""" Kiwy Signage Player - Windows Entry Point ------------------------------------------ Patches platform-specific code and environment for Windows before launching the original Kivy-based signage player application. Usage: python run_win.py (for development/testing) run_win.exe (after PyInstaller build) """ import ctypes import os import sys import platform import tempfile import subprocess import shutil import logging from pathlib import Path def _show_error_box(title, message): """Show a Windows message box with the error (visible even without console).""" try: ctypes.windll.user32.MessageBoxW(0, message, title, 0x10) # MB_ICONERROR except Exception: pass # --- Ensure we are on Windows; warn if not --- if platform.system() != 'Windows': print(f"WARNING: This entry point is designed for Windows. Detected: {platform.system()}") # ===================================================================== # 1. Set Windows-compatible environment variables BEFORE Kivy imports # ===================================================================== # Video driver: Use 'windib' or 'angle' (DirectX via ANGLE) for Windows os.environ.setdefault('SDL_VIDEODRIVER', 'windows') # Audio driver: DirectSound for Windows os.environ.setdefault('SDL_AUDIODRIVER', 'directsound') # Prevent screensaver os.environ.setdefault('SDL_VIDEO_ALLOW_SCREENSAVER', '0') # Video backend via ffpyplayer os.environ.setdefault('KIVY_VIDEO', 'ffpyplayer') os.environ.setdefault('KIVY_AUDIO', 'ffpyplayer') os.environ.setdefault('FFPYPLAYER_CODECS', 'h264,h265,vp9,vp8') # Kivy window backend: prefer SDL2 on Windows os.environ.setdefault('KIVY_WINDOW', 'sdl2') # OpenGL os.environ.setdefault('KIVY_GL_BACKEND', 'angle_sdl2') # ===================================================================== # 2. Patch the evdev import — it is Linux-only. We provide a dummy # module so that `from evdev import ...` will not crash on Windows. # ===================================================================== class _DummyEvdev: """Fake evdev module that raises ImportError for all meaningful uses.""" class InputDevice: def __init__(self, *a, **kw): raise ImportError("evdev is not available on Windows") class ecodes: EV_KEY = 1 EV_ABS = 3 def categorize(self, *a, **kw): raise ImportError("evdev is not available on Windows") def list_devices(self): return [] class _FakeEvdevInputDevice: pass # Inject the fake evdev module into sys.modules so that main.py's # `try: import evdev` succeeds but EVDEV_AVAILABLE stays False. _evdev_dummy = _DummyEvdev() sys.modules['evdev'] = _evdev_dummy sys.modules['evdev.InputDevice'] = _FakeEvdevInputDevice # ===================================================================== # 3. Provide a Windows implementation of screen activity signaling # We monkey-patch the SignagePlayer.signal_screen_activity method # after the class is defined but before it's used, by hooking into # the import machinery. # ===================================================================== # We'll store a reference to the original module's signal_screen_activity # so we can replace it after import. This is done inside _patch_main(). def _windows_screen_activity(self, dt): """Windows alternative to Linux screen-keep-awake commands. Uses SetThreadExecutionState via ctypes to tell Windows to keep the display and system awake. """ try: # ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED | ES_CONTINUOUS ES_CONTINUOUS = 0x80000000 ES_SYSTEM_REQUIRED = 0x00000001 ES_DISPLAY_REQUIRED = 0x00000002 ctypes.windll.kernel32.SetThreadExecutionState( ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED ) except Exception: pass # non-critical def _windows_find_browser(): """Find Chrome or Edge executable on Windows for weblink support. Returns the path to the browser or None. """ # Common install locations candidates = [ # Chrome os.path.expandvars(r'%PROGRAMFILES%\Google\Chrome\Application\chrome.exe'), os.path.expandvars(r'%PROGRAMFILES(X86)%\Google\Chrome\Application\chrome.exe'), os.path.expandvars(r'%LOCALAPPDATA%\Google\Chrome\Application\chrome.exe'), # Edge os.path.expandvars(r'%PROGRAMFILES%\Microsoft\Edge\Application\msedge.exe'), os.path.expandvars(r'%PROGRAMFILES(X86)%\Microsoft\Edge\Application\msedge.exe'), os.path.expandvars(r'%LOCALAPPDATA%\Microsoft\Edge\Application\msedge.exe'), ] for path in candidates: if os.path.isfile(path): return path # Fallback: try PATH which = shutil.which('chrome') or shutil.which('msedge') or shutil.which('google-chrome') if which: return which return None # ── Win32 API helpers via ctypes ───────────────────────────────────── class _Win32Overlay: """Fullscreen black overlay window to mask desktop during transitions. When switching away from Chromium, the browser window disappears and there is a brief moment where the desktop is visible before Kivy manages to bring its window to the front. This overlay covers that flash with a pure-black borderless always-on-top Win32 window. """ _hwnd = None _class_atom = None @classmethod def show(cls): """Create a fullscreen black overlay on top of everything.""" if cls._hwnd is not None: return # already showing try: user32 = ctypes.windll.user32 kernel32 = ctypes.windll.kernel32 # Register a simple window class WNDPROC = ctypes.WINFUNCTYPE( ctypes.c_int64, ctypes.c_int64, ctypes.c_uint, ctypes.c_uint64, ctypes.c_int64 ) @WNDPROC def wnd_proc(hwnd, msg, wparam, lparam): if msg == 0x0002: # WM_DESTROY user32.PostQuitMessage(0) if msg == 0x0014: # WM_ERASEBKGND return 1 # tell Windows we erased it return user32.DefWindowProcW(hwnd, msg, wparam, lparam) hinstance = kernel32.GetModuleHandleW(None) # Register class class_name = 'KiwyOverlay_' + str(ctypes.c_uint64(int(kernel32.GetTickCount64())).value) wc = ctypes.create_unicode_buffer(256) _WNDCLASS = ctypes.c_byte * (6 * 8) # rough size buf = _WNDCLASS() # Simple approach: use RegisterClassExW user32.RegisterClassExW.restype = ctypes.c_uint16 user32.RegisterClassExW.argtypes = [ctypes.c_void_p] # We'll use a simpler method: just create a MessageBox-style window # Actually, let's use the simplest possible approach: # Get screen dimensions screen_w = user32.GetSystemMetrics(0) # SM_CXSCREEN screen_h = user32.GetSystemMetrics(1) # SM_CYSCREEN # Create a borderless always-on-top window cls._hwnd = user32.CreateWindowExW( 0x00000008, # WS_EX_TOPMOST | WS_EX_TOOLWINDOW b'#32770', # Dialog class - always available b'', # no title 0x80000000 | 0x10000000, # WS_POPUP | WS_VISIBLE 0, 0, screen_w, screen_h, 0, 0, hinstance, 0 ) if cls._hwnd: # Make it black from ctypes import wintypes gdi32 = ctypes.windll.gdi32 hdc = user32.GetDC(cls._hwnd) rect = (ctypes.c_long * 4)(0, 0, screen_w, screen_h) brush = gdi32.CreateSolidBrush(0x00000000) # black brush gdi32.FillRect(hdc, ctypes.byref(rect), brush) gdi32.DeleteObject(brush) user32.ReleaseDC(cls._hwnd, hdc) # Force it to the top user32.SetWindowPos(cls._hwnd, -1, 0, 0, screen_w, screen_h, 0x0002 | 0x0040) user32.ShowWindow(cls._hwnd, 1) # SW_SHOWNORMAL user32.UpdateWindow(cls._hwnd) except Exception: cls._hwnd = None # failed gracefully @classmethod def hide(cls): """Destroy the overlay window.""" if cls._hwnd is None: return try: user32 = ctypes.windll.user32 user32.DestroyWindow(cls._hwnd) except Exception: pass cls._hwnd = None def _windows_kill_process_tree(proc): """Kill a process AND all its children using taskkill. Chrome/Edge spawns many child processes (GPU, renderer, network, etc.). A simple proc.terminate() leaves children running, causing lingering browser windows or zombie processes. """ if proc is None or proc.poll() is not None: return try: subprocess.run( ['taskkill', '/F', '/T', '/PID', str(proc.pid)], capture_output=True, timeout=5 ) except Exception: # Fallback: try terminate + kill try: proc.terminate() try: proc.wait(timeout=3) except Exception: proc.kill() except Exception: pass def _patch_main(): """Patch the main module after import for Windows compatibility.""" # ── CRITICAL: Override Linux env vars BEFORE importing main ───── # main.py's top-level code sets SDL_VIDEODRIVER=wayland,x11,dummy # and other Linux values. We MUST override these before main.py # gets imported, otherwise Kivy will initialize with the wrong # window provider and crash with SystemExit(1). os.environ['SDL_VIDEODRIVER'] = 'windows' os.environ['SDL_AUDIODRIVER'] = 'directsound' os.environ['KIVY_WINDOW'] = 'sdl2' os.environ['KIVY_GL_BACKEND'] = 'angle_sdl2' os.environ['KIVY_INPUTPROVIDERS'] = '' # Let Kivy auto-detect os.environ['KIVY_VIDEO'] = 'ffpyplayer' os.environ['KIVY_AUDIO'] = 'ffpyplayer' # Now safe to import main.py — env vars are already Windows-correct import main as signage_main # Replace signal_screen_activity # IMPORTANT: Assign under BOTH the attribute name AND the function's own name. # Kivy's WeakMethod stores self.__func__.__name__ (= '_windows_screen_activity') # and later does getattr(instance, '_windows_screen_activity'). If we only # assign under 'signal_screen_activity', the weakref lookup fails with # AttributeError: 'SignagePlayer' object has no attribute '_windows_screen_activity' signage_main.SignagePlayer.signal_screen_activity = _windows_screen_activity signage_main.SignagePlayer._windows_screen_activity = _windows_screen_activity # Store a reference to the original play_weblink so we can wrap it _original_play_weblink = signage_main.SignagePlayer.play_weblink def _windows_play_weblink(self, url, duration): """Windows-compatible weblink handler using Chrome/Edge. Fixes on Windows: - Uses --start-maximized + --window-size to ensure fullscreen - Uses --app=URL instead of bare URL for app-like fullscreen - Kills the entire Chrome process tree to prevent lingering - Shows a black overlay BEFORE closing Chrome to mask desktop """ browser = _windows_find_browser() if not browser: from kivy.logger import Logger Logger.error( "SignagePlayer: Chrome/Edge not found. " "Cannot display weblink on Windows." ) self.consecutive_errors += 1 self._skip_to_next_media() return False from urllib.parse import urlparse scheme = urlparse(url).scheme.lower() if scheme not in ('http', 'https'): from kivy.logger import Logger Logger.warning(f"SignagePlayer: Refusing non-http(s) weblink: {url}") self.consecutive_errors += 1 self._skip_to_next_media() return False import subprocess from kivy.logger import Logger from kivy.clock import Clock # ── Resolve target size ────────────────────────────────────── target_width, target_height = self._get_browser_target_size() try: Logger.info(f"SignagePlayer: Opening weblink: {url} (browser: {browser})") Logger.info( f"SignagePlayer: Weblink target size: {target_width}x{target_height}" ) self._kill_weblink_preload() # Hide Kivy content so it doesn't show underneath Chrome from kivy.core.window import Window as KivyWindow try: self.ids.content_area.opacity = 0 KivyWindow.minimize() except Exception: pass # Show a black overlay BEFORE Chrome opens — masks any # desktop flash during the transition. _Win32Overlay.show() # Launch in fullscreen / app mode on Windows # --start-maximized ensures it fills the screen on first paint # --app=URL gives a window without address bar # --window-size ensures the browser targets the correct resolution self._weblink_proc = subprocess.Popen([ browser, '--new-window', '--start-maximized', '--start-fullscreen', '--app=' + url, '--no-first-run', '--noerrdialogs', '--disable-infobars', '--incognito', '--no-default-browser-check', '--disable-session-crashed-bubble', '--disable-features=TranslateUI', '--disable-sync', '--disable-background-networking', '--no-default-browser-check', '--window-position=0,0', f'--window-size={target_width},{target_height}', '--force-device-scale-factor=1', url, ], shell=False) # Give Chrome a moment to cover the screen, then hide overlay def _hide_overlay(dt): _Win32Overlay.hide() try: KivyWindow.raise_window() except Exception: pass Clock.schedule_once(_hide_overlay, 1.5) Clock.unschedule(self.next_media) self._start_inactivity_watchdog(duration) self.preload_next_media() return True except Exception as e: Logger.error(f"SignagePlayer: Error opening weblink: {e}") _Win32Overlay.hide() self.consecutive_errors += 1 self._skip_to_next_media() return False # Replace weblink handling signage_main.SignagePlayer.play_weblink = _windows_play_weblink # Patch the _get_browser_target_size to always return a reasonable size on Windows def _windows_get_browser_target_size(self): try: from kivy.core.window import Window width, height = Window.size if width >= 1280 and height >= 720: return int(width), int(height) except Exception: pass return 1920, 1080 signage_main.SignagePlayer._get_browser_target_size = _windows_get_browser_target_size # Patch _start_inactivity_watchdog for Windows — /dev/input does not exist _original_watchdog = signage_main.SignagePlayer._start_inactivity_watchdog def _windows_watchdog(self, duration): """Windows watchdog: uses a simple timer since /dev/input is not available. Falls back to a fixed timer that advances after 'duration' seconds. """ from kivy.clock import Clock import threading self._stop_inactivity_watchdog() stop_event = threading.Event() self._watchdog_stop = stop_event weblink_proc = self._weblink_proc def watchdog(): import time # Simply wait for the duration, checking if Chromium exited early elapsed = 0.0 step = 0.5 while elapsed < duration and not stop_event.is_set(): if weblink_proc is not None and weblink_proc.poll() is not None: Clock.schedule_once(self.next_media, 0) return time.sleep(step) elapsed += step if not stop_event.is_set(): Clock.schedule_once(self.next_media, 0) self._weblink_watchdog_thread = threading.Thread( target=watchdog, daemon=True, name='weblink-watchdog-win' ) self._weblink_watchdog_thread.start() signage_main.SignagePlayer._start_inactivity_watchdog = _windows_watchdog # Patch the _kill_weblink_after_frame to work without Linux-specific code def _windows_kill_weblink_after_frame(self): """Gracefully transition away from a weblink item on Windows. Shows a black overlay FIRST, THEN kills Chrome, THEN brings Kivy to the front. This masks the desktop flash that happens between Chrome closing and Kivy reappearing. """ from kivy.clock import Clock self._stop_inactivity_watchdog() self._kill_weblink_preload() proc = self._weblink_proc self._weblink_proc = None if proc is not None and proc.poll() is not None: _Win32Overlay.hide() return # Show black overlay to mask desktop while Chrome closes _Win32Overlay.show() if proc is None: _Win32Overlay.hide() return def _do_kill(dt): if proc.poll() is None: _windows_kill_process_tree(proc) Logger.debug("SignagePlayer: Closed weblink browser (deferred)") # Bring Kivy window to front try: from kivy.core.window import Window as KivyWindow KivyWindow.show() KivyWindow.raise_window() except Exception: pass # Hide overlay — Kivy should be visible now _Win32Overlay.hide() Clock.schedule_once(_do_kill, 0) signage_main.SignagePlayer._kill_weblink_after_frame = _windows_kill_weblink_after_frame # Patch _prewarm_weblink for Windows def _windows_prewarm_weblink(self, url): from urllib.parse import urlparse if not url: return scheme = urlparse(url).scheme.lower() if scheme not in ('http', 'https'): return browser = _windows_find_browser() if not browser: return import subprocess from kivy.logger import Logger self._kill_weblink_preload() try: Logger.debug(f"SignagePlayer: Pre-warming weblink off-screen: {url}") self._weblink_preload_proc = subprocess.Popen([ browser, '--incognito', '--no-first-run', '--window-position=-9999,-9999', url, ], shell=False) except Exception as exc: Logger.debug(f"SignagePlayer: Pre-warm failed (non-fatal): {exc}") self._weblink_preload_proc = None signage_main.SignagePlayer._prewarm_weblink = _windows_prewarm_weblink # Patch cleanup of temp auth file (was using /tmp/) _original_connection_test = signage_main.SettingsPopup.test_connection def _windows_test_connection(self): """Test connection with Windows-safe temp file path.""" import tempfile as _tf import os as _os from player_auth import PlayerAuth import re import threading from kivy.clock import Clock self.ids.connection_status.text = 'Testing connection...' self.ids.connection_status.color = (1, 0.7, 0, 1) def run_test(): try: server_ip = self.ids.server_input.text.strip() screen_name = self.ids.screen_input.text.strip() quickconnect = self.ids.quickconnect_input.text.strip() port = self.ids.port_input.text.strip() or self.player.config.get('port', '') use_https = self.player.config.get('use_https', True) verify_ssl = self.player.config.get('verify_ssl', True) if not all([server_ip, screen_name, quickconnect]): Clock.schedule_once(lambda dt: self.update_connection_status('Error: Fill all fields', False)) return if server_ip.startswith('http://') or server_ip.startswith('https://'): server_url = server_ip if ':' not in server_ip.replace('https://', '').replace('http://', ''): if port and port not in ('443', '80'): server_url = f"{server_ip}:{port}" else: protocol = "https" if use_https else "http" if ':' in server_ip: server_url = f"{protocol}://{server_ip}" else: server_url = f"{protocol}://{server_ip}:{port}" if port else f"{protocol}://{server_ip}" # Use Windows temp path temp_file = _os.path.join(_tf.gettempdir(), 'temp_auth_test.json') auth = PlayerAuth(temp_file, use_https=use_https, verify_ssl=verify_ssl) success, error = auth.authenticate(server_url=server_url, hostname=screen_name, quickconnect_code=quickconnect) try: if _os.path.exists(temp_file): _os.remove(temp_file) except Exception: pass if success: player_name = auth.get_player_name() Clock.schedule_once(lambda dt: self.update_connection_status(f'✓ Connected: {player_name}', True)) else: Clock.schedule_once(lambda dt: self.update_connection_status(f'✗ Failed: {error}', False)) except Exception as e: Clock.schedule_once(lambda dt: self.update_connection_status(f'✗ Error: {str(e)}', False)) threading.Thread(target=run_test, daemon=True).start() signage_main.SettingsPopup.test_connection = _windows_test_connection return signage_main # ===================================================================== # 4. Adjust path so we can import the src modules # ===================================================================== # When run from PyInstaller .exe: the runtime hook inserts paths. # When run as plain python, we add src/ relative to this file. _script_dir = Path(__file__).resolve().parent _project_root = _script_dir.parent _src_dir = _project_root / 'src' for p in [str(_src_dir), str(_project_root)]: if p not in sys.path: sys.path.insert(0, p) # ===================================================================== # 5. Determine the local data directory (next to the executable) # ===================================================================== # The pyi_runtime_hook.py (when packaged) sets KIWY_DATA_DIR. # When running in dev mode from python, use the project root. # The executable will create its own local folders for playlist, # media, config, and logs where the executable is launched. DATA_DIR = os.environ.get('KIWY_DATA_DIR', str(_project_root)) # Create local data folders NEXT TO the executable os.makedirs(os.path.join(DATA_DIR, 'config', 'resources'), exist_ok=True) os.makedirs(os.path.join(DATA_DIR, 'media'), exist_ok=True) os.makedirs(os.path.join(DATA_DIR, 'media', 'edited_media'), exist_ok=True) os.makedirs(os.path.join(DATA_DIR, 'playlists'), exist_ok=True) os.makedirs(os.path.join(DATA_DIR, 'logs'), exist_ok=True) os.makedirs(os.path.join(DATA_DIR, 'config', 'certs'), exist_ok=True) # ===================================================================== # 6. Set Kivy config BEFORE importing Kivy # ===================================================================== os.environ['KIVY_NO_FILELOG'] = '1' # Avoid file logging issues on Windows os.environ['KIVY_HOME'] = os.path.join(DATA_DIR, '.kivy') from kivy.config import Config Config.set('kivy', 'keyboard_mode', '') # Disable default virtual keyboard Config.set('graphics', 'fullscreen', '0') Config.set('graphics', 'window_state', 'maximized') Config.set('graphics', 'multisampling', '0') Config.set('graphics', 'fast_rgba', '1') Config.set('kivy', 'log_level', 'warning') # ===================================================================== # 7. Patch the main module, then run the app # ===================================================================== if __name__ == '__main__': try: # Write a startup marker so we know the .exe at least launched try: os.makedirs(os.path.join(DATA_DIR, 'logs'), exist_ok=True) marker = os.path.join(DATA_DIR, 'logs', 'startup_marker.txt') with open(marker, 'w') as f: f.write(f"run_win.py started at {__import__('time').time()}\n") except Exception: pass # Apply all Windows patches before launching try: patched_main = _patch_main() except Exception as e: # Catch early import errors (pre-Logger) to a file import traceback try: err_log = os.path.join(DATA_DIR, 'logs', 'startup_error.log') with open(err_log, 'w') as f: f.write(f"Error in _patch_main(): {e}\n") traceback.print_exc(file=f) except Exception: pass raise # Re-raise so console shows it too from kivy.logger import Logger Logger.info("=" * 80) Logger.info("Kiwy Signage Player - Windows Edition") Logger.info(f"Python: {sys.version}") Logger.info(f"Platform: {platform.platform()}") Logger.info(f"Data directory: {DATA_DIR}") Logger.info("=" * 80) # Patch base_dir in SignagePlayer instances to point to local data folder _original_init = patched_main.SignagePlayer.__init__ def _patched_init(self, **kwargs): """Override SignagePlayer.__init__ to use local data folders. Creates all necessary folders (config, media, playlists, logs) in the same directory where the executable is launched. """ # Call parent Widget.__init__ _original_init(self, **kwargs) # Now override ALL paths to point to local data directory # (where the .exe is located) self.base_dir = DATA_DIR self.config_dir = os.path.join(DATA_DIR, 'config') self.media_dir = os.path.join(DATA_DIR, 'media') self.playlists_dir = os.path.join(DATA_DIR, 'playlists') self.config_file = os.path.join(self.config_dir, 'app_config.json') self.resources_path = os.path.join(self.config_dir, 'resources') self.heartbeat_file = os.path.join(DATA_DIR, '.player_heartbeat') # Ensure all required folders exist locally for directory in [ self.config_dir, self.resources_path, os.path.join(self.media_dir, 'edited_media'), self.playlists_dir, os.path.join(DATA_DIR, 'logs'), os.path.join(DATA_DIR, 'config', 'certs'), ]: os.makedirs(directory, exist_ok=True) patched_main.SignagePlayer.__init__ = _patched_init # Patch SSLManager cert directory to use local data folder # ssl_utils is imported by player_auth.py and get_playlists_v2.py, not main.py import ssl_utils ssl_utils.SSLManager.CERT_DIR = os.path.join(DATA_DIR, 'config', 'certs') ssl_utils.SSLManager.CERT_FILE = os.path.join( ssl_utils.SSLManager.CERT_DIR, 'server_cert.pem' ) ssl_utils.SSLManager.CERT_INFO_FILE = os.path.join( ssl_utils.SSLManager.CERT_DIR, 'cert_info.json' ) # Run the app try: app = patched_main.SignagePlayerApp() app.run() except KeyboardInterrupt: Logger.info("Application stopped by user (Ctrl+C)") except SystemExit as _se: Logger.critical(f"Kivy SystemExit (likely window provider missing): {_se}") try: crash_log = os.path.join(DATA_DIR, 'logs', 'crash.log') with open(crash_log, 'w') as f: f.write(f"Kivy SystemExit: {_se}\n") f.write("This usually means Kivy could not find a window provider on this system.\n") except Exception: pass _show_error_box( "Kiwy Signage Player - Kivy Error", f"Kivy exited: {_se}\n\n" "This usually means Kivy could not create a window.\n" "Check your GPU drivers and DirectX installation.\n\n" "See logs/crash.log for details." ) sys.exit(1) except Exception as e: Logger.critical(f"Fatal error: {e}") Logger.exception("Full traceback:") # Also write to a crash log next to the executable try: import traceback crash_log = os.path.join(DATA_DIR, 'logs', 'crash.log') with open(crash_log, 'w') as f: f.write(f"Fatal error: {e}\n") traceback.print_exc(file=f) except Exception: pass sys.exit(1) finally: Logger.info("Application shutdown complete") except BaseException as _top_e: # Catch any error BEFORE Logger is available (including SystemExit) import traceback as _tb _trace = _tb.format_exc() try: _crash_log = os.path.join(DATA_DIR, 'logs', 'fatal_crash.log') with open(_crash_log, 'w') as _f: _f.write(f"FATAL (pre-Logger): {_top_e}\n") _f.write(_trace) except Exception: pass _show_error_box( "Kiwy Signage Player - Startup Error", f"{_top_e}\n\nSee logs/fatal_crash.log for details." ) raise # Re-raise so .exe still shows the error