The maintenance-page reset used to rotate auth_code immediately. Because the
token also guards the playlist endpoints, that stopped a player from syncing
content the instant the button was pressed -- before the player ever had a
chance to react -- and clients that do not understand the heartbeat's
401 auth_required would have stayed broken until redeployed.
Split the model behaviour:
* request_reauth() -- sets the flag only (used by the admin reset endpoints
and the automatic interval). The current token stays valid, so there is no
outage while the player is being asked to re-authenticate.
* issue_new_token() -- replaces the token now (used by the existing
"regenerate auth code" action, where the admin is shown the new value).
* mark_authenticated() -- if a reset was pending, this is where the old token
is retired: a new token is issued and returned to the player in the
/api/auth/player response.
Net effect: the reset is a request the player acts on, never a forced logout.
A player that ignores it keeps working and shows as "awaiting re-auth" in the
UI; one that handles it gets a fresh token and the old one stops working.
Maintenance page wording updated to match (request vs reset; "awaiting
re-auth" badge), plus a themed info note explaining it is not a forced logout.
Adds docs/player-auth-reset.md describing the protocol and exactly what the
player client (Kiwy-Signage) still needs to implement: detect 401 /
auth_required on the heartbeat (and on the token-guarded endpoints), re-run
POST /api/auth/player with the stored quick-connect code, save the new
auth_code and retry. No password or SSH redeploy required.
Verified end-to-end: token unchanged and still accepted after the request
(200), heartbeat answers 401 auth_required=token_reset, re-auth issues a
different token, the old token is then rejected (403) and the new one accepted
(200), flag cleared; the interval path only flags without rotating.
Admin-only page reachable from a new card on the admin panel (replacing the
Quick Actions card) that centralises housekeeping operations:
* Database integrity: PRAGMA integrity_check / quick_check / foreign_key_check,
plus VACUUM + ANALYZE to reclaim free space.
* Leftover records: detects and removes orphaned rows left behind by deleted
players/content (player_feedback, player_edit, playlist_content, dangling
player.playlist_id) and orphaned edited-media folders on disk.
* Player authentication tokens: manual reset (single or all), a configurable
automatic reset interval, and cancellation of a pending reset.
Resetting a token rotates player.auth_code and sets auth_reset_required, so the
next heartbeat (POST /api/player-feedback) answers 401 + auth_required and the
client restarts its authentication flow. A successful authentication clears the
flag and stamps auth_token_issued_at, from which the interval is measured.
New: PlayerAuthConfig model, add_player_auth_reset migration (registered in
docker-entrypoint.sh), admin/maintenance.html.
Remove dead code identified in docs/SANITIZATION-REVIEW.md:
- app/blueprints/content_old.py and app/blueprints/playlist.py
- app/models/group.py, app/utils/nginx_config_reader.py
- orphaned templates (content_list, edit_content, upload_content,
player_page) and the related group/Template references
Result: 6 blueprints, 82 routes, no dead modules or orphan templates.
Add files that deploy.sh and docker-entrypoint.sh already require but
which were never tracked:
- https_manager.py (referenced by deploy.sh, migrate_network.sh,
docker-entrypoint.sh)
- Caddyfile.example (seeded by deploy.sh; its absence aborts deploy)
Relocate generated Graphify artifacts from graphify-out/ to
docs/graphify-out/ (110 files, no content change) and archive the
superseded docs under docs/.
Ignore hygiene:
- ignore ad-hoc .env backups (.env.bak*) — they contain live secrets
- keep the pre-sanitization snapshots (docs/legacy code/,
docs/old_code_documentation/) on disk but out of the repo
Fix .env.example: drop a duplicated config block, genericize the
hardcoded host IP, and document HOSTNAME_INTERNAL.
- Content model: add url column + is_weblink() for web page content items
- Player model: add deployment tracking fields (status, timestamps, message)
- Content blueprint: add add_weblink and add_weblink_to_playlist routes;
weblinks auto-deleted when removed from playlist
- Players blueprint: add SSH deploy mode in add_player; weblink-aware playlist
- API blueprint: weblink URL served directly in playlist response;
add /api/deploy/test-ssh and /api/deploy/player endpoints
- Admin blueprint: add build-player page (clone from Gitea, write base config);
replace nginx status card with Caddy status on HTTPS config page
- caddy_manager: rewritten to generate proper HTTPS/internal-CA Caddyfiles
and reload Caddy via admin API (/load) for live config updates
- ssh_deploy, background_tasks, player_build: new utils for SSH deployment
- background_tasks: push Flask app context into background thread so DB
updates after deployment complete correctly
- ssh_deploy: robust install script detection with passwordless sudo injection
(uses SSH credentials, cleaned up after install)
- Dockerfile: add git, sshpass, openssh-client, rsync
- docker-compose: switch nginx to Caddy on ports 80/443; add port 5000 for dev
- Templates: add_player deploy mode UI, weblink form in playlist/upload pages,
build_player admin page, Caddy status on HTTPS config page
- Migrations: add_url_to_content, add_deployment_fields_to_player
- app.py: call db.create_all() on startup for schema bootstrap
- config.py: add PLAYER_CODE_DIR and PLAYER_REPO_URL settings
- Changed ownership of all files to scheianu:scheianu
- Set directories to 755 permissions (rwxr-xr-x)
- Set files to 644 permissions (rw-r--r--)
- Made shell scripts executable (755)
- Allows development without requiring sudo for file modifications
- Improves development workflow and security
- Optimized delete modal for light/dark modes with modern gradients
- Added edit_count tracking to media library with warnings in delete confirmation
- Enhanced PlayerEdit model with CASCADE delete on foreign keys
- Improved player management page to show latest 3 edited files with image previews
- Created new edited_media route and template with full version history
- Implemented horizontal expandable cards with two-column layout
- Added interactive version selection with thumbnail grid
- Included original file in versions list with source badge
- Fixed deletion workflow to clean up PlayerEdit records and edited_media folders
- Enhanced UI with smooth animations, hover effects, and dark mode support
- Added PlayerEdit model to track edited media history
- Created /api/player-edit-media endpoint for receiving edited files from players
- Implemented versioned storage: edited_media/<content_id>/<filename_vN.ext>
- Automatic playlist update when edited media is received
- Updated content.filename to reference versioned file in playlist
- Added 'Edited Media on the Player' card to player management page
- UI shows version history grouped by original file
- Each edit preserves previous versions in archive folder
- Includes dark mode support for new UI elements
- Documentation: PLAYER_EDIT_MEDIA_API.md
- Added edit_on_player_enabled column to playlist_content table
- Updated playlist model to track edit enablement per content item
- Added UI checkbox on upload media page to enable/disable editing
- Added toggle column on manage playlist page for existing content
- Updated API endpoint to return edit_on_player_enabled flag to players
- Fixed docker-entrypoint.sh to use production config
- Supports PDF, Images, and PPTX content types
- Created 10 SVG icon files in app/static/icons/ (Feather Icons style)
- Updated base.html with SVG icons in navigation and dark mode toggle
- Updated dashboard.html with icons in stats cards and quick actions
- Updated content_list_new.html (playlist management) with SVG icons
- Updated upload_media.html with upload-related icons
- Updated manage_player.html with player management icons
- Icons use currentColor for automatic theme adaptation
- Removed emoji dependency for better Raspberry Pi compatibility
- Added ICON_INTEGRATION.md documentation
Models (6 + 1 association table):
- User: Authentication with bcrypt, admin role check, last_login tracking
- Player: Digital signage devices with auth codes, status tracking, online detection
- Group: Player/content organization with statistics properties
- Content: Media files with type detection, file size helpers, position ordering
- ServerLog: Audit trail with class methods for logging levels
- PlayerFeedback: Player status updates with error tracking
- group_content: Many-to-many association table for groups and content
Model improvements:
- Added type hints to all methods and properties
- Added database indexes on frequently queried columns (username, auth_code, group_id, player_id, position, level, timestamp, status)
- Added comprehensive docstrings
- Added helper properties (is_online, is_admin, file_size_mb, etc.)
- Added relationship back_populates for bidirectional navigation
- Added timestamps (created_at, updated_at, last_seen, uploaded_at)
Utils (4 modules):
- logger.py: Logging utility with level-based functions (info, warning, error)
- uploads.py: File upload handling with progress tracking, video optimization
- group_player_management.py: Player/group status tracking and bulk operations
- pptx_converter.py: PowerPoint to PDF conversion using LibreOffice
Utils improvements:
- Full type hints on all functions
- Comprehensive error handling
- Progress tracking for long-running operations
- Video optimization (H.264, 30fps, max 1080p, 8Mbps)
- Helper functions for time formatting and statistics
- Proper logging of all operations
Performance optimizations:
- Database indexes on all foreign keys and frequently filtered columns
- Lazy loading for relationships where appropriate
- Efficient queries with proper ordering
- Helper properties to avoid repeated calculations
Ready for template migration and testing