3.0 KiB
3.0 KiB
Community 11
19 nodes · cohesion 0.15
Key Concepts
- build_player_action() (9 connections)
- player_build.py (9 connections)
- build_player_files() (5 connections)
- get_short_head() (5 connections)
- Build/refresh the staged player code and/or write its base config. (4 connections)
- get_player_server_settings() (4 connections)
- load_build_settings() (4 connections)
- write_base_config() (4 connections)
- make_build_record() (3 connections)
- _run_git() (3 connections)
- save_build_settings() (3 connections)
- Utilities for building/staging the player files on the server. Admins use the " (1 connections)
- Write a base
config/app_config.jsoninto the staged player code. ``scre (1 connections) - Load saved build settings from
meta_path(or None if absent/invalid). (1 connections) - Persist build settings to
meta_path. (1 connections) - Return the saved server address settings for deployment, if available. Retu (1 connections)
- Assemble the metadata record to persist after a build. (1 connections)
- Return the short git commit of the staged code, or 'unknown'. (1 connections)
- Clone or refresh the player source into
player_code_dir. If the directo (1 connections)
Relationships
- No strong cross-community connections detected
Source Files
- /home/scheianu/digiserver-v2/app/blueprints/admin.py
- /home/scheianu/digiserver-v2/app/utils/player_build.py
Audit Trail
- EXTRACTED: 44 (72%)
- INFERRED: 17 (28%)
- AMBIGUOUS: 0 (0%)
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