fix: player connectivity and media download pipeline
- nginx: add /api/ shortcut block (no portal auth, X-Script-Name /digiserver, Host $http_host) so players can reach DigiServer API without /digiserver prefix - nginx: use $http_host in /api/ block so Flask host_url includes port — fixes media download URLs missing :8080 (was http://ip/digiserver/... not http://ip:8080/...) - player main.py: fix double-port bug when server_ip already contains a port (e.g. 192.168.0.230:8080 was producing http://192.168.0.230:8080:80) - get_playlists_v2.py: force re-sync when server version differs OR local media files are missing on disk — fixes stale playlist after server reset - digiserver api.py: playlist endpoint builds full media URLs using script_root from X-Script-Name header set by nginx - weblink support, player build/deploy improvements, manage-playlist AJAX prefix fix
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@@ -12,34 +12,39 @@ logger = logging.getLogger(__name__)
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LOCAL_PLAYER_CODE_DIR = '/app/data/player'
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def get_local_player_code_status() -> Dict[str, Any]:
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def get_local_player_code_status(player_code_dir: Optional[str] = None) -> Dict[str, Any]:
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"""
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Check status of pre-staged player code.
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Args:
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player_code_dir: Optional override for the staged code path. Defaults to
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``LOCAL_PLAYER_CODE_DIR`` (the container location).
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Returns:
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Dict with availability, version, and path info
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"""
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code_dir = player_code_dir or LOCAL_PLAYER_CODE_DIR
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try:
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if not os.path.isdir(LOCAL_PLAYER_CODE_DIR):
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if not os.path.isdir(code_dir):
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return {
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'available': False,
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'reason': 'Directory not found',
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'path': LOCAL_PLAYER_CODE_DIR
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'path': code_dir
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}
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# Check if git repository
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git_dir = os.path.join(LOCAL_PLAYER_CODE_DIR, '.git')
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git_dir = os.path.join(code_dir, '.git')
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if not os.path.isdir(git_dir):
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return {
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'available': False,
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'reason': 'Not a git repository',
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'path': LOCAL_PLAYER_CODE_DIR
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'path': code_dir
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}
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# Get current git version
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try:
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result = subprocess.run(
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['git', '-C', LOCAL_PLAYER_CODE_DIR, 'rev-parse', '--short', 'HEAD'],
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['git', '-C', code_dir, 'rev-parse', '--short', 'HEAD'],
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capture_output=True,
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text=True,
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timeout=5
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@@ -51,7 +56,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
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# Get directory size
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try:
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result = subprocess.run(
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['du', '-sh', LOCAL_PLAYER_CODE_DIR],
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['du', '-sh', code_dir],
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capture_output=True,
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text=True,
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timeout=5
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@@ -62,7 +67,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
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return {
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'available': True,
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'path': LOCAL_PLAYER_CODE_DIR,
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'path': code_dir,
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'version': version,
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'size': size,
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'updated': os.path.getmtime(git_dir),
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@@ -73,7 +78,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
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return {
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'available': False,
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'reason': f'Status check failed: {str(e)}',
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'path': LOCAL_PLAYER_CODE_DIR
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'path': code_dir
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}
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@@ -200,6 +205,109 @@ def generate_player_config(
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return json.dumps(config, indent=2)
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def detect_server_ip() -> Optional[str]:
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"""Best-effort detection of this server's primary LAN IP address.
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Opens a UDP socket toward a public address (no packets are actually sent)
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and reads the local socket address, which resolves to the IP of the
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interface used for outbound traffic. Returns None on failure.
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"""
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import socket
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s = None
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try:
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s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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s.connect(('8.8.8.8', 80))
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ip = s.getsockname()[0]
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if ip and not ip.startswith('127.'):
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return ip
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except Exception:
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pass
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finally:
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if s is not None:
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try:
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s.close()
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except Exception:
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pass
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# Fallback via hostname resolution.
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try:
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ip = socket.gethostbyname(socket.gethostname())
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if ip and not ip.startswith('127.'):
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return ip
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except Exception:
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pass
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return None
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def parse_server_address(server_url: str) -> Dict[str, Any]:
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"""Derive the values the player needs from a DigiServer URL.
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The player's config/app_config.json stores server_ip + port + use_https and
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builds requests as ``{scheme}://{server_ip}:{port}/api/...`` (it does NOT use
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any URL path prefix such as ``/digiserver``). This helper extracts the host,
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port and scheme from a server URL and drops any path component.
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Args:
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server_url: e.g. ``https://signage.example.com/digiserver`` or
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``http://192.168.0.50:8080``
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Returns:
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Dict with ``server_ip`` (str), ``port`` (str) and ``use_https`` (bool).
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"""
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from urllib.parse import urlparse
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parsed = urlparse(server_url if '://' in (server_url or '') else f'//{server_url}')
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use_https = (parsed.scheme or 'https') == 'https'
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host = parsed.hostname or ''
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port = parsed.port
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if port is None:
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port = 443 if use_https else 80
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return {'server_ip': host, 'port': str(port), 'use_https': use_https}
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def generate_app_config(
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server_ip: str,
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port: str,
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screen_name: str,
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quickconnect_code: str,
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orientation: str = 'Landscape',
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use_https: bool = True,
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verify_ssl: bool = False,
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max_resolution: str = '1920x1080',
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) -> str:
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"""Generate the config/app_config.json the player actually reads.
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This is what binds a deployed player to the real server and its assigned
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playlist: the player authenticates with ``screen_name`` + ``quickconnect_code``
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and the server returns the playlist assigned to that player.
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Args:
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server_ip: Server IP or domain the player should contact.
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port: Server port as a string.
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screen_name: Player hostname / screen identity (matches Player.hostname).
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quickconnect_code: Quick connect code (matches Player.quickconnect_code).
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orientation: Landscape or Portrait.
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use_https: Whether the player should use HTTPS.
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verify_ssl: Whether the player should verify the TLS certificate.
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max_resolution: Maximum playback resolution.
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Returns:
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JSON configuration string.
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"""
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config = {
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'server_ip': server_ip,
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'port': str(port),
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'screen_name': screen_name,
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'quickconnect_key': quickconnect_code,
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'orientation': orientation or 'Landscape',
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'touch': 'True',
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'max_resolution': max_resolution,
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'edit_feature_enabled': True,
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'use_https': bool(use_https),
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'verify_ssl': bool(verify_ssl),
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}
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return json.dumps(config, indent=2)
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def deploy_player_to_host(
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hostname: str,
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username: str,
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@@ -209,7 +317,11 @@ def deploy_player_to_host(
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deploy_path: str = None, # Default: /home/[user]/kiwy-signage
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port: int = 22,
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server_url: str = None, # DigiServer URL for player to connect to
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server_api_key: str = None # API key for player authentication
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server_api_key: str = None, # API key for player authentication
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player_hostname: str = None, # Player screen identity (Player.hostname)
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quickconnect_code: str = None, # Player quick connect code
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orientation: str = 'Landscape', # Player orientation
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verify_ssl: bool = False, # Whether the player should verify TLS
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) -> Dict[str, Any]:
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"""
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Deploy player code to remote host.
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@@ -224,6 +336,10 @@ def deploy_player_to_host(
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port: SSH port (default 22)
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server_url: DigiServer URL for player connection
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server_api_key: API key for player authentication
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player_hostname: Player screen identity used for auth (Player.hostname)
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quickconnect_code: Quick connect code used for auth (Player.quickconnect_code)
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orientation: Player orientation (Landscape/Portrait)
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verify_ssl: Whether the player should verify the server TLS certificate
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Returns:
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Dict with deployment status and output
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@@ -384,32 +500,82 @@ def deploy_player_to_host(
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'steps': steps
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}
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# Step 3.5: Generate player configuration
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# Step 3.5: Generate player configuration (config/app_config.json)
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# This is the file the player actually reads to learn the server address
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# and its screen identity. Authenticating with that identity is what binds
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# the player to its assigned playlist on the real server.
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install_env_prefix = ''
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try:
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if server_url and server_api_key:
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config_content = generate_player_config(
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player_name=player_name,
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server_url=server_url,
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api_key=server_api_key
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screen_name = player_hostname or player_name
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if server_url and screen_name and quickconnect_code:
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addr = parse_server_address(server_url)
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app_config_content = generate_app_config(
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server_ip=addr['server_ip'],
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port=addr['port'],
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screen_name=screen_name,
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quickconnect_code=quickconnect_code,
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orientation=orientation or 'Landscape',
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use_https=addr['use_https'],
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verify_ssl=verify_ssl,
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)
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# Build an env prefix so install.sh's configure_player() also runs
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# (single, consistent configuration path on the player side).
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import shlex
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env_pairs = {
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'KIWY_SERVER_IP': addr['server_ip'],
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'KIWY_PORT': addr['port'],
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'KIWY_SCREEN_NAME': screen_name,
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'KIWY_QUICKCONNECT': quickconnect_code,
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'KIWY_ORIENTATION': orientation or 'Landscape',
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'KIWY_USE_HTTPS': 'true' if addr['use_https'] else 'false',
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'KIWY_VERIFY_SSL': 'true' if verify_ssl else 'false',
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}
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install_env_prefix = ' '.join(
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f'{k}={shlex.quote(str(v))}' for k, v in env_pairs.items()
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) + ' '
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# Write config/app_config.json directly (robust even if install.sh
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# is missing or fails), and clear any stale baked-in auth.
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remote_cmd = (
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f'mkdir -p {deploy_path}/config && '
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f"cat > {deploy_path}/config/app_config.json << 'EOF'\n"
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f'{app_config_content}\n'
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f'EOF\n'
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f'rm -f {deploy_path}/player_auth.json {deploy_path}/src/player_auth.json 2>/dev/null || true'
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)
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# Write config file to remote host
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write_config_cmd = [
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'sshpass', '-p', password,
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'ssh', '-o', 'StrictHostKeyChecking=no',
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'-p', str(port),
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f'{username}@{hostname}',
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f'cat > {deploy_path}/config.json << \'EOF\'\n{config_content}\nEOF'
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remote_cmd
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]
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result = subprocess.run(write_config_cmd, capture_output=True, text=True, timeout=30)
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steps.append({
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'step': 'Configure Player',
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'status': 'completed' if result.returncode == 0 else 'warning',
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'message': f'Player configuration created',
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'message': (
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f'Wrote config/app_config.json '
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f'(server {addr["server_ip"]}:{addr["port"]}, screen {screen_name})'
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),
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'timestamp': datetime.now().isoformat()
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})
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else:
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steps.append({
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'step': 'Configure Player',
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'status': 'skipped',
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'message': 'Missing server_url / player hostname / quickconnect; player not auto-configured',
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'timestamp': datetime.now().isoformat()
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})
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except Exception as e:
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logger.warning(f'Failed to create player config: {str(e)}')
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steps.append({
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'step': 'Configure Player',
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'status': 'warning',
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'message': f'Failed to write player config: {str(e)}',
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'timestamp': datetime.now().isoformat()
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})
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# Step 4: Run installation script
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try:
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@@ -436,13 +602,14 @@ def deploy_player_to_host(
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install_script = find_result.stdout.strip().split('\n')[0]
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if install_script:
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# Run the install script
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# Run the install script (passing KIWY_* so its
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# configure_player() section writes config/app_config.json too)
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install_cmd = [
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'sshpass', '-p', password,
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'ssh', '-o', 'StrictHostKeyChecking=no',
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'-p', str(port),
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f'{username}@{hostname}',
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f'cd {deploy_path} && bash {install_script} 2>&1'
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f'cd {deploy_path} && {install_env_prefix}bash {install_script} 2>&1'
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]
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result = subprocess.run(install_cmd, capture_output=True, text=True, timeout=300)
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steps.append({
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