Add audio parameter to player playlist and auto-mark deployment status

- api.py: include 'audio' (on/off) field in playlist JSON served to players,
  derived from the muted toggle in the manage playlist page
- players.py: include 'audio' field in legacy player playlist builder
- api.py: auto-flip deployment_status pending/deploying -> deployed when a
  player sends feedback (player is confirmed running)
- players_list.html: poll deployment status for pending/failed badges so the
  players list live-updates once a player starts sending feedback
- .dockerignore: exclude runtime data/ volume dir from build context
This commit is contained in:
2026-08-05 11:43:02 +03:00
parent 052751b599
commit 046f5e5efd
4 changed files with 40 additions and 9 deletions
+18 -8
View File
@@ -279,9 +279,13 @@
var POLL_INTERVAL = 5000; // 5 seconds
var polling = false;
// Initial check: are there any "Deploying..." badges?
var deployingBadges = document.querySelectorAll('.deploy-badge.deploying');
if (deployingBadges.length > 0) {
// Initial check: any badge that isn't yet "Deployed" yet (deploying,
// pending, or failed). We keep polling so that players which send
// feedback auto-transition from "pending" to "deployed".
var activeBadges = document.querySelectorAll(
'.deploy-badge.deploying, .deploy-badge.pending, .deploy-badge.failed'
);
if (activeBadges.length > 0) {
polling = true;
schedulePoll();
}
@@ -296,7 +300,7 @@
fetch('{{ url_for("players.deployment_status") }}')
.then(function(r) { return r.json(); })
.then(function(data) {
var anyDeploying = false;
var anyActive = false;
for (var playerId in data) {
if (!data.hasOwnProperty(playerId)) continue;
@@ -314,19 +318,25 @@
if (ds === 'deployed') {
cell.innerHTML = '<span class="deploy-badge deployed" title="' + escapeHtml(msg) + '">\u2705 Deployed<span class="deploy-timestamp">' + ts + '</span></span>';
} else if (ds === 'failed') {
// Terminal state - no need to keep polling for this one
cell.innerHTML = '<span class="deploy-badge failed deploy-tooltip" title="' + escapeHtml(msg) + '">\u274c Failed<span class="deploy-timestamp">' + ts + '</span></span>';
} else if (ds === 'deploying') {
anyDeploying = true;
anyActive = true;
if (!cell.querySelector('.deploying')) {
cell.innerHTML = '<span class="deploy-badge deploying"><span class="spinner"></span>Deploying...</span>';
}
} else {
// No deployment or not started (pending, null, etc.)
// Don't set anyDeploying = false here — we only care about active deployments
// pending / null - deployment not confirmed yet.
// Keep polling: the player may start sending feedback,
// which flips the status to "deployed" on the server.
anyActive = true;
if (!cell.querySelector('.pending')) {
cell.innerHTML = '<span class="deploy-badge pending" title="Awaiting deployment">\u23f3 Pending</span>';
}
}
}
if (anyDeploying) {
if (anyActive) {
schedulePoll();
} else {
polling = false;