Add Windows Player support and related files
- New windows/ directory with build scripts, specs, and configuration - Windows-specific requirements (requirements_win.txt) - Launch and runtime scripts for Windows (run_win.py, launch_player.bat) - PyInstaller build configuration (build.spec) - Updated .gitignore to exclude windows/venv312/ - Updated config and source files for Windows compatibility - Moved working_files to proper directory
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"""
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PyInstaller Runtime Hook for Kiwy Signage Player
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------------------------------------------------
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Runs at startup of the packaged .exe to fix paths and environment.
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Creates all necessary folders LOCAL to the executable's directory.
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"""
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import os
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import sys
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import platform
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from pathlib import Path
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# ── IMPORTANT: Set Windows environment BEFORE any Kivy code runs ──
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# This must happen before main.py's top-level code executes, because
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# main.py sets SDL_VIDEODRIVER=wayland,x11,dummy which would crash on Windows.
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os.environ['SDL_VIDEODRIVER'] = 'windows'
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os.environ['SDL_AUDIODRIVER'] = 'directsound'
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os.environ['KIVY_WINDOW'] = 'sdl2'
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os.environ['KIVY_GL_BACKEND'] = 'angle_sdl2'
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os.environ['KIVY_VIDEO'] = 'ffpyplayer'
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os.environ['KIVY_AUDIO'] = 'ffpyplayer'
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os.environ['FFPYPLAYER_CODECS'] = 'h264,h265,vp9,vp8'
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os.environ['SDL_VIDEO_ALLOW_SCREENSAVER'] = '0'
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os.environ['KIVY_NO_FILELOG'] = '1'
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os.environ['KIVY_INPUTPROVIDERS'] = '' # Let Kivy auto-detect on Windows
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# ── Capture ALL early output to a crash log ─────────────────────────
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# Ensure we catch any exception that happens before Logger is available.
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_startup_log_path = None
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try:
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_exe_dir = Path(sys.executable).parent
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_startup_log_path = _exe_dir / 'logs' / 'startup_crash.log'
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(_startup_log_path.parent).mkdir(parents=True, exist_ok=True)
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with open(_startup_log_path, 'w') as _f:
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_f.write("pyi_runtime_hook.py started\n")
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except Exception:
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pass
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def _setup_paths():
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"""Ensure the app can find its bundled files at runtime.
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All data folders (config, media, playlists, logs) are created
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LOCAL to the executable's directory — NOT in %%APPDATA%%.
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"""
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# In PyInstaller, sys.executable is the .exe path.
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# sys._MEIPASS is the extraction directory (i.e. _internal/ folder).
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exe_dir = Path(sys.executable).parent
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internal_dir = Path(getattr(sys, '_MEIPASS', exe_dir))
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# ── Change cwd to _internal so Builder.load_file('signage_player.kv')
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# and other relative file references from main.py resolve ─────
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os.chdir(str(internal_dir))
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# Add bundled src directory to Python path
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src_dir = str(internal_dir / 'src')
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if os.path.isdir(src_dir) and src_dir not in sys.path:
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sys.path.insert(0, src_dir)
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# Add internal directory for config/media/playlists access
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if str(internal_dir) not in sys.path:
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sys.path.insert(0, str(internal_dir))
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# ── Local folders next to the .exe ──────────────────────────────
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# All data lives in the SAME folder as the executable so the user
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# can copy/move the whole directory and everything still works.
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os.environ['KIWY_DATA_DIR'] = str(exe_dir)
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# Set KIVY_HOME to a local .kivy folder next to the .exe
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kivy_home = exe_dir / '.kivy'
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os.environ.setdefault('KIVY_HOME', str(kivy_home))
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kivy_home.mkdir(parents=True, exist_ok=True)
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# Create local data folders next to the .exe
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for sub in ['config', 'config/resources', 'media', 'playlists', 'logs']:
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(exe_dir / sub).mkdir(parents=True, exist_ok=True)
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def _copy_bundled_resources():
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"""Copy bundled resource/config files to the local folders on first run."""
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exe_dir = Path(sys.executable).parent
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internal_dir = Path(getattr(sys, '_MEIPASS', exe_dir))
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# Files to copy (source in bundle -> destination next to .exe)
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files_to_copy = [
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('config/app_config.json', 'config/app_config.json'),
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('config/resources/access-card.png', 'config/resources/access-card.png'),
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('config/resources/arrow.png', 'config/resources/arrow.png'),
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('config/resources/backward.png', 'config/resources/backward.png'),
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('config/resources/card-checked.png', 'config/resources/card-checked.png'),
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('config/resources/edit-pen.png', 'config/resources/edit-pen.png'),
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('config/resources/exit.png', 'config/resources/exit.png'),
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('config/resources/forward.png', 'config/resources/forward.png'),
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('config/resources/intro1.mp4', 'config/resources/intro1.mp4'),
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('config/resources/pause.png', 'config/resources/pause.png'),
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('config/resources/pencil.png', 'config/resources/pencil.png'),
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('config/resources/play.png', 'config/resources/play.png'),
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('config/resources/settings.png', 'config/resources/settings.png'),
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]
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for src_rel, dest_rel in files_to_copy:
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src_path = internal_dir / src_rel
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dest_path = exe_dir / dest_rel
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if src_path.is_file() and not dest_path.exists():
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try:
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dest_path.parent.mkdir(parents=True, exist_ok=True)
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import shutil
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shutil.copy2(str(src_path), str(dest_path))
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except Exception:
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pass # Non-critical; app can still run
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# ── Wrap everything in try/except to capture early crashes ──────────
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try:
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_setup_paths()
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_copy_bundled_resources()
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# If we reach here, the hook finished successfully
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try:
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with open(_startup_log_path, 'a') as _f:
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_f.write("pyi_runtime_hook.py completed successfully\n")
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except Exception:
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pass
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except Exception as _hook_exc:
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import traceback as _tb
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try:
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with open(_startup_log_path, 'a') as _f:
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_f.write(f"pyi_runtime_hook.py CRASHED: {_hook_exc}\n")
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_tb.print_exc(file=_f)
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except Exception:
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pass
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raise # Re-raise so the .exe still fails visibly
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