Stop tracking credentials and player runtime state

Removes the tracked credential files. They are kept on disk, but they must not
be in the repository: player_auth.json holds a live auth_code, player_id and
server_url.

  removed from tracking: player_auth.json, src/player_auth.json,
                         working_files/player_auth.json

Also fixes the ignore rules for the player's runtime state, which were being
reported as untracked and would have been committed:

  - .player_heartbeat is rewritten every 10 seconds, so committing it creates
    endless noise and merge conflicts on every machine.
  - .player_stop_requested is transient session state.
  - logs/startup_marker.txt and the various log outputs are runtime artifacts.

While doing this I found that the existing ignore entry was spelled
".player_heartbear" - a long-standing typo, so the heartbeat was never actually
ignored. The correct patterns are now present; the typo is left in place with a
comment so nothing changes unexpectedly for existing clones.

Note the deliberate exceptions, both tracked on purpose:

  - windows/webview2_sdk/ - build.spec bundles those DLLs, so a fresh clone
    needs them or web links silently fall back to the Chrome/Edge engine.
  - windows/webview2_runtime/MicrosoftEdgeWebview2Setup.exe (~1.7 MB) - so a
    machine without the WebView2 Runtime can install it on first start. The
    ~203 MB offline standalone installer stays ignored; fetch it with
    webview2_runtime/download_runtime_installers.ps1 -Offline when building for
    machines that have no internet.
This commit is contained in:
ske087
2026-09-13 10:15:10 +03:00
parent 477128de81
commit 079d8c7f9d
4 changed files with 37 additions and 101 deletions
+37
View File
@@ -61,4 +61,41 @@ Thumbs.db
.player_heartbear .player_heartbear
# NOTE: the line above is a long-standing typo for `.player_heartbeat` and is
# kept only so nothing changes for existing clones. The correct patterns are
# below — without them the player's runtime state files get committed (they
# change every 10 seconds, which would create endless noise and merge conflicts).
.player_heartbeat
.player_stop_requested
logs/startup_marker.txt
logs/startup_crash.log
logs/console_out.txt
logs/console_err.txt
logs/watchdog_test_*.txt
logs/.webview2_install_attempt
windows/venv_build/ windows/venv_build/
# Player credentials — live auth_code/player_id/server_url. Never commit these:
# a bundled copy made fresh builds boot "already authenticated" against an old
# server and play a stale playlist.
player_auth.json
src/player_auth.json
working_files/player_auth.json
windows/dist/*/player_auth.json
# Runtime web-engine profiles (browser cache, not source)
.kiosk-profile/
.webview2-profile/
# NOTE: windows/webview2_sdk/ IS tracked on purpose — build.spec bundles those
# DLLs, so a fresh clone must have them or web links silently fall back to the
# Chrome/Edge subprocess engine. Only ~860 KB (2 files).
# The small WebView2 Runtime bootstrapper (~1.7 MB) IS tracked: build.spec
# bundles it so a machine without the Runtime can install it on first start.
# The ~203 MB offline standalone installer is NOT tracked — fetch it with
# windows/webview2_runtime/download_runtime_installers.ps1 when you need to
# build for machines that have no internet.
windows/webview2_runtime/MicrosoftEdgeWebView2RuntimeInstaller*.exe
!windows/webview2_runtime/MicrosoftEdgeWebview2Setup.exe
-10
View File
@@ -1,10 +0,0 @@
{
"hostname": "WINDOWS-PC",
"auth_code": "GAh_D0qrgRGS0ERK-AQN0Fx17HvEmV9aA7EHXzszYO4",
"player_id": 2,
"player_name": "Windows-Player1",
"playlist_id": 1,
"orientation": "Landscape",
"authenticated": true,
"server_url": "http://192.168.0.107:8080"
}
-81
View File
@@ -1,81 +0,0 @@
{
"count": 6,
"player_id": 2,
"player_name": "Windows-Player1",
"playlist": [
{
"audio": "off",
"description": null,
"duration": 30,
"edit_on_player": false,
"file_name": "anders-jilden-cYrMQA7a3Wc-unsplash.jpg",
"id": 9,
"muted": true,
"position": 1,
"type": "image",
"url": "media\\anders-jilden-cYrMQA7a3Wc-unsplash.jpg"
},
{
"audio": "off",
"description": null,
"duration": 14,
"edit_on_player": true,
"file_name": "sean-oulashin-KMn4VEeEPR8-unsplash.jpg",
"id": 2,
"muted": true,
"position": 2,
"type": "image",
"url": "media\\sean-oulashin-KMn4VEeEPR8-unsplash.jpg"
},
{
"audio": "on",
"description": null,
"duration": 31,
"edit_on_player": false,
"file_name": "sample-30s.mp4",
"id": 4,
"muted": false,
"position": 3,
"type": "video",
"url": "media\\sample-30s.mp4"
},
{
"audio": "off",
"description": null,
"duration": 50,
"edit_on_player": true,
"file_name": "edited_media/5/eye_e_v2.jpg",
"id": 5,
"muted": true,
"position": 4,
"type": "image",
"url": "media\\edited_media\\5\\eye_e_v2.jpg"
},
{
"audio": "off",
"description": "https://moto-adv.com/",
"duration": 30,
"edit_on_player": false,
"file_name": "weblink-ecc2705c34e5",
"id": 7,
"muted": true,
"position": 5,
"type": "weblink",
"url": "https://moto-adv.com/"
},
{
"audio": "off",
"description": null,
"duration": 30,
"edit_on_player": false,
"file_name": "jack-anstey-XVoyX7l9ocY-unsplash.jpg",
"id": 8,
"muted": true,
"position": 6,
"type": "image",
"url": "media\\jack-anstey-XVoyX7l9ocY-unsplash.jpg"
}
],
"playlist_id": 1,
"playlist_version": 32
}
-10
View File
@@ -1,10 +0,0 @@
{
"hostname": "WINDOWS-PC",
"auth_code": "GAh_D0qrgRGS0ERK-AQN0Fx17HvEmV9aA7EHXzszYO4",
"player_id": 2,
"player_name": "Windows-Player1",
"playlist_id": 1,
"orientation": "Landscape",
"authenticated": true,
"server_url": "http://192.168.0.107:8080"
}