Add audio parameter to player playlist and auto-mark deployment status
- api.py: include 'audio' (on/off) field in playlist JSON served to players, derived from the muted toggle in the manage playlist page - players.py: include 'audio' field in legacy player playlist builder - api.py: auto-flip deployment_status pending/deploying -> deployed when a player sends feedback (player is confirmed running) - players_list.html: poll deployment status for pending/failed badges so the players list live-updates once a player starts sending feedback - .dockerignore: exclude runtime data/ volume dir from build context
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+18
-1
@@ -413,7 +413,12 @@ def get_cached_playlist(player_id: int) -> List[Dict]:
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'position': content._playlist_position or idx,
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'url': item_url, # Web page URL for weblinks, file download URL otherwise
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'description': content.description,
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'edit_on_player': getattr(content, '_playlist_edit_on_player_enabled', False)
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'edit_on_player': getattr(content, '_playlist_edit_on_player_enabled', False),
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'muted': getattr(content, '_playlist_muted', True),
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# Player expects 'audio' = "on"/"off" to set playback sound.
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# The playlist_content.muted column stores True when audio is muted,
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# so audio is "on" exactly when muted is False.
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'audio': 'off' if getattr(content, '_playlist_muted', True) else 'on'
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})
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return playlist_data
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@@ -502,6 +507,18 @@ def receive_player_feedback():
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player.last_seen = datetime.utcnow()
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player.status = status
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# A player that is sending feedback is running, so its deployment
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# finished successfully. Auto-mark it as deployed so the players list
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# doesn't stay stuck on "pending"/"deploying" after deployment is done.
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if player.deployment_status in ('pending', 'deploying'):
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player.deployment_status = 'deployed'
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player.last_deployment_status = 'success'
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player.last_deployment_message = (
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'Player is running and sending feedback'
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)
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if not player.last_deployment_at:
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player.last_deployment_at = datetime.utcnow()
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db.session.commit()
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log_action('info', f'Feedback received from {player.name} ({player.hostname}): {status} - {message}')
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@@ -578,6 +578,7 @@ def get_player_playlist(player_id: int) -> List[dict]:
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'duration': getattr(content, '_playlist_duration', content.duration or 10),
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'position': getattr(content, '_playlist_position', 0),
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'muted': getattr(content, '_playlist_muted', True),
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'audio': 'off' if getattr(content, '_playlist_muted', True) else 'on',
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'filename': content.filename
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})
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@@ -279,9 +279,13 @@
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var POLL_INTERVAL = 5000; // 5 seconds
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var polling = false;
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// Initial check: are there any "Deploying..." badges?
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var deployingBadges = document.querySelectorAll('.deploy-badge.deploying');
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if (deployingBadges.length > 0) {
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// Initial check: any badge that isn't yet "Deployed" yet (deploying,
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// pending, or failed). We keep polling so that players which send
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// feedback auto-transition from "pending" to "deployed".
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var activeBadges = document.querySelectorAll(
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'.deploy-badge.deploying, .deploy-badge.pending, .deploy-badge.failed'
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);
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if (activeBadges.length > 0) {
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polling = true;
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schedulePoll();
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}
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@@ -296,7 +300,7 @@
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fetch('{{ url_for("players.deployment_status") }}')
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.then(function(r) { return r.json(); })
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.then(function(data) {
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var anyDeploying = false;
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var anyActive = false;
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for (var playerId in data) {
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if (!data.hasOwnProperty(playerId)) continue;
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@@ -314,19 +318,25 @@
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if (ds === 'deployed') {
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cell.innerHTML = '<span class="deploy-badge deployed" title="' + escapeHtml(msg) + '">\u2705 Deployed<span class="deploy-timestamp">' + ts + '</span></span>';
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} else if (ds === 'failed') {
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// Terminal state - no need to keep polling for this one
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cell.innerHTML = '<span class="deploy-badge failed deploy-tooltip" title="' + escapeHtml(msg) + '">\u274c Failed<span class="deploy-timestamp">' + ts + '</span></span>';
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} else if (ds === 'deploying') {
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anyDeploying = true;
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anyActive = true;
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if (!cell.querySelector('.deploying')) {
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cell.innerHTML = '<span class="deploy-badge deploying"><span class="spinner"></span>Deploying...</span>';
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}
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} else {
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// No deployment or not started (pending, null, etc.)
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// Don't set anyDeploying = false here — we only care about active deployments
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// pending / null - deployment not confirmed yet.
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// Keep polling: the player may start sending feedback,
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// which flips the status to "deployed" on the server.
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anyActive = true;
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if (!cell.querySelector('.pending')) {
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cell.innerHTML = '<span class="deploy-badge pending" title="Awaiting deployment">\u23f3 Pending</span>';
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}
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}
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}
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if (anyDeploying) {
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if (anyActive) {
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schedulePoll();
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} else {
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polling = false;
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