fix: player connectivity and media download pipeline
- nginx: add /api/ shortcut block (no portal auth, X-Script-Name /digiserver, Host $http_host) so players can reach DigiServer API without /digiserver prefix - nginx: use $http_host in /api/ block so Flask host_url includes port — fixes media download URLs missing :8080 (was http://ip/digiserver/... not http://ip:8080/...) - player main.py: fix double-port bug when server_ip already contains a port (e.g. 192.168.0.230:8080 was producing http://192.168.0.230:8080:80) - get_playlists_v2.py: force re-sync when server version differs OR local media files are missing on disk — fixes stale playlist after server reset - digiserver api.py: playlist endpoint builds full media URLs using script_root from X-Script-Name header set by nginx - weblink support, player build/deploy improvements, manage-playlist AJAX prefix fix
This commit is contained in:
@@ -39,7 +39,11 @@ def background_player_deployment(
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player_id: int,
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port: int = 22,
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server_url: str = None,
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server_api_key: str = None
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server_api_key: str = None,
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player_hostname: str = None,
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quickconnect_code: str = None,
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orientation: str = 'Landscape',
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verify_ssl: bool = False
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) -> None:
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"""
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Deploy player code to host in background.
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@@ -53,6 +57,10 @@ def background_player_deployment(
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port: SSH port
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server_url: DigiServer URL for player
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server_api_key: API key for player
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player_hostname: Player screen identity used for auth (Player.hostname)
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quickconnect_code: Quick connect code used for auth
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orientation: Player orientation (Landscape/Portrait)
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verify_ssl: Whether the player should verify the server TLS certificate
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"""
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from app.utils.ssh_deploy import deploy_player_to_host
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from app.models import Player
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@@ -68,7 +76,11 @@ def background_player_deployment(
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player_name=player_name,
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port=port,
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server_url=server_url,
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server_api_key=server_api_key
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server_api_key=server_api_key,
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player_hostname=player_hostname,
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quickconnect_code=quickconnect_code,
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orientation=orientation,
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verify_ssl=verify_ssl
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)
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# Update player with deployment status
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@@ -0,0 +1,223 @@
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"""Utilities for building/staging the player files on the server.
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Admins use the "Build player files" admin page to:
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* clone/refresh the player source code from a git repository into a local
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staged directory (``PLAYER_CODE_DIR``), and
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* write a base ``config/app_config.json`` so the staged code already knows how
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to reach this server.
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The SSH deployment flow then ships this staged directory to player devices, so
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the version admins build here is exactly what gets deployed.
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"""
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import os
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import json
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import shutil
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import subprocess
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import logging
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from datetime import datetime
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from typing import Any, Dict, Optional
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from app.utils.ssh_deploy import generate_app_config
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logger = logging.getLogger(__name__)
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# Metadata file name stored in the Flask instance folder.
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BUILD_META_FILENAME = 'player_build.json'
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def _run_git(args, cwd=None, timeout=300) -> subprocess.CompletedProcess:
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return subprocess.run(
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['git'] + args,
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cwd=cwd,
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capture_output=True,
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text=True,
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timeout=timeout,
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)
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def get_short_head(player_code_dir: str) -> str:
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"""Return the short git commit of the staged code, or 'unknown'."""
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try:
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result = _run_git(['-C', player_code_dir, 'rev-parse', '--short', 'HEAD'], timeout=10)
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if result.returncode == 0:
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return result.stdout.strip()
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except Exception:
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pass
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return 'unknown'
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def build_player_files(player_code_dir: str, repo_url: str, branch: str = 'main') -> Dict[str, Any]:
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"""Clone or refresh the player source into ``player_code_dir``.
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If the directory is already a git checkout of ``repo_url`` it is updated in
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place (fetch + hard reset to the chosen branch). Otherwise it is cloned
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fresh (an existing non-git directory is replaced).
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Returns a dict: ``success`` (bool), ``message`` (str), ``version`` (str),
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``branch`` (str).
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"""
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branch = (branch or 'main').strip()
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repo_url = (repo_url or '').strip()
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if not repo_url:
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return {'success': False, 'message': 'Repository URL is required.', 'version': None, 'branch': branch}
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try:
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git_dir = os.path.join(player_code_dir, '.git')
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is_git_repo = os.path.isdir(git_dir)
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if is_git_repo:
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# Update existing checkout in place.
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fetch = _run_git(['-C', player_code_dir, 'fetch', '--prune', 'origin'])
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if fetch.returncode != 0:
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return {
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'success': False,
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'message': f'git fetch failed: {fetch.stderr.strip() or fetch.stdout.strip()}',
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'version': get_short_head(player_code_dir),
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'branch': branch,
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}
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# Point origin at the requested URL in case it changed.
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_run_git(['-C', player_code_dir, 'remote', 'set-url', 'origin', repo_url])
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checkout = _run_git(['-C', player_code_dir, 'checkout', branch])
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if checkout.returncode != 0:
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return {
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'success': False,
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'message': f'git checkout {branch} failed: {checkout.stderr.strip()}',
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'version': get_short_head(player_code_dir),
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'branch': branch,
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}
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reset = _run_git(['-C', player_code_dir, 'reset', '--hard', f'origin/{branch}'])
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if reset.returncode != 0:
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return {
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'success': False,
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'message': f'git reset failed: {reset.stderr.strip()}',
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'version': get_short_head(player_code_dir),
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'branch': branch,
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}
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action = 'Updated'
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else:
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# Fresh clone. Replace any existing (non-git) directory.
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parent = os.path.dirname(player_code_dir.rstrip('/'))
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os.makedirs(parent, exist_ok=True)
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if os.path.exists(player_code_dir):
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shutil.rmtree(player_code_dir)
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clone = _run_git(['clone', '--branch', branch, repo_url, player_code_dir])
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if clone.returncode != 0:
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return {
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'success': False,
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'message': f'git clone failed: {clone.stderr.strip() or clone.stdout.strip()}',
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'version': None,
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'branch': branch,
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}
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action = 'Cloned'
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version = get_short_head(player_code_dir)
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logger.info('%s player code from %s (%s) -> %s', action, repo_url, branch, version)
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return {
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'success': True,
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'message': f'{action} player code from {branch} (version {version}).',
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'version': version,
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'branch': branch,
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}
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except subprocess.TimeoutExpired:
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return {'success': False, 'message': 'Git operation timed out.', 'version': None, 'branch': branch}
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except Exception as e:
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logger.exception('build_player_files failed')
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return {'success': False, 'message': f'Build failed: {str(e)}', 'version': None, 'branch': branch}
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def write_base_config(
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player_code_dir: str,
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server_ip: str,
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port: str,
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use_https: bool = True,
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verify_ssl: bool = False,
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orientation: str = 'Landscape',
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max_resolution: str = '1920x1080',
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) -> Dict[str, Any]:
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"""Write a base ``config/app_config.json`` into the staged player code.
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``screen_name`` and ``quickconnect_key`` are left blank on purpose: they are
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per-player and get filled in by the SSH deploy step for each device.
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"""
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try:
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config_dir = os.path.join(player_code_dir, 'config')
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os.makedirs(config_dir, exist_ok=True)
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content = generate_app_config(
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server_ip=server_ip,
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port=str(port),
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screen_name='',
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quickconnect_code='',
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orientation=orientation,
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use_https=use_https,
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verify_ssl=verify_ssl,
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max_resolution=max_resolution,
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)
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config_path = os.path.join(config_dir, 'app_config.json')
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with open(config_path, 'w', encoding='utf-8') as f:
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f.write(content)
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logger.info('Wrote base player config -> %s', config_path)
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return {'success': True, 'message': 'Base player config written.', 'path': config_path}
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except Exception as e:
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logger.exception('write_base_config failed')
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return {'success': False, 'message': f'Failed to write config: {str(e)}'}
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def load_build_settings(meta_path: str) -> Optional[Dict[str, Any]]:
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"""Load saved build settings from ``meta_path`` (or None if absent/invalid)."""
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try:
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if os.path.isfile(meta_path):
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with open(meta_path, 'r', encoding='utf-8') as f:
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return json.load(f)
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except Exception as e:
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logger.warning('Could not read build settings: %s', e)
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return None
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def save_build_settings(meta_path: str, data: Dict[str, Any]) -> bool:
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"""Persist build settings to ``meta_path``."""
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try:
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os.makedirs(os.path.dirname(meta_path), exist_ok=True)
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with open(meta_path, 'w', encoding='utf-8') as f:
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json.dump(data, f, indent=2)
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return True
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except Exception as e:
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logger.warning('Could not save build settings: %s', e)
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return False
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def get_player_server_settings(meta_path: str) -> Optional[Dict[str, Any]]:
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"""Return the saved server address settings for deployment, if available.
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Returns a dict with ``server_ip``, ``port`` (str), ``use_https`` (bool) and
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``verify_ssl`` (bool), or None when no usable build settings are saved.
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"""
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settings = load_build_settings(meta_path)
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if not settings:
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return None
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server_ip = (settings.get('server_ip') or '').strip()
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if not server_ip:
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return None
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return {
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'server_ip': server_ip,
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'port': str(settings.get('port') or ('443' if settings.get('use_https', True) else '80')),
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'use_https': bool(settings.get('use_https', True)),
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'verify_ssl': bool(settings.get('verify_ssl', False)),
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}
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def make_build_record(repo_url, branch, server_ip, port, use_https, verify_ssl,
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orientation, max_resolution, version, built_by) -> Dict[str, Any]:
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"""Assemble the metadata record to persist after a build."""
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return {
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'repo_url': repo_url,
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'branch': branch,
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'server_ip': server_ip,
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'port': str(port),
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'use_https': bool(use_https),
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'verify_ssl': bool(verify_ssl),
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'orientation': orientation,
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'max_resolution': max_resolution,
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'built_version': version,
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'built_at': datetime.utcnow().isoformat(timespec='seconds') + 'Z',
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'built_by': built_by,
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}
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@@ -12,34 +12,39 @@ logger = logging.getLogger(__name__)
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LOCAL_PLAYER_CODE_DIR = '/app/data/player'
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def get_local_player_code_status() -> Dict[str, Any]:
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def get_local_player_code_status(player_code_dir: Optional[str] = None) -> Dict[str, Any]:
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"""
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Check status of pre-staged player code.
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Args:
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player_code_dir: Optional override for the staged code path. Defaults to
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``LOCAL_PLAYER_CODE_DIR`` (the container location).
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Returns:
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Dict with availability, version, and path info
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"""
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code_dir = player_code_dir or LOCAL_PLAYER_CODE_DIR
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try:
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if not os.path.isdir(LOCAL_PLAYER_CODE_DIR):
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if not os.path.isdir(code_dir):
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return {
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'available': False,
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'reason': 'Directory not found',
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'path': LOCAL_PLAYER_CODE_DIR
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'path': code_dir
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}
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# Check if git repository
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git_dir = os.path.join(LOCAL_PLAYER_CODE_DIR, '.git')
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git_dir = os.path.join(code_dir, '.git')
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if not os.path.isdir(git_dir):
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return {
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'available': False,
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'reason': 'Not a git repository',
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'path': LOCAL_PLAYER_CODE_DIR
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'path': code_dir
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}
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# Get current git version
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try:
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result = subprocess.run(
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['git', '-C', LOCAL_PLAYER_CODE_DIR, 'rev-parse', '--short', 'HEAD'],
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['git', '-C', code_dir, 'rev-parse', '--short', 'HEAD'],
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capture_output=True,
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text=True,
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timeout=5
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@@ -51,7 +56,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
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# Get directory size
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try:
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result = subprocess.run(
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['du', '-sh', LOCAL_PLAYER_CODE_DIR],
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['du', '-sh', code_dir],
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capture_output=True,
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text=True,
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timeout=5
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@@ -62,7 +67,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
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return {
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'available': True,
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'path': LOCAL_PLAYER_CODE_DIR,
|
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'path': code_dir,
|
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'version': version,
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'size': size,
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'updated': os.path.getmtime(git_dir),
|
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@@ -73,7 +78,7 @@ def get_local_player_code_status() -> Dict[str, Any]:
|
||||
return {
|
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'available': False,
|
||||
'reason': f'Status check failed: {str(e)}',
|
||||
'path': LOCAL_PLAYER_CODE_DIR
|
||||
'path': code_dir
|
||||
}
|
||||
|
||||
|
||||
@@ -200,6 +205,109 @@ def generate_player_config(
|
||||
return json.dumps(config, indent=2)
|
||||
|
||||
|
||||
def detect_server_ip() -> Optional[str]:
|
||||
"""Best-effort detection of this server's primary LAN IP address.
|
||||
|
||||
Opens a UDP socket toward a public address (no packets are actually sent)
|
||||
and reads the local socket address, which resolves to the IP of the
|
||||
interface used for outbound traffic. Returns None on failure.
|
||||
"""
|
||||
import socket
|
||||
s = None
|
||||
try:
|
||||
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
s.connect(('8.8.8.8', 80))
|
||||
ip = s.getsockname()[0]
|
||||
if ip and not ip.startswith('127.'):
|
||||
return ip
|
||||
except Exception:
|
||||
pass
|
||||
finally:
|
||||
if s is not None:
|
||||
try:
|
||||
s.close()
|
||||
except Exception:
|
||||
pass
|
||||
# Fallback via hostname resolution.
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
if ip and not ip.startswith('127.'):
|
||||
return ip
|
||||
except Exception:
|
||||
pass
|
||||
return None
|
||||
|
||||
|
||||
def parse_server_address(server_url: str) -> Dict[str, Any]:
|
||||
"""Derive the values the player needs from a DigiServer URL.
|
||||
|
||||
The player's config/app_config.json stores server_ip + port + use_https and
|
||||
builds requests as ``{scheme}://{server_ip}:{port}/api/...`` (it does NOT use
|
||||
any URL path prefix such as ``/digiserver``). This helper extracts the host,
|
||||
port and scheme from a server URL and drops any path component.
|
||||
|
||||
Args:
|
||||
server_url: e.g. ``https://signage.example.com/digiserver`` or
|
||||
``http://192.168.0.50:8080``
|
||||
|
||||
Returns:
|
||||
Dict with ``server_ip`` (str), ``port`` (str) and ``use_https`` (bool).
|
||||
"""
|
||||
from urllib.parse import urlparse
|
||||
|
||||
parsed = urlparse(server_url if '://' in (server_url or '') else f'//{server_url}')
|
||||
use_https = (parsed.scheme or 'https') == 'https'
|
||||
host = parsed.hostname or ''
|
||||
port = parsed.port
|
||||
if port is None:
|
||||
port = 443 if use_https else 80
|
||||
return {'server_ip': host, 'port': str(port), 'use_https': use_https}
|
||||
|
||||
|
||||
def generate_app_config(
|
||||
server_ip: str,
|
||||
port: str,
|
||||
screen_name: str,
|
||||
quickconnect_code: str,
|
||||
orientation: str = 'Landscape',
|
||||
use_https: bool = True,
|
||||
verify_ssl: bool = False,
|
||||
max_resolution: str = '1920x1080',
|
||||
) -> str:
|
||||
"""Generate the config/app_config.json the player actually reads.
|
||||
|
||||
This is what binds a deployed player to the real server and its assigned
|
||||
playlist: the player authenticates with ``screen_name`` + ``quickconnect_code``
|
||||
and the server returns the playlist assigned to that player.
|
||||
|
||||
Args:
|
||||
server_ip: Server IP or domain the player should contact.
|
||||
port: Server port as a string.
|
||||
screen_name: Player hostname / screen identity (matches Player.hostname).
|
||||
quickconnect_code: Quick connect code (matches Player.quickconnect_code).
|
||||
orientation: Landscape or Portrait.
|
||||
use_https: Whether the player should use HTTPS.
|
||||
verify_ssl: Whether the player should verify the TLS certificate.
|
||||
max_resolution: Maximum playback resolution.
|
||||
|
||||
Returns:
|
||||
JSON configuration string.
|
||||
"""
|
||||
config = {
|
||||
'server_ip': server_ip,
|
||||
'port': str(port),
|
||||
'screen_name': screen_name,
|
||||
'quickconnect_key': quickconnect_code,
|
||||
'orientation': orientation or 'Landscape',
|
||||
'touch': 'True',
|
||||
'max_resolution': max_resolution,
|
||||
'edit_feature_enabled': True,
|
||||
'use_https': bool(use_https),
|
||||
'verify_ssl': bool(verify_ssl),
|
||||
}
|
||||
return json.dumps(config, indent=2)
|
||||
|
||||
|
||||
def deploy_player_to_host(
|
||||
hostname: str,
|
||||
username: str,
|
||||
@@ -209,7 +317,11 @@ def deploy_player_to_host(
|
||||
deploy_path: str = None, # Default: /home/[user]/kiwy-signage
|
||||
port: int = 22,
|
||||
server_url: str = None, # DigiServer URL for player to connect to
|
||||
server_api_key: str = None # API key for player authentication
|
||||
server_api_key: str = None, # API key for player authentication
|
||||
player_hostname: str = None, # Player screen identity (Player.hostname)
|
||||
quickconnect_code: str = None, # Player quick connect code
|
||||
orientation: str = 'Landscape', # Player orientation
|
||||
verify_ssl: bool = False, # Whether the player should verify TLS
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
Deploy player code to remote host.
|
||||
@@ -224,6 +336,10 @@ def deploy_player_to_host(
|
||||
port: SSH port (default 22)
|
||||
server_url: DigiServer URL for player connection
|
||||
server_api_key: API key for player authentication
|
||||
player_hostname: Player screen identity used for auth (Player.hostname)
|
||||
quickconnect_code: Quick connect code used for auth (Player.quickconnect_code)
|
||||
orientation: Player orientation (Landscape/Portrait)
|
||||
verify_ssl: Whether the player should verify the server TLS certificate
|
||||
|
||||
Returns:
|
||||
Dict with deployment status and output
|
||||
@@ -384,32 +500,82 @@ def deploy_player_to_host(
|
||||
'steps': steps
|
||||
}
|
||||
|
||||
# Step 3.5: Generate player configuration
|
||||
# Step 3.5: Generate player configuration (config/app_config.json)
|
||||
# This is the file the player actually reads to learn the server address
|
||||
# and its screen identity. Authenticating with that identity is what binds
|
||||
# the player to its assigned playlist on the real server.
|
||||
install_env_prefix = ''
|
||||
try:
|
||||
if server_url and server_api_key:
|
||||
config_content = generate_player_config(
|
||||
player_name=player_name,
|
||||
server_url=server_url,
|
||||
api_key=server_api_key
|
||||
screen_name = player_hostname or player_name
|
||||
if server_url and screen_name and quickconnect_code:
|
||||
addr = parse_server_address(server_url)
|
||||
app_config_content = generate_app_config(
|
||||
server_ip=addr['server_ip'],
|
||||
port=addr['port'],
|
||||
screen_name=screen_name,
|
||||
quickconnect_code=quickconnect_code,
|
||||
orientation=orientation or 'Landscape',
|
||||
use_https=addr['use_https'],
|
||||
verify_ssl=verify_ssl,
|
||||
)
|
||||
|
||||
# Build an env prefix so install.sh's configure_player() also runs
|
||||
# (single, consistent configuration path on the player side).
|
||||
import shlex
|
||||
env_pairs = {
|
||||
'KIWY_SERVER_IP': addr['server_ip'],
|
||||
'KIWY_PORT': addr['port'],
|
||||
'KIWY_SCREEN_NAME': screen_name,
|
||||
'KIWY_QUICKCONNECT': quickconnect_code,
|
||||
'KIWY_ORIENTATION': orientation or 'Landscape',
|
||||
'KIWY_USE_HTTPS': 'true' if addr['use_https'] else 'false',
|
||||
'KIWY_VERIFY_SSL': 'true' if verify_ssl else 'false',
|
||||
}
|
||||
install_env_prefix = ' '.join(
|
||||
f'{k}={shlex.quote(str(v))}' for k, v in env_pairs.items()
|
||||
) + ' '
|
||||
|
||||
# Write config/app_config.json directly (robust even if install.sh
|
||||
# is missing or fails), and clear any stale baked-in auth.
|
||||
remote_cmd = (
|
||||
f'mkdir -p {deploy_path}/config && '
|
||||
f"cat > {deploy_path}/config/app_config.json << 'EOF'\n"
|
||||
f'{app_config_content}\n'
|
||||
f'EOF\n'
|
||||
f'rm -f {deploy_path}/player_auth.json {deploy_path}/src/player_auth.json 2>/dev/null || true'
|
||||
)
|
||||
|
||||
# Write config file to remote host
|
||||
write_config_cmd = [
|
||||
'sshpass', '-p', password,
|
||||
'ssh', '-o', 'StrictHostKeyChecking=no',
|
||||
'-p', str(port),
|
||||
f'{username}@{hostname}',
|
||||
f'cat > {deploy_path}/config.json << \'EOF\'\n{config_content}\nEOF'
|
||||
remote_cmd
|
||||
]
|
||||
result = subprocess.run(write_config_cmd, capture_output=True, text=True, timeout=30)
|
||||
steps.append({
|
||||
'step': 'Configure Player',
|
||||
'status': 'completed' if result.returncode == 0 else 'warning',
|
||||
'message': f'Player configuration created',
|
||||
'message': (
|
||||
f'Wrote config/app_config.json '
|
||||
f'(server {addr["server_ip"]}:{addr["port"]}, screen {screen_name})'
|
||||
),
|
||||
'timestamp': datetime.now().isoformat()
|
||||
})
|
||||
else:
|
||||
steps.append({
|
||||
'step': 'Configure Player',
|
||||
'status': 'skipped',
|
||||
'message': 'Missing server_url / player hostname / quickconnect; player not auto-configured',
|
||||
'timestamp': datetime.now().isoformat()
|
||||
})
|
||||
except Exception as e:
|
||||
logger.warning(f'Failed to create player config: {str(e)}')
|
||||
steps.append({
|
||||
'step': 'Configure Player',
|
||||
'status': 'warning',
|
||||
'message': f'Failed to write player config: {str(e)}',
|
||||
'timestamp': datetime.now().isoformat()
|
||||
})
|
||||
|
||||
# Step 4: Run installation script
|
||||
try:
|
||||
@@ -436,13 +602,14 @@ def deploy_player_to_host(
|
||||
install_script = find_result.stdout.strip().split('\n')[0]
|
||||
|
||||
if install_script:
|
||||
# Run the install script
|
||||
# Run the install script (passing KIWY_* so its
|
||||
# configure_player() section writes config/app_config.json too)
|
||||
install_cmd = [
|
||||
'sshpass', '-p', password,
|
||||
'ssh', '-o', 'StrictHostKeyChecking=no',
|
||||
'-p', str(port),
|
||||
f'{username}@{hostname}',
|
||||
f'cd {deploy_path} && bash {install_script} 2>&1'
|
||||
f'cd {deploy_path} && {install_env_prefix}bash {install_script} 2>&1'
|
||||
]
|
||||
result = subprocess.run(install_cmd, capture_output=True, text=True, timeout=300)
|
||||
steps.append({
|
||||
|
||||
Reference in New Issue
Block a user