6b0e51898c
The maintenance-page reset used to rotate auth_code immediately. Because the token also guards the playlist endpoints, that stopped a player from syncing content the instant the button was pressed -- before the player ever had a chance to react -- and clients that do not understand the heartbeat's 401 auth_required would have stayed broken until redeployed. Split the model behaviour: * request_reauth() -- sets the flag only (used by the admin reset endpoints and the automatic interval). The current token stays valid, so there is no outage while the player is being asked to re-authenticate. * issue_new_token() -- replaces the token now (used by the existing "regenerate auth code" action, where the admin is shown the new value). * mark_authenticated() -- if a reset was pending, this is where the old token is retired: a new token is issued and returned to the player in the /api/auth/player response. Net effect: the reset is a request the player acts on, never a forced logout. A player that ignores it keeps working and shows as "awaiting re-auth" in the UI; one that handles it gets a fresh token and the old one stops working. Maintenance page wording updated to match (request vs reset; "awaiting re-auth" badge), plus a themed info note explaining it is not a forced logout. Adds docs/player-auth-reset.md describing the protocol and exactly what the player client (Kiwy-Signage) still needs to implement: detect 401 / auth_required on the heartbeat (and on the token-guarded endpoints), re-run POST /api/auth/player with the stored quick-connect code, save the new auth_code and retry. No password or SSH redeploy required. Verified end-to-end: token unchanged and still accepted after the request (200), heartbeat answers 401 auth_required=token_reset, re-auth issues a different token, the old token is then rejected (403) and the new one accepted (200), flag cleared; the interval path only flags without rotating.
DigiServer v2 — Project Documentation
Comprehensive technical documentation generated with Graphify — an interactive knowledge-graph engine for AI-assisted coding.
Version: 2.0.0 · Build date: 2025-11-12 · Generated: 2026-08-16
DigiServer v2 is a digital signage management server built with Flask. It manages media content (images, videos, PDFs, presentations), organizes it into playlists, assigns players (physical signage displays), and remotely deploys and monitors those players over SSH — including HTTPS/SSL provisioning via Caddy and an on-player photo-editing pipeline.
🗂 Documentation Index
| Document | Purpose |
|---|---|
| 01-architecture.md | System overview, layers, component map, architecture diagrams |
| 02-knowledge-graph.md | Graphify graph: 41 communities, god nodes, and how to use the visualizer |
| 03-data-model.md | Database schema: all 10 tables, relationships, ER diagrams |
| 04-application-core.md | App factory, config, extensions, middleware, CLI, templates |
| 05-blueprints-api.md | All 7 blueprints + full REST API reference |
| 06-utils-services.md | Background tasks, SSH deploy, Caddy manager, player build, SSO, uploads |
| 07-deployment.md | Docker, Caddy, deployment pipeline, HTTPS setup, verify script |
| 08-workflows.md | End-to-end flows: upload, playlists, player edits, deployment, sync |
| 09-legacy-and-migrations.md | Migration scripts, deprecated/archived components |
Auto-generated Graphify artifacts (regenerate anytime — see 02-knowledge-graph.md):
graphify-out/
├── graph.html ← Interactive visualizer (open in browser)
├── graph.json ← Raw graph data (631 nodes / 1162 edges)
├── GRAPH_REPORT.md ← God nodes, communities, knowledge gaps
├── COMPASS.md ← Token-optimized architecture summary
├── DOMAINS.md ← Community → domain mapping
├── intelligence.json ← AI-detected insights (god nodes, surprises)
├── graph.compact.txt ← Compact graph dump for LLM context
└── wiki/ ← Per-community + per-god-node Markdown articles
├── index.md
├── Community_0.md … Community_40.md
├── CaddyConfigGenerator.md, Content.md, HTTPSConfig.md,
├── PlayerEdit.md, PlayerUser.md, Playlist.md, User.md,
├── log_action().md, create_app().md …
⚡ Quick Facts
| Metric | Value |
|---|---|
| Framework | Flask 3.1 + SQLAlchemy 2.0 (SQLite) + Gunicorn |
| Application type | Digital signage content/playlist/player management |
| Graph size | 631 nodes · 1162 edges · 41 communities |
| Blueprints | 7 active (main, auth, admin, players, content, playlist, api) |
| Database tables | 9 (user, player, player_edit, player_feedback, player_user, content, playlist, server_log, https_config) |
| Reverse proxy | Caddy 2 (automatic HTTPS / Let's Encrypt) |
| Deployment | Docker Compose (app + Caddy) + remote SSH player provisioning |
| Key externals | LibreOffice, Poppler (pdf2image), FFmpeg, sshpass/rsync |
🔑 Core Abstractions (Graphify "God Nodes")
Detected automatically from graph centrality:
log_action()— 116 edges · DB-backed audit logging (app/utils/logger.py)PlayerEdit— 99 edges · on-player edit records (app/models/player_edit.py)PlayerUser— 74 edges · player edit user mapping (app/models/player_user.py)Playlist— 33 edges · playlist + versioning (app/models/playlist.py)CaddyConfigGenerator— 31 edges · HTTPS Caddyfile generation (app/utils/caddy_manager.py)HTTPSConfig— 30 edges · HTTPS settings model (app/models/https_config.py)Content— 24 edges · media content model (app/models/content.py)User— 19 edges · admin/user/viewer accounts (app/models/user.py)create_app()— 13 edges · application factory (app/app.py)app/models/__init__.py— 13 edges · models package export
🧭 Quick Navigation
The 7 Active Blueprints
| Blueprint | Prefix | Responsibility |
|---|---|---|
main |
/ |
Dashboard + health check |
auth |
/ |
Login / logout / register / change password |
admin |
/admin |
Users, HTTPS config, player build, logos, logs, leftovers |
players |
/players |
Player CRUD, manage, edited media, deployment status |
content |
/content |
Media library, uploads, playlist management (modern) |
playlist |
/playlist |
Legacy per-player playlist routes (redirects) |
api |
/api |
Player-facing REST API (auth, playlists, feedback, edits, deploy) |
Data Model at a Glance
erDiagram
user ||--o{ server_log : ""
player ||--o{ player_feedback : "cascade"
player ||--o{ player_edit : "cascade"
player }o--o| playlist : "assigned"
content ||--o{ player_edit : "cascade"
content ||--o{ player_feedback : ""
playlist ||--o{ content : "playlist_content (M2M)"
player_user ||--o{ player_edit : "user_code"
https_config ||--|| https_config : "single row config"
Proceed to 01-architecture.md for the full system overview and diagrams.