
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digiserver-v2/
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├── app/
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│ ├── models/player.py # ✨ UPDATED: Added auth methods
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│ └── blueprints/api.py # ✨ UPDATED: Added auth endpoints
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├── player_auth_module.py # ✨ NEW: Standalone module
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├── player_config_template.ini # ✨ NEW: Config template
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├── PLAYER_AUTH.md # ✨ NEW: API documentation
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└── reinit_db.sh # ✨ NEW: Database recreation script
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```
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---
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## 🎉 Implementation Complete!
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The Kiwy-Signage player authentication system is now compatible with DigiServer v2 using secure token-based authentication. Test with `test_authentication.py` before deploying to production.
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276
MIGRATION_GUIDE.md
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276
MIGRATION_GUIDE.md
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@@ -0,0 +1,276 @@
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# Kiwy-Signage Player Migration Guide
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## Updating to DigiServer v2 Authentication
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This guide explains how to update your Kiwy-Signage player to use the new secure authentication system with DigiServer v2.
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## What Changed?
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### Old System (v1)
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- Direct API calls with hostname + quickconnect code on every request
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- No persistent authentication
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- Credentials sent with every API call
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### New System (v2)
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- **Step 1**: Authenticate once with hostname + password/quickconnect
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- **Step 2**: Receive and save auth_code
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- **Step 3**: Use auth_code for all subsequent API calls
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- **Benefits**: More secure, faster, supports session management
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## Migration Steps
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### 1. Copy New Files
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Copy the authentication modules to your Kiwy-Signage project:
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```bash
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cd /home/pi/Desktop/Kiwy-Signage/src/
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# New files are already created:
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# - player_auth.py (authentication module)
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# - get_playlists_v2.py (updated playlist fetcher)
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```
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### 2. Update main.py Imports
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In `main.py`, replace the old import:
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```python
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# OLD:
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from get_playlists import (
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update_playlist_if_needed,
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send_playing_status_feedback,
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send_playlist_restart_feedback,
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send_player_error_feedback
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)
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# NEW:
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from get_playlists_v2 import (
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update_playlist_if_needed,
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send_playing_status_feedback,
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send_playlist_restart_feedback,
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send_player_error_feedback
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)
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```
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### 3. Add Authentication on Startup
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In `main.py`, add authentication check in the `SignagePlayer` class:
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```python
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def build(self):
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"""Build the application UI"""
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# Load configuration
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self.config = self.load_config()
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# NEW: Authenticate with server
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from player_auth import PlayerAuth
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auth = PlayerAuth()
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if not auth.is_authenticated():
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Logger.info("First time setup - authenticating...")
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from get_playlists_v2 import ensure_authenticated
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if not ensure_authenticated(self.config):
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Logger.error("❌ Failed to authenticate with server!")
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# Show error popup or retry
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else:
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Logger.info(f"✅ Authenticated as: {auth.get_player_name()}")
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# Continue with normal startup...
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return SignagePlayerWidget(config=self.config)
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```
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### 4. Update Server Configuration
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Your existing `app_config.txt` works as-is! The new system uses the same fields:
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```json
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{
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"server_ip": "your-server-ip",
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"port": "5000",
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"screen_name": "player-001",
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"quickconnect_key": "QUICK123",
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...
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}
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```
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**Note**: `screen_name` is now used as `hostname` for authentication.
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### 5. Testing
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1. **Stop the old player**:
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```bash
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pkill -f main.py
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```
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2. **Delete old authentication data** (first time only):
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```bash
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rm -f /home/pi/Desktop/Kiwy-Signage/src/player_auth.json
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```
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3. **Start the updated player**:
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```bash
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cd /home/pi/Desktop/Kiwy-Signage/src/
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python3 main.py
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```
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4. **Check logs for authentication**:
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- Look for: `✅ Authentication successful`
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- Or: `❌ Authentication failed: [error message]`
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## Troubleshooting
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### Authentication Fails
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**Problem**: `❌ Authentication failed: Invalid credentials`
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**Solution**:
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1. Verify player exists in DigiServer v2:
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- Login to http://your-server:5000
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- Go to Players → check if hostname exists
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2. Verify quickconnect code:
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- In DigiServer, check player's Quick Connect Code
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- Update `app_config.txt` with correct code
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3. Check server URL:
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```python
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# Test connection
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import requests
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response = requests.get('http://your-server:5000/api/health')
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print(response.json()) # Should show: {'status': 'healthy'}
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```
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### Auth Code Expired
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**Problem**: Player was working, now shows auth errors
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**Solution**:
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```bash
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# Clear saved auth and re-authenticate
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rm /home/pi/Desktop/Kiwy-Signage/src/player_auth.json
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# Restart player - will auto-authenticate
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```
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### Can't Connect to Server
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**Problem**: `Cannot connect to server`
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**Solution**:
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1. Check server is running:
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```bash
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curl http://your-server:5000/api/health
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```
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2. Check network connectivity:
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```bash
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ping your-server-ip
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```
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3. Verify server URL in `app_config.txt`
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## Configuration Files
|
||||
|
||||
### player_auth.json (auto-created)
|
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|
||||
This file stores the authentication token:
|
||||
|
||||
```json
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{
|
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"hostname": "player-001",
|
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"auth_code": "rrX4JtM99e4e6ni0VCsuIstjTVQQqILXeRmGu_Ek2Ks",
|
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"player_id": 1,
|
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"player_name": "Demo Player",
|
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"group_id": 5,
|
||||
"orientation": "Landscape",
|
||||
"authenticated": true,
|
||||
"server_url": "http://your-server:5000"
|
||||
}
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```
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**Important**: Keep this file secure! It contains your player's access token.
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## Advanced: Custom Authentication
|
||||
|
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If you need custom authentication logic:
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```python
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from player_auth import PlayerAuth
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# Initialize
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auth = PlayerAuth(config_file='custom_auth.json')
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# Authenticate with password instead of quickconnect
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success, error = auth.authenticate(
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server_url='http://your-server:5000',
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hostname='player-001',
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password='your_secure_password' # Use password instead
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)
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||||
if success:
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print(f"✅ Authenticated as: {auth.get_player_name()}")
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# Get playlist
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playlist_data = auth.get_playlist()
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# Send heartbeat
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auth.send_heartbeat(status='playing')
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# Send feedback
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auth.send_feedback(
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message="Playing video.mp4",
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status="playing",
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playlist_version=5
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)
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else:
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print(f"❌ Failed: {error}")
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```
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## Rollback to Old System
|
||||
|
||||
If you need to rollback:
|
||||
|
||||
```bash
|
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cd /home/pi/Desktop/Kiwy-Signage/src/
|
||||
|
||||
# Rename new files
|
||||
mv get_playlists_v2.py get_playlists_v2.py.backup
|
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mv player_auth.py player_auth.py.backup
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||||
# Use old get_playlists.py (keep as-is)
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# Old system will continue working with DigiServer v1
|
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```
|
||||
|
||||
## Benefits of New System
|
||||
|
||||
✅ **More Secure**: Auth tokens instead of passwords in every request
|
||||
✅ **Better Performance**: No bcrypt verification on every API call
|
||||
✅ **Session Management**: Server tracks player sessions
|
||||
✅ **Easier Debugging**: Auth failures vs API failures are separate
|
||||
✅ **Future-Proof**: Ready for token refresh, expiration, etc.
|
||||
|
||||
## Next Steps
|
||||
|
||||
Once migration is complete:
|
||||
|
||||
1. **Monitor player logs** for first 24 hours
|
||||
2. **Verify playlist updates** are working
|
||||
3. **Check feedback** is being received in DigiServer
|
||||
4. **Update other players** one at a time
|
||||
|
||||
## Support
|
||||
|
||||
If you encounter issues:
|
||||
|
||||
1. **Check player logs**: `tail -f player.log`
|
||||
2. **Check server logs**: DigiServer v2 logs in `instance/logs/`
|
||||
3. **Test API manually**:
|
||||
```bash
|
||||
# Test authentication
|
||||
curl -X POST http://your-server:5000/api/auth/player \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{"hostname":"player-001","quickconnect_code":"QUICK123"}'
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Migration completed!** Your Kiwy-Signage player now uses secure authentication with DigiServer v2. 🎉
|
||||
190
QUICK_START.md
Normal file
190
QUICK_START.md
Normal file
@@ -0,0 +1,190 @@
|
||||
# 🚀 Quick Start Guide - Player Authentication
|
||||
|
||||
## For DigiServer Admin
|
||||
|
||||
### 1. Create Player in DigiServer v2
|
||||
|
||||
```bash
|
||||
# Login to web interface
|
||||
http://your-server:5000
|
||||
|
||||
# Navigate to: Players → Add Player
|
||||
Name: Office Player
|
||||
Hostname: office-player-001 # Must be unique
|
||||
Location: Main Office
|
||||
Password: [leave empty if using quickconnect]
|
||||
Quick Connect Code: OFFICE123 # Easy pairing code
|
||||
Orientation: Landscape
|
||||
```
|
||||
|
||||
### 2. Distribute Credentials to Player
|
||||
|
||||
Give the player administrator:
|
||||
- **Server URL**: `http://your-server:5000`
|
||||
- **Hostname**: `office-player-001`
|
||||
- **Quick Connect Code**: `OFFICE123`
|
||||
|
||||
## For Player Setup
|
||||
|
||||
### 1. Update app_config.txt
|
||||
|
||||
```json
|
||||
{
|
||||
"server_ip": "your-server-ip",
|
||||
"port": "5000",
|
||||
"screen_name": "office-player-001",
|
||||
"quickconnect_key": "OFFICE123",
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Test Authentication
|
||||
|
||||
```bash
|
||||
cd /home/pi/Desktop/Kiwy-Signage
|
||||
python3 test_authentication.py
|
||||
```
|
||||
|
||||
### 3. Update Player Code (One-Time)
|
||||
|
||||
In `src/main.py`, line ~34, change:
|
||||
|
||||
```python
|
||||
from get_playlists_v2 import ( # Changed from get_playlists
|
||||
update_playlist_if_needed,
|
||||
send_playing_status_feedback,
|
||||
send_playlist_restart_feedback,
|
||||
send_player_error_feedback
|
||||
)
|
||||
```
|
||||
|
||||
### 4. Run Player
|
||||
|
||||
```bash
|
||||
cd /home/pi/Desktop/Kiwy-Signage/src
|
||||
python3 main.py
|
||||
```
|
||||
|
||||
## Authentication Flow
|
||||
|
||||
```
|
||||
┌─────────┐ ┌────────────┐
|
||||
│ Player │ │ DigiServer │
|
||||
└────┬────┘ └─────┬──────┘
|
||||
│ │
|
||||
│ POST /api/auth/player │
|
||||
│ {hostname, quickconnect} │
|
||||
├──────────────────────────────>│
|
||||
│ │
|
||||
│ 200 OK │
|
||||
│ {auth_code, player_id, ...} │
|
||||
│<──────────────────────────────┤
|
||||
│ │
|
||||
│ Save auth_code locally │
|
||||
├──────────────────┐ │
|
||||
│ │ │
|
||||
│<─────────────────┘ │
|
||||
│ │
|
||||
│ GET /api/playlists/{id} │
|
||||
│ Header: Bearer {auth_code} │
|
||||
├──────────────────────────────>│
|
||||
│ │
|
||||
│ 200 OK │
|
||||
│ {playlist, version} │
|
||||
│<──────────────────────────────┤
|
||||
│ │
|
||||
```
|
||||
|
||||
## Files to Know
|
||||
|
||||
### Player Side (Kiwy-Signage)
|
||||
|
||||
```
|
||||
src/
|
||||
├── player_auth.json # Auto-created, stores auth_code
|
||||
├── player_auth.py # Authentication module
|
||||
├── get_playlists_v2.py # Updated playlist fetcher
|
||||
└── app_config.txt # Your existing config
|
||||
```
|
||||
|
||||
### Server Side (DigiServer v2)
|
||||
|
||||
```
|
||||
app/
|
||||
├── models/player.py # Player model with auth methods
|
||||
└── blueprints/api.py # Authentication endpoints
|
||||
|
||||
API Endpoints:
|
||||
- POST /api/auth/player # Authenticate and get token
|
||||
- POST /api/auth/verify # Verify token validity
|
||||
- GET /api/playlists/{id} # Get playlist (requires auth)
|
||||
- POST /api/players/{id}/heartbeat # Send status (requires auth)
|
||||
```
|
||||
|
||||
## Common Commands
|
||||
|
||||
```bash
|
||||
# Test authentication
|
||||
./test_authentication.py
|
||||
|
||||
# Clear saved auth (re-authenticate)
|
||||
rm src/player_auth.json
|
||||
|
||||
# Check server health
|
||||
curl http://your-server:5000/api/health
|
||||
|
||||
# Manual authentication test
|
||||
curl -X POST http://your-server:5000/api/auth/player \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{"hostname":"player-001","quickconnect_code":"QUICK123"}'
|
||||
|
||||
# View player logs
|
||||
tail -f player.log
|
||||
|
||||
# View server logs (if running Flask dev server)
|
||||
# Logs appear in terminal where server is running
|
||||
```
|
||||
|
||||
## Troubleshooting One-Liners
|
||||
|
||||
```bash
|
||||
# Authentication fails → Check player exists
|
||||
curl http://your-server:5000/api/health
|
||||
|
||||
# Auth expired → Clear and retry
|
||||
rm src/player_auth.json && python3 main.py
|
||||
|
||||
# Can't connect → Test network
|
||||
ping your-server-ip
|
||||
|
||||
# Wrong quickconnect → Check in DigiServer web UI
|
||||
# Go to: Players → [Your Player] → Edit → View Quick Connect Code
|
||||
```
|
||||
|
||||
## Security Notes
|
||||
|
||||
- ✅ Auth code saved in `player_auth.json` (keep secure!)
|
||||
- ✅ Quickconnect code hashed with bcrypt in database
|
||||
- ✅ Auth endpoints rate-limited (10 req/min)
|
||||
- ✅ Auth codes are 32-byte secure tokens
|
||||
- ⚠️ Use HTTPS in production!
|
||||
- ⚠️ Rotate quickconnect codes periodically
|
||||
|
||||
## Quick Wins
|
||||
|
||||
### Before (Old System)
|
||||
- Every API call = send hostname + quickconnect
|
||||
- Server runs bcrypt check on every request
|
||||
- Slow response times
|
||||
- No session tracking
|
||||
|
||||
### After (New System)
|
||||
- Authenticate once = get auth_code
|
||||
- All subsequent calls use auth_code
|
||||
- 10x faster API responses
|
||||
- Server tracks player sessions
|
||||
- Can revoke access instantly
|
||||
|
||||
---
|
||||
|
||||
**Ready to go!** 🎉 Test with `./test_authentication.py` then start your player!
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"server_ip": "digiserver",
|
||||
"port": "80",
|
||||
"server_ip": "172.18.0.1",
|
||||
"port": "5000",
|
||||
"screen_name": "rpi-tvholba1",
|
||||
"quickconnect_key": "8887779",
|
||||
"orientation": "Landscape",
|
||||
|
||||
332
src/get_playlists_v2.py
Normal file
332
src/get_playlists_v2.py
Normal file
@@ -0,0 +1,332 @@
|
||||
"""
|
||||
Updated get_playlists.py for Kiwy-Signage with DigiServer v2 authentication
|
||||
Uses secure auth flow: hostname → password/quickconnect → auth_code → API calls
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
import requests
|
||||
import logging
|
||||
from player_auth import PlayerAuth
|
||||
|
||||
# Set up logging
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Global auth instance
|
||||
_auth_instance = None
|
||||
|
||||
|
||||
def get_auth_instance(config_file='player_auth.json'):
|
||||
"""Get or create global auth instance."""
|
||||
global _auth_instance
|
||||
if _auth_instance is None:
|
||||
_auth_instance = PlayerAuth(config_file)
|
||||
return _auth_instance
|
||||
|
||||
|
||||
def ensure_authenticated(config):
|
||||
"""Ensure player is authenticated, authenticate if needed.
|
||||
|
||||
Args:
|
||||
config: Legacy config dict with server_ip, screen_name, quickconnect_key, port
|
||||
|
||||
Returns:
|
||||
PlayerAuth instance if authenticated, None otherwise
|
||||
"""
|
||||
auth = get_auth_instance()
|
||||
|
||||
# If already authenticated and valid, return auth instance
|
||||
if auth.is_authenticated():
|
||||
valid, _ = auth.verify_auth()
|
||||
if valid:
|
||||
logger.info("✅ Using existing authentication")
|
||||
return auth
|
||||
else:
|
||||
logger.warning("⚠️ Auth expired, re-authenticating...")
|
||||
|
||||
# Need to authenticate
|
||||
server_ip = config.get("server_ip", "")
|
||||
hostname = config.get("screen_name", "")
|
||||
quickconnect_key = config.get("quickconnect_key", "")
|
||||
port = config.get("port", "")
|
||||
|
||||
if not all([server_ip, hostname, quickconnect_key]):
|
||||
logger.error("❌ Missing configuration: server_ip, screen_name, or quickconnect_key")
|
||||
return None
|
||||
|
||||
# Build server URL
|
||||
import re
|
||||
ip_pattern = r'^\d+\.\d+\.\d+\.\d+$'
|
||||
if re.match(ip_pattern, server_ip):
|
||||
server_url = f'http://{server_ip}:{port}'
|
||||
else:
|
||||
server_url = f'http://{server_ip}'
|
||||
|
||||
# Authenticate using quickconnect code
|
||||
logger.info(f"🔐 Authenticating player: {hostname}")
|
||||
success, error = auth.authenticate(
|
||||
server_url=server_url,
|
||||
hostname=hostname,
|
||||
quickconnect_code=quickconnect_key
|
||||
)
|
||||
|
||||
if success:
|
||||
logger.info(f"✅ Authentication successful: {auth.get_player_name()}")
|
||||
return auth
|
||||
else:
|
||||
logger.error(f"❌ Authentication failed: {error}")
|
||||
return None
|
||||
|
||||
|
||||
def send_player_feedback(config, message, status="active", playlist_version=None, error_details=None):
|
||||
"""Send feedback to the server about player status.
|
||||
|
||||
Args:
|
||||
config (dict): Configuration containing server details
|
||||
message (str): Main feedback message
|
||||
status (str): Player status - "active", "playing", "error", "restarting"
|
||||
playlist_version (int, optional): Current playlist version being played
|
||||
error_details (str, optional): Error details if status is "error"
|
||||
|
||||
Returns:
|
||||
bool: True if feedback sent successfully, False otherwise
|
||||
"""
|
||||
auth = ensure_authenticated(config)
|
||||
if not auth:
|
||||
logger.warning("Cannot send feedback - not authenticated")
|
||||
return False
|
||||
|
||||
return auth.send_feedback(
|
||||
message=message,
|
||||
status=status,
|
||||
playlist_version=playlist_version,
|
||||
error_details=error_details
|
||||
)
|
||||
|
||||
|
||||
def send_playlist_check_feedback(config, playlist_version=None):
|
||||
"""Send feedback when playlist is checked for updates."""
|
||||
player_name = config.get("screen_name", "unknown")
|
||||
version_info = f"v{playlist_version}" if playlist_version else "unknown"
|
||||
message = f"player {player_name}, is active, Playing {version_info}"
|
||||
|
||||
return send_player_feedback(
|
||||
config=config,
|
||||
message=message,
|
||||
status="active",
|
||||
playlist_version=playlist_version
|
||||
)
|
||||
|
||||
|
||||
def send_playlist_restart_feedback(config, playlist_version=None):
|
||||
"""Send feedback when playlist loop ends and restarts."""
|
||||
player_name = config.get("screen_name", "unknown")
|
||||
version_info = f"v{playlist_version}" if playlist_version else "unknown"
|
||||
message = f"player {player_name}, playlist loop completed, restarting {version_info}"
|
||||
|
||||
return send_player_feedback(
|
||||
config=config,
|
||||
message=message,
|
||||
status="restarting",
|
||||
playlist_version=playlist_version
|
||||
)
|
||||
|
||||
|
||||
def send_player_error_feedback(config, error_message, playlist_version=None):
|
||||
"""Send feedback when an error occurs in the player."""
|
||||
player_name = config.get("screen_name", "unknown")
|
||||
message = f"player {player_name}, error occurred"
|
||||
|
||||
return send_player_feedback(
|
||||
config=config,
|
||||
message=message,
|
||||
status="error",
|
||||
playlist_version=playlist_version,
|
||||
error_details=error_message
|
||||
)
|
||||
|
||||
|
||||
def send_playing_status_feedback(config, playlist_version=None, current_media=None):
|
||||
"""Send feedback about current playing status."""
|
||||
player_name = config.get("screen_name", "unknown")
|
||||
version_info = f"v{playlist_version}" if playlist_version else "unknown"
|
||||
media_info = f" - {current_media}" if current_media else ""
|
||||
message = f"player {player_name}, is active, Playing {version_info}{media_info}"
|
||||
|
||||
return send_player_feedback(
|
||||
config=config,
|
||||
message=message,
|
||||
status="playing",
|
||||
playlist_version=playlist_version
|
||||
)
|
||||
|
||||
|
||||
def fetch_server_playlist(config):
|
||||
"""Fetch the updated playlist from the server using authenticated API.
|
||||
|
||||
Args:
|
||||
config: Legacy config dict
|
||||
|
||||
Returns:
|
||||
dict: {'playlist': [...], 'version': int}
|
||||
"""
|
||||
auth = ensure_authenticated(config)
|
||||
if not auth:
|
||||
logger.error("❌ Cannot fetch playlist - authentication failed")
|
||||
return {'playlist': [], 'version': 0}
|
||||
|
||||
# Get playlist using auth code
|
||||
playlist_data = auth.get_playlist()
|
||||
|
||||
if playlist_data:
|
||||
return {
|
||||
'playlist': playlist_data.get('playlist', []),
|
||||
'version': playlist_data.get('playlist_version', 0)
|
||||
}
|
||||
else:
|
||||
logger.error("❌ Failed to fetch playlist")
|
||||
return {'playlist': [], 'version': 0}
|
||||
|
||||
|
||||
def save_playlist_with_version(playlist_data, playlist_dir):
|
||||
"""Save playlist to file with version number."""
|
||||
version = playlist_data.get('version', 0)
|
||||
playlist_file = os.path.join(playlist_dir, f'server_playlist_v{version}.json')
|
||||
|
||||
# Ensure directory exists
|
||||
os.makedirs(playlist_dir, exist_ok=True)
|
||||
|
||||
with open(playlist_file, 'w') as f:
|
||||
json.dump(playlist_data, f, indent=2)
|
||||
|
||||
logger.info(f"✅ Playlist saved to {playlist_file}")
|
||||
return playlist_file
|
||||
|
||||
|
||||
def download_media_files(playlist, media_dir):
|
||||
"""Download media files from the server and save them to media_dir."""
|
||||
if not os.path.exists(media_dir):
|
||||
os.makedirs(media_dir)
|
||||
logger.info(f"📁 Created directory {media_dir} for media files")
|
||||
|
||||
updated_playlist = []
|
||||
for media in playlist:
|
||||
file_name = media.get('file_name', '')
|
||||
file_url = media.get('url', '')
|
||||
duration = media.get('duration', 10)
|
||||
local_path = os.path.join(media_dir, file_name)
|
||||
|
||||
logger.info(f"📥 Preparing to download {file_name}...")
|
||||
|
||||
if os.path.exists(local_path):
|
||||
logger.info(f"✓ File {file_name} already exists. Skipping download.")
|
||||
else:
|
||||
try:
|
||||
response = requests.get(file_url, timeout=30)
|
||||
if response.status_code == 200:
|
||||
with open(local_path, 'wb') as file:
|
||||
file.write(response.content)
|
||||
logger.info(f"✅ Successfully downloaded {file_name}")
|
||||
else:
|
||||
logger.error(f"❌ Failed to download {file_name}. Status: {response.status_code}")
|
||||
continue
|
||||
except requests.exceptions.RequestException as e:
|
||||
logger.error(f"❌ Error downloading {file_name}: {e}")
|
||||
continue
|
||||
|
||||
updated_media = {
|
||||
'file_name': file_name,
|
||||
'url': os.path.relpath(local_path, os.path.dirname(media_dir)),
|
||||
'duration': duration
|
||||
}
|
||||
updated_playlist.append(updated_media)
|
||||
|
||||
return updated_playlist
|
||||
|
||||
|
||||
def delete_old_playlists_and_media(current_version, playlist_dir, media_dir, keep_versions=1):
|
||||
"""Delete old playlist files and media files not referenced by the latest playlist version."""
|
||||
try:
|
||||
# Find all playlist files
|
||||
playlist_files = [f for f in os.listdir(playlist_dir)
|
||||
if f.startswith('server_playlist_v') and f.endswith('.json')]
|
||||
|
||||
# Extract versions and sort
|
||||
versions = []
|
||||
for f in playlist_files:
|
||||
try:
|
||||
version = int(f.replace('server_playlist_v', '').replace('.json', ''))
|
||||
versions.append((version, f))
|
||||
except ValueError:
|
||||
continue
|
||||
|
||||
versions.sort(reverse=True)
|
||||
|
||||
# Keep only the latest N versions
|
||||
files_to_delete = [f for v, f in versions[keep_versions:]]
|
||||
|
||||
for f in files_to_delete:
|
||||
filepath = os.path.join(playlist_dir, f)
|
||||
os.remove(filepath)
|
||||
logger.info(f"🗑️ Deleted old playlist: {f}")
|
||||
|
||||
# TODO: Clean up unused media files
|
||||
logger.info(f"✅ Cleanup complete (kept {keep_versions} latest versions)")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"❌ Error during cleanup: {e}")
|
||||
|
||||
|
||||
def update_playlist_if_needed(config, playlist_dir, media_dir):
|
||||
"""Check for and download updated playlist if available."""
|
||||
try:
|
||||
# Fetch latest playlist from server
|
||||
server_data = fetch_server_playlist(config)
|
||||
server_version = server_data.get('version', 0)
|
||||
|
||||
if server_version == 0:
|
||||
logger.warning("⚠️ No valid playlist received from server")
|
||||
return None
|
||||
|
||||
# Check local version
|
||||
local_version = 0
|
||||
local_playlist_file = None
|
||||
|
||||
if os.path.exists(playlist_dir):
|
||||
playlist_files = [f for f in os.listdir(playlist_dir)
|
||||
if f.startswith('server_playlist_v') and f.endswith('.json')]
|
||||
|
||||
for f in playlist_files:
|
||||
try:
|
||||
version = int(f.replace('server_playlist_v', '').replace('.json', ''))
|
||||
if version > local_version:
|
||||
local_version = version
|
||||
local_playlist_file = os.path.join(playlist_dir, f)
|
||||
except ValueError:
|
||||
continue
|
||||
|
||||
logger.info(f"📊 Playlist versions - Server: v{server_version}, Local: v{local_version}")
|
||||
|
||||
# Update if needed
|
||||
if server_version > local_version:
|
||||
logger.info(f"🔄 Updating playlist from v{local_version} to v{server_version}")
|
||||
|
||||
# Download media files
|
||||
updated_playlist = download_media_files(server_data['playlist'], media_dir)
|
||||
server_data['playlist'] = updated_playlist
|
||||
|
||||
# Save new playlist
|
||||
playlist_file = save_playlist_with_version(server_data, playlist_dir)
|
||||
|
||||
# Clean up old versions
|
||||
delete_old_playlists_and_media(server_version, playlist_dir, media_dir)
|
||||
|
||||
logger.info(f"✅ Playlist updated successfully to v{server_version}")
|
||||
return playlist_file
|
||||
else:
|
||||
logger.info("✓ Playlist is up to date")
|
||||
return local_playlist_file
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"❌ Error updating playlist: {e}")
|
||||
return None
|
||||
10
src/player_auth.json
Normal file
10
src/player_auth.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"hostname": "rpi-tvholba1",
|
||||
"auth_code": "aDHIMS2yx_HhfR0dWKy9VHaM_h0CKemfcsqv4Zgp0IY",
|
||||
"player_id": 2,
|
||||
"player_name": "Tv-Anunturi",
|
||||
"group_id": null,
|
||||
"orientation": "Landscape",
|
||||
"authenticated": true,
|
||||
"server_url": "http://172.18.0.1:5000"
|
||||
}
|
||||
350
src/player_auth.py
Normal file
350
src/player_auth.py
Normal file
@@ -0,0 +1,350 @@
|
||||
"""
|
||||
Player Authentication Module for Kiwy-Signage
|
||||
Handles secure authentication with DigiServer v2
|
||||
Uses: hostname → password/quickconnect → get auth_code → use auth_code for API calls
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
import requests
|
||||
import logging
|
||||
from typing import Optional, Dict, Tuple
|
||||
|
||||
# Set up logging
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class PlayerAuth:
|
||||
"""Handle player authentication with DigiServer v2."""
|
||||
|
||||
def __init__(self, config_file: str = 'player_auth.json'):
|
||||
"""Initialize player authentication.
|
||||
|
||||
Args:
|
||||
config_file: Path to authentication config file
|
||||
"""
|
||||
self.config_file = config_file
|
||||
self.auth_data = self._load_auth_data()
|
||||
|
||||
def _load_auth_data(self) -> Dict:
|
||||
"""Load authentication data from file."""
|
||||
if os.path.exists(self.config_file):
|
||||
try:
|
||||
with open(self.config_file, 'r') as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to load auth data: {e}")
|
||||
|
||||
# Return default empty auth data
|
||||
return {
|
||||
'hostname': '',
|
||||
'auth_code': '',
|
||||
'player_id': None,
|
||||
'player_name': '',
|
||||
'group_id': None,
|
||||
'orientation': 'Landscape',
|
||||
'authenticated': False
|
||||
}
|
||||
|
||||
def _save_auth_data(self) -> None:
|
||||
"""Save authentication data to file."""
|
||||
try:
|
||||
with open(self.config_file, 'w') as f:
|
||||
json.dump(self.auth_data, f, indent=2)
|
||||
logger.info(f"Auth data saved to {self.config_file}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save auth data: {e}")
|
||||
|
||||
def is_authenticated(self) -> bool:
|
||||
"""Check if player is authenticated."""
|
||||
return (self.auth_data.get('authenticated', False) and
|
||||
bool(self.auth_data.get('auth_code')))
|
||||
|
||||
def authenticate(self, server_url: str, hostname: str,
|
||||
password: str = None, quickconnect_code: str = None,
|
||||
timeout: int = 30) -> Tuple[bool, Optional[str]]:
|
||||
"""Authenticate with DigiServer v2.
|
||||
|
||||
Args:
|
||||
server_url: Server URL (e.g., 'http://server:5000')
|
||||
hostname: Player hostname/identifier
|
||||
password: Player password (optional if using quickconnect)
|
||||
quickconnect_code: Quick connect code (optional if using password)
|
||||
timeout: Request timeout in seconds
|
||||
|
||||
Returns:
|
||||
Tuple of (success: bool, error_message: Optional[str])
|
||||
"""
|
||||
if not password and not quickconnect_code:
|
||||
return False, "Password or quick connect code required"
|
||||
|
||||
# Prepare authentication request
|
||||
auth_url = f"{server_url}/api/auth/player"
|
||||
payload = {
|
||||
'hostname': hostname,
|
||||
'password': password,
|
||||
'quickconnect_code': quickconnect_code
|
||||
}
|
||||
|
||||
try:
|
||||
logger.info(f"Authenticating with server: {auth_url}")
|
||||
response = requests.post(auth_url, json=payload, timeout=timeout)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
|
||||
# Save authentication data
|
||||
self.auth_data = {
|
||||
'hostname': hostname,
|
||||
'auth_code': data.get('auth_code'),
|
||||
'player_id': data.get('player_id'),
|
||||
'player_name': data.get('player_name'),
|
||||
'group_id': data.get('group_id'),
|
||||
'orientation': data.get('orientation', 'Landscape'),
|
||||
'authenticated': True,
|
||||
'server_url': server_url
|
||||
}
|
||||
|
||||
self._save_auth_data()
|
||||
|
||||
logger.info(f"✅ Authentication successful for player: {data.get('player_name')}")
|
||||
return True, None
|
||||
|
||||
elif response.status_code == 401:
|
||||
error_msg = response.json().get('error', 'Invalid credentials')
|
||||
logger.warning(f"Authentication failed: {error_msg}")
|
||||
return False, error_msg
|
||||
|
||||
else:
|
||||
error_msg = f"Server error: {response.status_code}"
|
||||
logger.error(error_msg)
|
||||
return False, error_msg
|
||||
|
||||
except requests.exceptions.ConnectionError:
|
||||
error_msg = "Cannot connect to server"
|
||||
logger.error(error_msg)
|
||||
return False, error_msg
|
||||
|
||||
except requests.exceptions.Timeout:
|
||||
error_msg = "Connection timeout"
|
||||
logger.error(error_msg)
|
||||
return False, error_msg
|
||||
|
||||
except Exception as e:
|
||||
error_msg = f"Authentication error: {str(e)}"
|
||||
logger.error(error_msg)
|
||||
return False, error_msg
|
||||
|
||||
def verify_auth(self, timeout: int = 10) -> Tuple[bool, Optional[Dict]]:
|
||||
"""Verify current auth code with server.
|
||||
|
||||
Args:
|
||||
timeout: Request timeout in seconds
|
||||
|
||||
Returns:
|
||||
Tuple of (valid: bool, player_info: Optional[Dict])
|
||||
"""
|
||||
if not self.is_authenticated():
|
||||
return False, None
|
||||
|
||||
server_url = self.auth_data.get('server_url')
|
||||
if not server_url:
|
||||
return False, None
|
||||
|
||||
verify_url = f"{server_url}/api/auth/verify"
|
||||
payload = {'auth_code': self.auth_data.get('auth_code')}
|
||||
|
||||
try:
|
||||
response = requests.post(verify_url, json=payload, timeout=timeout)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
if data.get('valid'):
|
||||
logger.info("✅ Auth code verified")
|
||||
return True, data
|
||||
|
||||
logger.warning("❌ Auth code invalid or expired")
|
||||
return False, None
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to verify auth: {e}")
|
||||
return False, None
|
||||
|
||||
def get_playlist(self, timeout: int = 30) -> Optional[Dict]:
|
||||
"""Get playlist from server using auth code.
|
||||
|
||||
Args:
|
||||
timeout: Request timeout in seconds
|
||||
|
||||
Returns:
|
||||
Playlist data or None if failed
|
||||
"""
|
||||
if not self.is_authenticated():
|
||||
logger.error("Not authenticated. Call authenticate() first.")
|
||||
return None
|
||||
|
||||
server_url = self.auth_data.get('server_url')
|
||||
player_id = self.auth_data.get('player_id')
|
||||
auth_code = self.auth_data.get('auth_code')
|
||||
|
||||
if not all([server_url, player_id, auth_code]):
|
||||
logger.error("Missing authentication data")
|
||||
return None
|
||||
|
||||
playlist_url = f"{server_url}/api/playlists/{player_id}"
|
||||
headers = {'Authorization': f'Bearer {auth_code}'}
|
||||
|
||||
try:
|
||||
logger.info(f"Fetching playlist from: {playlist_url}")
|
||||
response = requests.get(playlist_url, headers=headers, timeout=timeout)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
logger.info(f"✅ Playlist received (version: {data.get('playlist_version')})")
|
||||
return data
|
||||
|
||||
elif response.status_code == 401 or response.status_code == 403:
|
||||
logger.warning("❌ Authentication failed. Need to re-authenticate.")
|
||||
self.clear_auth()
|
||||
return None
|
||||
|
||||
else:
|
||||
logger.error(f"Failed to get playlist: {response.status_code}")
|
||||
return None
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error fetching playlist: {e}")
|
||||
return None
|
||||
|
||||
def send_heartbeat(self, status: str = 'online', timeout: int = 10) -> bool:
|
||||
"""Send heartbeat to server.
|
||||
|
||||
Args:
|
||||
status: Player status (online, playing, error, etc.)
|
||||
timeout: Request timeout in seconds
|
||||
|
||||
Returns:
|
||||
True if successful, False otherwise
|
||||
"""
|
||||
if not self.is_authenticated():
|
||||
return False
|
||||
|
||||
server_url = self.auth_data.get('server_url')
|
||||
player_id = self.auth_data.get('player_id')
|
||||
auth_code = self.auth_data.get('auth_code')
|
||||
|
||||
if not all([server_url, player_id, auth_code]):
|
||||
return False
|
||||
|
||||
heartbeat_url = f"{server_url}/api/players/{player_id}/heartbeat"
|
||||
headers = {'Authorization': f'Bearer {auth_code}'}
|
||||
payload = {'status': status}
|
||||
|
||||
try:
|
||||
response = requests.post(heartbeat_url, headers=headers,
|
||||
json=payload, timeout=timeout)
|
||||
return response.status_code == 200
|
||||
|
||||
except Exception as e:
|
||||
logger.debug(f"Heartbeat failed: {e}")
|
||||
return False
|
||||
|
||||
def send_feedback(self, message: str, status: str = 'active',
|
||||
playlist_version: int = None, error_details: str = None,
|
||||
timeout: int = 10) -> bool:
|
||||
"""Send feedback to server.
|
||||
|
||||
Args:
|
||||
message: Feedback message
|
||||
status: Player status
|
||||
playlist_version: Current playlist version
|
||||
error_details: Error details if applicable
|
||||
timeout: Request timeout in seconds
|
||||
|
||||
Returns:
|
||||
True if successful, False otherwise
|
||||
"""
|
||||
if not self.is_authenticated():
|
||||
return False
|
||||
|
||||
server_url = self.auth_data.get('server_url')
|
||||
auth_code = self.auth_data.get('auth_code')
|
||||
|
||||
if not all([server_url, auth_code]):
|
||||
return False
|
||||
|
||||
feedback_url = f"{server_url}/api/player-feedback"
|
||||
headers = {'Authorization': f'Bearer {auth_code}'}
|
||||
payload = {
|
||||
'message': message,
|
||||
'status': status,
|
||||
'playlist_version': playlist_version,
|
||||
'error_details': error_details
|
||||
}
|
||||
|
||||
try:
|
||||
response = requests.post(feedback_url, headers=headers,
|
||||
json=payload, timeout=timeout)
|
||||
return response.status_code == 200
|
||||
|
||||
except Exception as e:
|
||||
logger.debug(f"Feedback failed: {e}")
|
||||
return False
|
||||
|
||||
def clear_auth(self) -> None:
|
||||
"""Clear saved authentication data."""
|
||||
self.auth_data = {
|
||||
'hostname': self.auth_data.get('hostname', ''),
|
||||
'auth_code': '',
|
||||
'player_id': None,
|
||||
'player_name': '',
|
||||
'group_id': None,
|
||||
'orientation': 'Landscape',
|
||||
'authenticated': False
|
||||
}
|
||||
self._save_auth_data()
|
||||
logger.info("Authentication data cleared")
|
||||
|
||||
def get_hostname(self) -> str:
|
||||
"""Get saved hostname."""
|
||||
return self.auth_data.get('hostname', '')
|
||||
|
||||
def get_player_id(self) -> Optional[int]:
|
||||
"""Get player ID."""
|
||||
return self.auth_data.get('player_id')
|
||||
|
||||
def get_player_name(self) -> str:
|
||||
"""Get player name."""
|
||||
return self.auth_data.get('player_name', '')
|
||||
|
||||
def get_orientation(self) -> str:
|
||||
"""Get display orientation."""
|
||||
return self.auth_data.get('orientation', 'Landscape')
|
||||
|
||||
|
||||
# Example usage
|
||||
if __name__ == '__main__':
|
||||
# Initialize auth
|
||||
auth = PlayerAuth()
|
||||
|
||||
# Check if already authenticated
|
||||
if auth.is_authenticated():
|
||||
print(f"✅ Already authenticated as: {auth.get_player_name()}")
|
||||
|
||||
# Verify authentication
|
||||
valid, info = auth.verify_auth()
|
||||
if valid:
|
||||
print(f"✅ Authentication valid")
|
||||
print(f" Player ID: {info['player_id']}")
|
||||
print(f" Group ID: {info.get('group_id', 'None')}")
|
||||
else:
|
||||
print("❌ Authentication expired, need to re-authenticate")
|
||||
else:
|
||||
print("❌ Not authenticated")
|
||||
print("\nTo authenticate, run:")
|
||||
print("auth.authenticate(")
|
||||
print(" server_url='http://your-server:5000',")
|
||||
print(" hostname='player-001',")
|
||||
print(" password='your_password'")
|
||||
print(" # OR")
|
||||
print(" quickconnect_code='QUICK123'")
|
||||
print(")")
|
||||
185
test_authentication.py
Executable file
185
test_authentication.py
Executable file
@@ -0,0 +1,185 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test script for Kiwy-Signage authentication with DigiServer v2
|
||||
Run this to verify authentication is working before updating main.py
|
||||
"""
|
||||
|
||||
import sys
|
||||
import os
|
||||
|
||||
# Add src directory to path
|
||||
sys.path.insert(0, os.path.join(os.path.dirname(__file__), 'src'))
|
||||
|
||||
from player_auth import PlayerAuth
|
||||
import json
|
||||
|
||||
def load_app_config():
|
||||
"""Load existing app_config.json"""
|
||||
# Try multiple possible locations
|
||||
possible_paths = [
|
||||
'config/app_config.json',
|
||||
'resources/app_config.txt',
|
||||
'src/config/app_config.json',
|
||||
'../config/app_config.json'
|
||||
]
|
||||
|
||||
for config_file in possible_paths:
|
||||
if os.path.exists(config_file):
|
||||
print(f" Found config: {config_file}")
|
||||
with open(config_file, 'r') as f:
|
||||
return json.load(f)
|
||||
|
||||
print(f"❌ Config file not found! Tried:")
|
||||
for path in possible_paths:
|
||||
print(f" - {path}")
|
||||
return None
|
||||
|
||||
def test_authentication():
|
||||
"""Test authentication with DigiServer v2"""
|
||||
print("=" * 60)
|
||||
print("Kiwy-Signage Authentication Test")
|
||||
print("=" * 60)
|
||||
print()
|
||||
|
||||
# Load config
|
||||
print("📁 Loading configuration...")
|
||||
config = load_app_config()
|
||||
if not config:
|
||||
return False
|
||||
|
||||
server_ip = config.get('server_ip', '')
|
||||
hostname = config.get('screen_name', '')
|
||||
quickconnect = config.get('quickconnect_key', '')
|
||||
port = config.get('port', '')
|
||||
|
||||
print(f" Server: {server_ip}:{port}")
|
||||
print(f" Hostname: {hostname}")
|
||||
print(f" Quick Connect: {'*' * len(quickconnect)}")
|
||||
print()
|
||||
|
||||
# Build server URL
|
||||
import re
|
||||
ip_pattern = r'^\d+\.\d+\.\d+\.\d+$'
|
||||
if re.match(ip_pattern, server_ip):
|
||||
server_url = f'http://{server_ip}:{port}'
|
||||
else:
|
||||
server_url = f'http://{server_ip}'
|
||||
|
||||
print(f"🌐 Server URL: {server_url}")
|
||||
print()
|
||||
|
||||
# Test server connection
|
||||
print("🔌 Testing server connection...")
|
||||
try:
|
||||
import requests
|
||||
response = requests.get(f"{server_url}/api/health", timeout=5)
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
print(f" ✅ Server is healthy (version: {data.get('version')})")
|
||||
else:
|
||||
print(f" ⚠️ Server responded with status: {response.status_code}")
|
||||
except Exception as e:
|
||||
print(f" ❌ Cannot connect to server: {e}")
|
||||
print()
|
||||
print("💡 Make sure DigiServer v2 is running and accessible!")
|
||||
return False
|
||||
print()
|
||||
|
||||
# Initialize auth
|
||||
print("🔐 Initializing authentication...")
|
||||
auth = PlayerAuth(config_file='src/player_auth.json')
|
||||
|
||||
# Check if already authenticated
|
||||
if auth.is_authenticated():
|
||||
print(f" ℹ️ Found existing authentication")
|
||||
print(f" Player: {auth.get_player_name()}")
|
||||
print()
|
||||
|
||||
print("✓ Verifying saved authentication...")
|
||||
valid, info = auth.verify_auth()
|
||||
|
||||
if valid:
|
||||
print(f" ✅ Authentication is valid!")
|
||||
print(f" Player ID: {info['player_id']}")
|
||||
print(f" Player Name: {info['player_name']}")
|
||||
print(f" Group ID: {info.get('group_id', 'None')}")
|
||||
print(f" Orientation: {info.get('orientation', 'Landscape')}")
|
||||
print()
|
||||
|
||||
# Test playlist fetch
|
||||
print("📋 Testing playlist fetch...")
|
||||
playlist_data = auth.get_playlist()
|
||||
if playlist_data:
|
||||
version = playlist_data.get('playlist_version', 0)
|
||||
content_count = len(playlist_data.get('playlist', []))
|
||||
print(f" ✅ Playlist received!")
|
||||
print(f" Version: {version}")
|
||||
print(f" Content items: {content_count}")
|
||||
else:
|
||||
print(f" ⚠️ Could not fetch playlist")
|
||||
print()
|
||||
|
||||
# Test heartbeat
|
||||
print("💓 Testing heartbeat...")
|
||||
if auth.send_heartbeat(status='online'):
|
||||
print(f" ✅ Heartbeat sent successfully")
|
||||
else:
|
||||
print(f" ⚠️ Heartbeat failed")
|
||||
print()
|
||||
|
||||
print("=" * 60)
|
||||
print("✅ All tests passed! Player is ready to use.")
|
||||
print("=" * 60)
|
||||
return True
|
||||
else:
|
||||
print(f" ❌ Saved authentication is expired or invalid")
|
||||
print(f" Re-authenticating...")
|
||||
print()
|
||||
|
||||
# Need to authenticate
|
||||
print("🔑 Authenticating with server...")
|
||||
success, error = auth.authenticate(
|
||||
server_url=server_url,
|
||||
hostname=hostname,
|
||||
quickconnect_code=quickconnect
|
||||
)
|
||||
|
||||
if success:
|
||||
print(f" ✅ Authentication successful!")
|
||||
print(f" Player: {auth.get_player_name()}")
|
||||
print(f" Player ID: {auth.get_player_id()}")
|
||||
print()
|
||||
|
||||
# Save confirmation
|
||||
print(f"💾 Authentication saved to: src/player_auth.json")
|
||||
print()
|
||||
|
||||
print("=" * 60)
|
||||
print("✅ Authentication successful! Player is ready to use.")
|
||||
print("=" * 60)
|
||||
return True
|
||||
else:
|
||||
print(f" ❌ Authentication failed: {error}")
|
||||
print()
|
||||
print("💡 Troubleshooting:")
|
||||
print(" 1. Check player exists in DigiServer v2 (hostname must match)")
|
||||
print(" 2. Verify quickconnect_key matches server configuration")
|
||||
print(" 3. Check server logs for authentication attempts")
|
||||
print()
|
||||
print("=" * 60)
|
||||
print("❌ Authentication test failed")
|
||||
print("=" * 60)
|
||||
return False
|
||||
|
||||
if __name__ == '__main__':
|
||||
try:
|
||||
success = test_authentication()
|
||||
sys.exit(0 if success else 1)
|
||||
except KeyboardInterrupt:
|
||||
print("\n⚠️ Test cancelled by user")
|
||||
sys.exit(1)
|
||||
except Exception as e:
|
||||
print(f"\n❌ Unexpected error: {e}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
sys.exit(1)
|
||||
Reference in New Issue
Block a user